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<blockquote data-quote="azhrei_fje" data-source="post: 2189499" data-attributes="member: 12966"><p><strong>My TMapper implementation</strong></p><p></p><p></p><p>Heh-heh, yeah, right. The biggest issue is <strong>time</strong>! I'm using this as an exercise to learn Qt, too -- I teach corporate computer classes; stuff like Linux Device Drivers and Advanced C++.</p><p></p><p>So far, it will load the image, zoom it to a variety of levels and cache previous images so that the scaling process doesn't slow things down (with scrollbars and window resizing). There's an overlay grid which is created by drawing a rectangle on the map, but which also has text fields to allow fine-tuning the width and height of the grid (I still need to add an origin setting). I have square shapes that I can grab with the mouse and drag around on the screen.</p><p></p><p>I need to add fog-of-war facilities for it to be usable at the game table. I have plans to build into it a client-server mode and put an old 233MHz machine upstairs to run the projector. I want to add colored (and possibly animated) shapes to represent objects on the map: PCs, NPCs, monsters, etc. One thing I like about TMapper is the area-of-effect shapes for circles and rectangles -- it really helps to visualize how much of an area is occupied by a <em>silence</em> spell, for example. So that feature will find its way into my program as well.</p><p></p><p>When I get a little more done on it, I'll apply for space at sourceforge.net and post the source code there -- it will all be available under the GPL, of course.</p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 2189499, member: 12966"] [b]My TMapper implementation[/b] Heh-heh, yeah, right. The biggest issue is [b]time[/b]! I'm using this as an exercise to learn Qt, too -- I teach corporate computer classes; stuff like Linux Device Drivers and Advanced C++. So far, it will load the image, zoom it to a variety of levels and cache previous images so that the scaling process doesn't slow things down (with scrollbars and window resizing). There's an overlay grid which is created by drawing a rectangle on the map, but which also has text fields to allow fine-tuning the width and height of the grid (I still need to add an origin setting). I have square shapes that I can grab with the mouse and drag around on the screen. I need to add fog-of-war facilities for it to be usable at the game table. I have plans to build into it a client-server mode and put an old 233MHz machine upstairs to run the projector. I want to add colored (and possibly animated) shapes to represent objects on the map: PCs, NPCs, monsters, etc. One thing I like about TMapper is the area-of-effect shapes for circles and rectangles -- it really helps to visualize how much of an area is occupied by a [i]silence[/i] spell, for example. So that feature will find its way into my program as well. When I get a little more done on it, I'll apply for space at sourceforge.net and post the source code there -- it will all be available under the GPL, of course. [/QUOTE]
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