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<blockquote data-quote="Pell-Mell" data-source="post: 3945802" data-attributes="member: 50273"><p>In the city of Asheril (the main city of my homebrew), the <a href="http://www.d20srd.org/srd/monsters/gargoyle.htm" target="_blank">gargoyles</a> have long since put aside their chaotic natures and formed a union to take advantage of their unique skills. The Watcher's Guild, as the group is known, provides surveillance and security for any willing to pay. They always make use of contracts that specifically describe the length, type, and extent of service. For a large fee, a gargoyle will defend the contract property to the death.</p><p></p><p>The most common contracts involve general security and the gargoyles will wade into battle to defend a property. However, if in battle they are nearing defeat (and are not contracted to fight to the death) they will yield to the intruders, stating their contract is fulfilled. They expect to be let go and it is common practice for intruders to give the defeated gargoyle some small bit of healing to assure that it can return to the Guild safely. Those who ignore the yielding of the gargoyle and slaughter it earn the wrath of all the gargoyles in city. The killers usually turn up dead shortly after, but the gargoyles are preternaturally patient and will wait years to extract their revenge if needed. </p><p></p><p>This being said, the gargoyles do understand that their occupation is hazardous and accidental deaths will occur. As long as the killer can convince the Watcher's Guild the death was not intentional and no sign of yielding was given, they can generally make financial restitution and avoid the ire of the gargoyles.</p><p></p><p>What exactly the gargoyles do with the monies they collect is unknown. It is speculated that they need it to manufacture more of their kind, for they are clearly not natural creatures but products of some ancient sorceries or forgotten sciences.</p></blockquote><p></p>
[QUOTE="Pell-Mell, post: 3945802, member: 50273"] In the city of Asheril (the main city of my homebrew), the [URL=http://www.d20srd.org/srd/monsters/gargoyle.htm]gargoyles[/URL] have long since put aside their chaotic natures and formed a union to take advantage of their unique skills. The Watcher's Guild, as the group is known, provides surveillance and security for any willing to pay. They always make use of contracts that specifically describe the length, type, and extent of service. For a large fee, a gargoyle will defend the contract property to the death. The most common contracts involve general security and the gargoyles will wade into battle to defend a property. However, if in battle they are nearing defeat (and are not contracted to fight to the death) they will yield to the intruders, stating their contract is fulfilled. They expect to be let go and it is common practice for intruders to give the defeated gargoyle some small bit of healing to assure that it can return to the Guild safely. Those who ignore the yielding of the gargoyle and slaughter it earn the wrath of all the gargoyles in city. The killers usually turn up dead shortly after, but the gargoyles are preternaturally patient and will wait years to extract their revenge if needed. This being said, the gargoyles do understand that their occupation is hazardous and accidental deaths will occur. As long as the killer can convince the Watcher's Guild the death was not intentional and no sign of yielding was given, they can generally make financial restitution and avoid the ire of the gargoyles. What exactly the gargoyles do with the monies they collect is unknown. It is speculated that they need it to manufacture more of their kind, for they are clearly not natural creatures but products of some ancient sorceries or forgotten sciences. [/QUOTE]
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