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*Pathfinder & Starfinder
Cool things that players do for their GMs?
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<blockquote data-quote="nijineko" data-source="post: 6040444" data-attributes="member: 52240"><p>getting one into an rp supplement is pretty awesome. =D </p><p></p><p>i suppose one of the best presents i received from some players is a pair that i ran a particular adventure for, goodness, about 20 (real-life) years ago. </p><p></p><p>in a recent session a month ago, the party came upon a well in an underground setting. one of the aforementioned players deliberately has his character go over to the well and pick up the bucket. whereupon the second aforementioned player hissed at the first that he had better not even think of messing with the well. the first said he was just taking the bucket and had no such intention, just kinda treading on the edge a bit. a brief explanation was in order by the two players to the rest of the group. </p><p></p><p>slightly over 20 years ago in the aforementioned adventure, these two players discovered a trap based around a set of pools. it took them a couple of weeks (of real-time, several sessions a week) to figure the way out of the mess it caused, and they basically performed a full stop high dudgeon retreat once they got free of it, due to certain ah... pursuing elements of the trap. </p><p></p><p>ever since that time, neither of them has dared, even once, to mess with any enclosed body of liquid large enough to enter in any game or campaign i have ever run. somewhat over 20 years later and they still avoid it like the plague. they talk about it fondly from time to time, though. </p><p></p><p>now that is pretty cool to have managed to make an impression like that.</p></blockquote><p></p>
[QUOTE="nijineko, post: 6040444, member: 52240"] getting one into an rp supplement is pretty awesome. =D i suppose one of the best presents i received from some players is a pair that i ran a particular adventure for, goodness, about 20 (real-life) years ago. in a recent session a month ago, the party came upon a well in an underground setting. one of the aforementioned players deliberately has his character go over to the well and pick up the bucket. whereupon the second aforementioned player hissed at the first that he had better not even think of messing with the well. the first said he was just taking the bucket and had no such intention, just kinda treading on the edge a bit. a brief explanation was in order by the two players to the rest of the group. slightly over 20 years ago in the aforementioned adventure, these two players discovered a trap based around a set of pools. it took them a couple of weeks (of real-time, several sessions a week) to figure the way out of the mess it caused, and they basically performed a full stop high dudgeon retreat once they got free of it, due to certain ah... pursuing elements of the trap. ever since that time, neither of them has dared, even once, to mess with any enclosed body of liquid large enough to enter in any game or campaign i have ever run. somewhat over 20 years later and they still avoid it like the plague. they talk about it fondly from time to time, though. now that is pretty cool to have managed to make an impression like that. [/QUOTE]
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Cool things that players do for their GMs?
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