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Coolest. Gaming Set-up. Evar.
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<blockquote data-quote="Lazybones" data-source="post: 2098788" data-attributes="member: 143"><p>I've been running NWN campaigns for about 2 1/2 years now and I've been following this thread with great interest. </p><p></p><p>RE secret doors: there are door placeables in the toolset palette that you can place wherever and whenever you want. Trapdoors as well. Traps show up as shaded polygons (you can define the area in a few clicks) so that's easy to do as well. In fact, using the Area Transition and Generic Trigger tools, you can easily add colored shapes to your map to represent different objects. If you have the CEP (Community Expansion Pack) installed (this is a community-made custom content upgrade), you literally have thousands of things you can place into your map. Including placeables for areas flooded by water, sewage, etc.</p><p></p><p>Another solution for secret doors and "fog of war" is just not to build out an area until the players discover it. It literally is so fast to build an area that you can do it in seconds as the players advance. Players head down a hall... bam, extend the corridor, open up the room, place a couple of monsters, and you're ready to whip out the dice. It might take a few tries to get it just the way you want if you're not familiar with NWN... although the DM could experiment before the game if desired. </p><p></p><p>Another way to do it would be to simply grab the map and drag it "off screen" into a corner of the display so that only the area that the players are in is revealed. The downside is that players would have to relocate their minis each time you moved the map. </p><p></p><p>The furniture scale thing for indoor areas is an issue, at least for furniture that is actually part of the tiles. The CEP-enhanced palette contains lots of variable-size stuff though.</p></blockquote><p></p>
[QUOTE="Lazybones, post: 2098788, member: 143"] I've been running NWN campaigns for about 2 1/2 years now and I've been following this thread with great interest. RE secret doors: there are door placeables in the toolset palette that you can place wherever and whenever you want. Trapdoors as well. Traps show up as shaded polygons (you can define the area in a few clicks) so that's easy to do as well. In fact, using the Area Transition and Generic Trigger tools, you can easily add colored shapes to your map to represent different objects. If you have the CEP (Community Expansion Pack) installed (this is a community-made custom content upgrade), you literally have thousands of things you can place into your map. Including placeables for areas flooded by water, sewage, etc. Another solution for secret doors and "fog of war" is just not to build out an area until the players discover it. It literally is so fast to build an area that you can do it in seconds as the players advance. Players head down a hall... bam, extend the corridor, open up the room, place a couple of monsters, and you're ready to whip out the dice. It might take a few tries to get it just the way you want if you're not familiar with NWN... although the DM could experiment before the game if desired. Another way to do it would be to simply grab the map and drag it "off screen" into a corner of the display so that only the area that the players are in is revealed. The downside is that players would have to relocate their minis each time you moved the map. The furniture scale thing for indoor areas is an issue, at least for furniture that is actually part of the tiles. The CEP-enhanced palette contains lots of variable-size stuff though. [/QUOTE]
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