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Coolest. Soundtrack. EVAR.
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4178754" data-attributes="member: 19675"><p>Usually, I set the volume just high enough for people to comfortably talk over it and set my CD changer to "shuffle." Another buddy does the same with his I-Pod (something I may yet do).</p><p></p><p>Let me tell you, the magic deliverd by a little psychology of sound can be worth it.</p><p></p><p>When I had my players fight intradimensional humanoid feline raiders attacking their ship, they handled it like the old pros they were, even as they lost.</p><p></p><p>Even when their PCs woke up naked on a beach and told that the BBQ they smelled was "cabin boy" and they were the next to be hunted, so they'd better run, they still acted like experienced role-players.</p><p></p><p>But when I (intentionally) played Kodo's main theme to "The Hunted" to announce the official start to the hunt...it was wicked the way they actually responded to the pounding drums. Their voices got louder- partly because of the volume- but also because of increased tension.</p><p></p><p>Similarly, I had it on shuffle play one night- I was hosting but not the DM. The party wound up being hired to clear out some undead that were plaguing a small township.</p><p></p><p>Pure coincidence created magic: everyone's neck hair stood up and play briefly halted when Black Sabbath's "Children of the Grave" came on <em>just as the dead were rising from their graves!</em></p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4178754, member: 19675"] Usually, I set the volume just high enough for people to comfortably talk over it and set my CD changer to "shuffle." Another buddy does the same with his I-Pod (something I may yet do). Let me tell you, the magic deliverd by a little psychology of sound can be worth it. When I had my players fight intradimensional humanoid feline raiders attacking their ship, they handled it like the old pros they were, even as they lost. Even when their PCs woke up naked on a beach and told that the BBQ they smelled was "cabin boy" and they were the next to be hunted, so they'd better run, they still acted like experienced role-players. But when I (intentionally) played Kodo's main theme to "The Hunted" to announce the official start to the hunt...it was wicked the way they actually responded to the pounding drums. Their voices got louder- partly because of the volume- but also because of increased tension. Similarly, I had it on shuffle play one night- I was hosting but not the DM. The party wound up being hired to clear out some undead that were plaguing a small township. Pure coincidence created magic: everyone's neck hair stood up and play briefly halted when Black Sabbath's "Children of the Grave" came on [I]just as the dead were rising from their graves![/I] [/QUOTE]
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