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<blockquote data-quote="rom90125" data-source="post: 2097516" data-attributes="member: 17111"><p>One question to Steel or anyone else using the NWN Toolset...how do you handle 'hiding' rooms with shut doors, or areas that show in the projected image because you are using the NWN toolset to display the layout?</p><p></p><p>I like that I can stay in the 'toolset-view' and scroll the image, but, how do you 'hide' areas the PC's haven't investigated yet? My group will be starting CoTSQ this weekend, and I'm creating the Dordrien Crypts using the NWN toolset. Because many of the caverns aren't laid out in a linear fashion, I'm concerned that the players will see a portion of the cavern with a hidden entrance and then meta-think their way into finding the secret door. Of course, I could always tell the players to disregard what lies on the edges of the display, but, that kinda takes away from the 'shock and awe' effect.</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="rom90125, post: 2097516, member: 17111"] One question to Steel or anyone else using the NWN Toolset...how do you handle 'hiding' rooms with shut doors, or areas that show in the projected image because you are using the NWN toolset to display the layout? I like that I can stay in the 'toolset-view' and scroll the image, but, how do you 'hide' areas the PC's haven't investigated yet? My group will be starting CoTSQ this weekend, and I'm creating the Dordrien Crypts using the NWN toolset. Because many of the caverns aren't laid out in a linear fashion, I'm concerned that the players will see a portion of the cavern with a hidden entrance and then meta-think their way into finding the secret door. Of course, I could always tell the players to disregard what lies on the edges of the display, but, that kinda takes away from the 'shock and awe' effect. Thanks. [/QUOTE]
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