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<blockquote data-quote="Commonblade" data-source="post: 2470384" data-attributes="member: 22317"><p><strong>P.O.N.Y. (Protectors of New York) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></strong></p><p></p><p>To date, the one I get the most comments about involved a group of heroes (Mutants and Masterminds) who had horribly different views about how to handle villains. The "anti-hero" of the group walked over to the subdued nemesis of another player and killed the villain on the spot...in front of the cops...in front of the press...in front of all the other super heroes of the city. Party conflict ensued. </p><p></p><p>Not having a good idea on how to handle this and considering the time (very late), I wrapped up the session with, “that’s all folks see you in two weeks,” and plotted. Most of the team understood the "Anti-hero’s" actions but didn't condone them; the other side felt that the character needed to be "dealt with." I took a few arguments from both sides and decided that the Trial of said "Anti-hero" would be the next story arc. </p><p></p><p>I started the session with the arrest of the "Anti-hero" and proceeded to bring him and all of the Protectors in front of Judge Solomon (he is a Judge with super powers). I had the people who supported his actions act as the defense and the opposing members, his prosecution. I was astonished to find that there is a printed list of which laws are in the DC Universe and how to treat super powered crime and punishment. Both groups utilized the book and both made valid points. In the end, neither side really had made a good case for either guilty or innocent. </p><p></p><p>So the Judge made the defendant prove he was a hero and that his heart was in the right place. Judge Solomon used his powers to create the illusion that the heroes’ worst fears had come to life. Nearly every villain they had ever encountered showed up to help the Aliens the group had been fighting, take over the world. I am pretty sure my players thought I was going to end the campaign because of all the inner turmoil between the players. But, alas, no. Instead, I had them fight their way through the bloody conflict. NPC's (Friends and Enemies) were dying by the droves. Together, despite their differences, the heroes came together and tried to save what was left of their fair city by launching a final attack against the alien mother ship. One by one, they laid down their lives, until the original two players with the conflict remained. Unless they chose to work together and sacrifice themselves to defeat the villains all would be lost...</p><p></p><p>Was there really any doubt? They chose to help one another, and in doing so, defeated the villains and died. Horribly, painfully...but heroically. </p><p></p><p>At that point, the group woke up in the court room, unaware that only seconds had passed from when the nightmare began...Judge Solomon then banged his gavel on the desk and stated, “I find the defendant innocent by temporary insanity, I release him into the care of Dr. "Non-Anti-Hero1." Court Dismissed.”</p><p></p><p>My group to this day raves about that series of events. They call it the Mind Trip.</p></blockquote><p></p>
[QUOTE="Commonblade, post: 2470384, member: 22317"] [b]P.O.N.Y. (Protectors of New York) :)[/b] To date, the one I get the most comments about involved a group of heroes (Mutants and Masterminds) who had horribly different views about how to handle villains. The "anti-hero" of the group walked over to the subdued nemesis of another player and killed the villain on the spot...in front of the cops...in front of the press...in front of all the other super heroes of the city. Party conflict ensued. Not having a good idea on how to handle this and considering the time (very late), I wrapped up the session with, “that’s all folks see you in two weeks,” and plotted. Most of the team understood the "Anti-hero’s" actions but didn't condone them; the other side felt that the character needed to be "dealt with." I took a few arguments from both sides and decided that the Trial of said "Anti-hero" would be the next story arc. I started the session with the arrest of the "Anti-hero" and proceeded to bring him and all of the Protectors in front of Judge Solomon (he is a Judge with super powers). I had the people who supported his actions act as the defense and the opposing members, his prosecution. I was astonished to find that there is a printed list of which laws are in the DC Universe and how to treat super powered crime and punishment. Both groups utilized the book and both made valid points. In the end, neither side really had made a good case for either guilty or innocent. So the Judge made the defendant prove he was a hero and that his heart was in the right place. Judge Solomon used his powers to create the illusion that the heroes’ worst fears had come to life. Nearly every villain they had ever encountered showed up to help the Aliens the group had been fighting, take over the world. I am pretty sure my players thought I was going to end the campaign because of all the inner turmoil between the players. But, alas, no. Instead, I had them fight their way through the bloody conflict. NPC's (Friends and Enemies) were dying by the droves. Together, despite their differences, the heroes came together and tried to save what was left of their fair city by launching a final attack against the alien mother ship. One by one, they laid down their lives, until the original two players with the conflict remained. Unless they chose to work together and sacrifice themselves to defeat the villains all would be lost... Was there really any doubt? They chose to help one another, and in doing so, defeated the villains and died. Horribly, painfully...but heroically. At that point, the group woke up in the court room, unaware that only seconds had passed from when the nightmare began...Judge Solomon then banged his gavel on the desk and stated, “I find the defendant innocent by temporary insanity, I release him into the care of Dr. "Non-Anti-Hero1." Court Dismissed.” My group to this day raves about that series of events. They call it the Mind Trip. [/QUOTE]
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