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<blockquote data-quote="Luke" data-source="post: 2108000" data-attributes="member: 602"><p><strong>Suggestion: Replace the miniatures and computerize game mechanics</strong></p><p></p><p>Very cool! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p> </p><p>I think that this would be perfect if solid miniatures were replaced by graphical images that appeared on the map directly. You could get a massive benefit by being able to target creatures using a mouse, and have software automatically work out all the numbers for you.</p><p> </p><p>I've worked hard to produce such a setup, which I think would work really well with a projector. Here's what I have so far:</p><ul> <li data-xf-list-type="ul">The mapper has all of the pan/zoom/hide/reveal features of Tabletop Mapper.</li> <li data-xf-list-type="ul">There are invisible layers where the DM can hide specific floors, creatures or objects, which can be revealed to players when appropriate.</li> <li data-xf-list-type="ul">You can use an image map background (from NWN, Dunjinni, CC2, whatever), or you can use the built-in mapper. Using the built-in mapper lets you construct big maps which still give you perfect images when you zoom right in. Its a lot faster than creating lots of small images at the right resolution.</li> <li data-xf-list-type="ul">The creatures and map description icons go on top of everything else, and can be dragged around separately to everything else.</li> <li data-xf-list-type="ul">You can target and do actions using a mouse (attacks, saves, skill checks etc) which is where the <strong>real time and ease payoff is for losing the miniatures</strong>. You can get very quick results, or check through every modifier of every action, optionally substituting your own dice rolls.</li> <li data-xf-list-type="ul">You can make use of a <strong>Player's Window</strong>. This lets the <strong>DM look at a full version of the map, whilst the players only see the revealed sections on their map</strong>.</li> <li data-xf-list-type="ul">My Dell laptop has an nVidia card that gives a 2nd monitor. I would use the 2nd monitor for a full Player Window, and send that to the projector.</li> <li data-xf-list-type="ul">Alternatively, you can network 2 computers together, and send the players monitor to the projector. That allows players to move their own characters around, within their restricted map view.</li> </ul><p>This isn't necessarily the view I'd use (and its a <strong>very crappy map example</strong>), but this image demonstrates a DM view of combining computerized mechanics with mapping:</p><p><img src="http://www.enworld.org/RolePlayingMaster/screenshots/scn_ingame_attack.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p>There is a cost to this ($24 shareware), but I don't have a projector, and would be very happy to give you a copy of <a href="http://www.enworld.org/RolePlayingMaster/" target="_blank">RolePlayingMaster</a> if you wanted to try it. I'd be very keen to hear about how it goes.</p><p> </p><p>If anybody here wants to try this out on a projector system they have, please feel free to <a href="mailto:luke_jones@roleplayingmaster.com">e-mail</a> me.</p></blockquote><p></p>
[QUOTE="Luke, post: 2108000, member: 602"] [b]Suggestion: Replace the miniatures and computerize game mechanics[/b] Very cool! :lol: I think that this would be perfect if solid miniatures were replaced by graphical images that appeared on the map directly. You could get a massive benefit by being able to target creatures using a mouse, and have software automatically work out all the numbers for you. I've worked hard to produce such a setup, which I think would work really well with a projector. Here's what I have so far: [list] [*]The mapper has all of the pan/zoom/hide/reveal features of Tabletop Mapper. [*]There are invisible layers where the DM can hide specific floors, creatures or objects, which can be revealed to players when appropriate. [*]You can use an image map background (from NWN, Dunjinni, CC2, whatever), or you can use the built-in mapper. Using the built-in mapper lets you construct big maps which still give you perfect images when you zoom right in. Its a lot faster than creating lots of small images at the right resolution. [*]The creatures and map description icons go on top of everything else, and can be dragged around separately to everything else. [*]You can target and do actions using a mouse (attacks, saves, skill checks etc) which is where the [b]real time and ease payoff is for losing the miniatures[/b]. You can get very quick results, or check through every modifier of every action, optionally substituting your own dice rolls. [*]You can make use of a [b]Player's Window[/b]. This lets the [b]DM look at a full version of the map, whilst the players only see the revealed sections on their map[/b]. [*]My Dell laptop has an nVidia card that gives a 2nd monitor. I would use the 2nd monitor for a full Player Window, and send that to the projector. [*]Alternatively, you can network 2 computers together, and send the players monitor to the projector. That allows players to move their own characters around, within their restricted map view. [/list]This isn't necessarily the view I'd use (and its a [b]very crappy map example[/b]), but this image demonstrates a DM view of combining computerized mechanics with mapping: [img]http://www.enworld.org/RolePlayingMaster/screenshots/scn_ingame_attack.JPG[/img] There is a cost to this ($24 shareware), but I don't have a projector, and would be very happy to give you a copy of [url="http://www.enworld.org/RolePlayingMaster/"]RolePlayingMaster[/url] if you wanted to try it. I'd be very keen to hear about how it goes. If anybody here wants to try this out on a projector system they have, please feel free to [email="luke_jones@roleplayingmaster.com"]e-mail[/email] me. [/QUOTE]
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