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<blockquote data-quote="Steel_Wind" data-source="post: 5132193" data-attributes="member: 20741"><p>My mod team (DLA) was contracted by BioWare to create most of the art content for their NWN Premium module series. So yeah, I'm pretty familiar with the system - or was - I should say. It's been nearly 4 years since <em>Wyvern Crown of Cormyr</em> was released.</p><p></p><p>The model files (and virtually everything else of use) are contained in the BioWare Information Files - or .bif archives. Yes - they are in a .cab / .pak or other archive file in other games. In this case - it's a ".bif" </p><p></p><p>You extract the placeable model files in binary format out of the bifs and convert to ascii format using NWNExplorer. The utility is available on NWVault. Here's <a href="http://nwvault.ign.com/View.php?view=Other.Detail&id=1369" target="_blank">a link to a version of it</a>.</p><p></p><p>The original author of NWNExplorer, Torlack (Tim Smith), is no longer part of the community as he works for BioWare as part of BioWare's tools development team. Robious, (Gareth Hughes) who tweaked several aspects in the original tool is also no longer part of the community. He's one of the principal coders behind all graphics driver code at NVidia. </p><p></p><p>If you try a version of NWNExplorer - you'll find it works fine.</p><p></p><p>In any event, there is no need to convert the file back to binary from ascii. The game loads an ascii mdl file just fine. Binary is a little more memory and processor friendly - but with the changes in hardware since the original design of the Aurora engine - you won't notice the difference. At all. (Indeed, even in 2002, it was pretty hard to notice the difference)</p><p></p><p>There was a rescaler for creatures initially that would work for placeable purposes (not the tail trick - we added that trick towards the end of the patches for NWN around 1.67/68 or so.) Before that - you used an util to rescale the mdl geometry. We generally used NWMax but that can be a little intimidating to noobs. </p><p></p><p>Try this instead: <a href="http://nwvault.ign.com/View.php?view=Other.Detail&id=221" target="_blank">MDL Scaler</a></p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5132193, member: 20741"] My mod team (DLA) was contracted by BioWare to create most of the art content for their NWN Premium module series. So yeah, I'm pretty familiar with the system - or was - I should say. It's been nearly 4 years since [I]Wyvern Crown of Cormyr[/I] was released. The model files (and virtually everything else of use) are contained in the BioWare Information Files - or .bif archives. Yes - they are in a .cab / .pak or other archive file in other games. In this case - it's a ".bif" You extract the placeable model files in binary format out of the bifs and convert to ascii format using NWNExplorer. The utility is available on NWVault. Here's [URL="http://nwvault.ign.com/View.php?view=Other.Detail&id=1369"]a link to a version of it[/URL]. The original author of NWNExplorer, Torlack (Tim Smith), is no longer part of the community as he works for BioWare as part of BioWare's tools development team. Robious, (Gareth Hughes) who tweaked several aspects in the original tool is also no longer part of the community. He's one of the principal coders behind all graphics driver code at NVidia. If you try a version of NWNExplorer - you'll find it works fine. In any event, there is no need to convert the file back to binary from ascii. The game loads an ascii mdl file just fine. Binary is a little more memory and processor friendly - but with the changes in hardware since the original design of the Aurora engine - you won't notice the difference. At all. (Indeed, even in 2002, it was pretty hard to notice the difference) There was a rescaler for creatures initially that would work for placeable purposes (not the tail trick - we added that trick towards the end of the patches for NWN around 1.67/68 or so.) Before that - you used an util to rescale the mdl geometry. We generally used NWMax but that can be a little intimidating to noobs. Try this instead: [URL="http://nwvault.ign.com/View.php?view=Other.Detail&id=221"]MDL Scaler[/URL] [/QUOTE]
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