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<blockquote data-quote="Steel_Wind" data-source="post: 2107184" data-attributes="member: 20741"><p>I know what the problem is.</p><p></p><p>You are cutting and pasting in the placeables.2da file. That means that your appearance is not going to show up correctly as the line the Plane15 erf expects to find the appearance on in the 2da has been changed in *your* 2da. This is a standard problem with NWN custom content and let me tell you - BioWare wishes they had that one to do all over again in terms of tech design...</p><p></p><p>Anyways, <strong>The Fix</strong>:</p><p></p><p>Place the mdl files into your override directory. </p><p>Import the planeblocker .erf as in the read me</p><p>DO NOT import the Plane15.erf - That's what's causing the problem.</p><p></p><p>You will need to edit your placeables .2da by pasting in the entries out of the most recent placeables.2da in the last rar. Extract the placeables.2da from the hak you are using. Copy+paste in the lines into your 2da at the bottom of the list. If you are using a hak (my guess is you are using the CEP) any modified placeables.2da will *not* work in the override directory. Files in the Override filder do NOT override haks. It will need to go into a hak and that hak should be added to your module via the custom content tab and placed in highest priorty (top of the list) in the hak list - so that it is above the CEP. This means it will get loaded in priority and not itself be overridden by a higher priority hak.</p><p></p><p>You can create a hack by using NWhak.exe. IT is in your \nwn\utils folder.</p><p></p><p>So - you've got your mod open - you've added your hak with your modified placeable.2da in via module properties. You've saved the mod. You've closed the mod and reopened it, to make sure the correct 2da is loaded in the toolset.</p><p></p><p>Then, create a placeable for the planeblocker in the toolset. When you do, make sure you call it Plane15 when first creating it. This will ensure the Resref for the model is "plane15" - which is what it needs to be for the script to work. Check the placeable's properties, under Advanced Tab> "Blueprint Resref". It should read "plane15"</p><p></p><p>If the resref is still wrong, find out what the resref is and write it down. Edit the script inc_coverarea. At line 21, change the blue word in quotes, currently "plane15" to whatever your resref is. Save and compile the script and ignore any warnings. (Click yes).</p><p></p><p>Then follow the read me. It will work.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 2107184, member: 20741"] I know what the problem is. You are cutting and pasting in the placeables.2da file. That means that your appearance is not going to show up correctly as the line the Plane15 erf expects to find the appearance on in the 2da has been changed in *your* 2da. This is a standard problem with NWN custom content and let me tell you - BioWare wishes they had that one to do all over again in terms of tech design... Anyways, [B]The Fix[/B]: Place the mdl files into your override directory. Import the planeblocker .erf as in the read me DO NOT import the Plane15.erf - That's what's causing the problem. You will need to edit your placeables .2da by pasting in the entries out of the most recent placeables.2da in the last rar. Extract the placeables.2da from the hak you are using. Copy+paste in the lines into your 2da at the bottom of the list. If you are using a hak (my guess is you are using the CEP) any modified placeables.2da will *not* work in the override directory. Files in the Override filder do NOT override haks. It will need to go into a hak and that hak should be added to your module via the custom content tab and placed in highest priorty (top of the list) in the hak list - so that it is above the CEP. This means it will get loaded in priority and not itself be overridden by a higher priority hak. You can create a hack by using NWhak.exe. IT is in your \nwn\utils folder. So - you've got your mod open - you've added your hak with your modified placeable.2da in via module properties. You've saved the mod. You've closed the mod and reopened it, to make sure the correct 2da is loaded in the toolset. Then, create a placeable for the planeblocker in the toolset. When you do, make sure you call it Plane15 when first creating it. This will ensure the Resref for the model is "plane15" - which is what it needs to be for the script to work. Check the placeable's properties, under Advanced Tab> "Blueprint Resref". It should read "plane15" If the resref is still wrong, find out what the resref is and write it down. Edit the script inc_coverarea. At line 21, change the blue word in quotes, currently "plane15" to whatever your resref is. Save and compile the script and ignore any warnings. (Click yes). Then follow the read me. It will work. [/QUOTE]
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