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<blockquote data-quote="Drowbane" data-source="post: 2833077" data-attributes="member: 23396"><p>Planescape and Spelljammer was the glue that our primary 2e DM used to piece all the 2e settings we used together.</p><p></p><p>Masque of the Red Death was a very cool, underestimated setting. 1890s earth with Gothic overtones. Put that in the hands of a Sci-Fantasy loving 2e DM and you get a Planewalking party of adventurers who are sent to this alternate Prime to find the lost Red-Eye (faction of Fighter/Psionicists... if only Soulknives existed back then!). We didn't stay all that long, just long enough to...</p><p></p><p>1) Stop a menacing Phantom from getting its vengence on the Brittish Crown.</p><p></p><p>2) Be sent by the Crown to Brittish occupied Africa to investigate reports of "huge bugs killing villagers and eating brittish soldiers for breakfast" The six of us managed to slow the Thri-Kreen invasion long enough for the Brits to get thier stuff together.</p><p></p><p>3) Witness mind-controled brittish soldiers slaughter the Red Eye (who had been hiding out in the wilds of africa)... we arrived too late to prevent this. The Brits came out of control shortly afterwards. We were told by one of the dying Red Eye that thier children had been taken to the New World.</p><p></p><p>4) Pursue the Darklord of the Gith (Githyanki Red Eye who had abducted the children of the Red Eye with plans of raising his very own army) to New Hope, MA.</p><p></p><p>5) Spearheaded the Brittish Empire's revenge in the Sahara by going on a bug-hunt... eliminating the Kreen's lairs beneath the Sahara.</p><p></p><p>6) Had our final showdown with the Darklord of the Gith (near TPK, including the deaths of several dozen NPC soldiers) and managed to return the children of the Red Eye to Sigil.</p><p></p><p>One major NPC of note was a certain Hans Zoloft (or something like that), Pilot of a certain Spelljammer that was highly useful in getting around...</p><p></p><p>Ahh, good times. Think I'd be crazy in recreating these adventures in 3.X for my new group? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Drowbane, post: 2833077, member: 23396"] Planescape and Spelljammer was the glue that our primary 2e DM used to piece all the 2e settings we used together. Masque of the Red Death was a very cool, underestimated setting. 1890s earth with Gothic overtones. Put that in the hands of a Sci-Fantasy loving 2e DM and you get a Planewalking party of adventurers who are sent to this alternate Prime to find the lost Red-Eye (faction of Fighter/Psionicists... if only Soulknives existed back then!). We didn't stay all that long, just long enough to... 1) Stop a menacing Phantom from getting its vengence on the Brittish Crown. 2) Be sent by the Crown to Brittish occupied Africa to investigate reports of "huge bugs killing villagers and eating brittish soldiers for breakfast" The six of us managed to slow the Thri-Kreen invasion long enough for the Brits to get thier stuff together. 3) Witness mind-controled brittish soldiers slaughter the Red Eye (who had been hiding out in the wilds of africa)... we arrived too late to prevent this. The Brits came out of control shortly afterwards. We were told by one of the dying Red Eye that thier children had been taken to the New World. 4) Pursue the Darklord of the Gith (Githyanki Red Eye who had abducted the children of the Red Eye with plans of raising his very own army) to New Hope, MA. 5) Spearheaded the Brittish Empire's revenge in the Sahara by going on a bug-hunt... eliminating the Kreen's lairs beneath the Sahara. 6) Had our final showdown with the Darklord of the Gith (near TPK, including the deaths of several dozen NPC soldiers) and managed to return the children of the Red Eye to Sigil. One major NPC of note was a certain Hans Zoloft (or something like that), Pilot of a certain Spelljammer that was highly useful in getting around... Ahh, good times. Think I'd be crazy in recreating these adventures in 3.X for my new group? :p [/QUOTE]
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