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Coolest. Gaming Set-up. Evar.
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<blockquote data-quote="Steel_Wind" data-source="post: 2107110" data-attributes="member: 20741"><p>I have a lot of concerns about mirrors as well and for the same reason as you do as well as a few others.</p><p></p><p>Whenever you interpose a reflective surface between your projected light image and the image you ultimately look at - you get light loss and your image contrast can flatten and optically distort. We are not talking about controlled optics - we are talking about spit and kleenex construction here. So...it concerns me.</p><p></p><p>But, depending on the set-up and projected image, light loss can be more theoretical than real to the eye.</p><p></p><p>While a heavy glass mirror seems an epic disaster waiting to happen Wulf (and I am in total agreement with you on this point), there <strong>is</strong> more than one way to skin that cat. Mylar is the most reflective surface known to man. And it is exceedingly thin, non-breakable (in the bad-luck, catastrophic to health sense) and - above all - low in weight. [Hydroponic grow-shop as gaming supply store: who knew?]</p><p></p><p>There may well be a way to incorporate mirrors that make sense, aid a set-up and address a real and pressing need in digital map projection. Show me pics and after battle reports of a great mirror set-up and I am very interested in listening to the whys and hows.</p><p></p><p>I tend to be skeptical about adding needless complexity to things, however, and over-engineering is iconically geeky. To add a mirror to genuinely improve matters is fine; to add one just to add one or make a tolerably large image a wee bigger is less convincing to me.</p><p></p><p>Speak oh mirror users! Shows us the path to true en<em>light</em>enment <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 2107110, member: 20741"] I have a lot of concerns about mirrors as well and for the same reason as you do as well as a few others. Whenever you interpose a reflective surface between your projected light image and the image you ultimately look at - you get light loss and your image contrast can flatten and optically distort. We are not talking about controlled optics - we are talking about spit and kleenex construction here. So...it concerns me. But, depending on the set-up and projected image, light loss can be more theoretical than real to the eye. While a heavy glass mirror seems an epic disaster waiting to happen Wulf (and I am in total agreement with you on this point), there [b]is[/b] more than one way to skin that cat. Mylar is the most reflective surface known to man. And it is exceedingly thin, non-breakable (in the bad-luck, catastrophic to health sense) and - above all - low in weight. [Hydroponic grow-shop as gaming supply store: who knew?] There may well be a way to incorporate mirrors that make sense, aid a set-up and address a real and pressing need in digital map projection. Show me pics and after battle reports of a great mirror set-up and I am very interested in listening to the whys and hows. I tend to be skeptical about adding needless complexity to things, however, and over-engineering is iconically geeky. To add a mirror to genuinely improve matters is fine; to add one just to add one or make a tolerably large image a wee bigger is less convincing to me. Speak oh mirror users! Shows us the path to true en[i]light[/i]enment :cool: [/QUOTE]
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