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<blockquote data-quote="sckeener" data-source="post: 2834181" data-attributes="member: 8801"><p>Here's one homebrew game I played in back in the early 90s (but the campaign had begun with other players in the 80s)</p><p></p><p>That GM's world was called Tellior. There were many facets that I liked. The DM told an interesting story....but I guess the proof of what I liked would be the concepts I stole way for other games....</p><p></p><p>one magic item in that world was binder stones. Basically you had an elemental bound to a stone. When I dragged the concept into my game, I had it just be monster summoning spells limited to one creature to keep a lid on the power. </p><p></p><p>the elementals usually bound in her game were pleasure and pain elementals. Basically humanoid shape elementals that looked like whatever summoned them. She got the concept for pleasure/pain elementals from Dragon Magazine issue #27 pg 8,<em> Elementals and the Philosopher's Stone</em> by<em> Jeff Swycaffer</em></p><p></p><p>Also in that campaign, I had my first exposure to magical drinks....and ever after I have included them in my games....my personal favorite was a wine made from the blood of a destruction goddess imprisoned by a vampire lord. It could get undead drunk and kill mortals if they didn't make their fort save.</p></blockquote><p></p>
[QUOTE="sckeener, post: 2834181, member: 8801"] Here's one homebrew game I played in back in the early 90s (but the campaign had begun with other players in the 80s) That GM's world was called Tellior. There were many facets that I liked. The DM told an interesting story....but I guess the proof of what I liked would be the concepts I stole way for other games.... one magic item in that world was binder stones. Basically you had an elemental bound to a stone. When I dragged the concept into my game, I had it just be monster summoning spells limited to one creature to keep a lid on the power. the elementals usually bound in her game were pleasure and pain elementals. Basically humanoid shape elementals that looked like whatever summoned them. She got the concept for pleasure/pain elementals from Dragon Magazine issue #27 pg 8,[I] Elementals and the Philosopher's Stone[/I] by[I] Jeff Swycaffer[/I] Also in that campaign, I had my first exposure to magical drinks....and ever after I have included them in my games....my personal favorite was a wine made from the blood of a destruction goddess imprisoned by a vampire lord. It could get undead drunk and kill mortals if they didn't make their fort save. [/QUOTE]
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