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Coopa, Warlord Minion (Tower of Druaga)
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<blockquote data-quote="JohnBiles" data-source="post: 4338281" data-attributes="member: 63128"><p><span style="color: White">Character creation based upon Coopa from Tower of Druaga.</span></p><p><span style="color: White"></span></p><p><span style="color: White">(I made Coopa a minion because she strikes me as someone likely to get one-shotted if anyone ever hit her, though she's got more skills/powers than a normal minion. One could argue for her being a Controller (Leader) too.)</span></p><p><span style="color: White"></span></p><p><span style="color: White"><img src="http://www.thekeep.org/%7Ewombat/Greyhawk/CoopaSalute.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong> Coopa</strong>, </span><span style="color: White">Implement Caddy </span><span style="color: White">Level 6 Minion</span></p><p><span style="color: White">Small Natural Humanoid XP 63</span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong>Initiative</strong> +3 <strong>Senses</strong> Perception +7</span></p><p><span style="color: White"><strong>HP</strong>; <strong>Bloodied </strong></span></p><p><span style="color: White"><strong>AC </strong>20; <strong>Fortitude</strong> 18, <strong>Reflex</strong> 18, <strong>Will</strong> 19</span></p><p><span style="color: White">Speed 6</span></p><p><span style="color: White"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Implement Caddy Case</strong> (standard; at-will) | <strong>Weapon</strong></span></p><p><span style="color: White">+11 vs. AC; 9 points</span></p><p><span style="color: White"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /></span><span style="color: White"><strong>Hurled Rock</strong> (standard; at-will) | <strong>Weapon</strong></span></p><p><span style="color: White">+8 vs. AC; 7 points, <strong>Range</strong>: 5/10</span></p><p><span style="color: White"><strong><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" />Wand Caddy</strong> (Minor; at-will once/round) <strong>Close</strong> Burst 1</span></p><p><span style="color: White">The target of this effect may swap weapons or implements from storage to hand and back as a Free Action so long as they remain adjacent to Coopa until the end of her next action. </span></p><p><span style="color: White"><strong><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" />Tag-Along </strong>(Move; at-will) Close Burst 1</span></p><p><span style="color: White">Coopa tags one chosen ally within the burst. When that ally moves, Coopa may shift to remain adjacent to them. This lasts until the start of her next turn. </span></p><p><span style="color: White"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><strong>Do Something!!! </strong>(standard; at-will) <strong>Close</strong> Burst 5</span></p><p><span style="color: White">One allied target within range takes a ranged or basic melee attack against a target of their choice, adding Coopa's Charisma bonus (+3) to damage.</span></p><p><span style="color: White"></span><span style="color: White"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><strong>Help!!!! </strong>(Immediate Interrupt; Refresh 5-6) <strong>Close</strong> Burst 5</span></p><p><span style="color: White">When someone attacks Coopa, one allied target within range </span><span style="color: White">can take a ranged or basic melee attack against the person attacking Coopa, adding Coopa's Charisma bonus (+3) to damage.</span></p><p><span style="color: White"></span><span style="color: White"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /><strong>You can do it! </strong>(Immediate Interrupt; Encounter) <strong>Close</strong> Burst 5</span></p><p><span style="color: White">When one of Coopa's allies within range misses with an attack, they may immediately reroll, taking the second result. They also may take a healing surge. </span></p><p><span style="color: White"><img src="http://www.thekeep.org/%7Ewombat/Greyhawk/CoopaTeach.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></span></p><p><span style="color: White"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /><strong>Monster Lecture </strong>(Immediate Interrupt, Daily) <strong>Ranged</strong> 10</span></p><p><span style="color: White">When an ally hits a monster within range of this power, Coopa gets to attack that monster with +11 vs. Will; 7 damage and all allies now get to add +3 to hit and +3 to damage until the end of the encounter against that monster. </span></p><p><span style="color: White"></span><span style="color: White"><strong>Alignment</strong> Good <strong>Languages</strong> Common</span></p><p><span style="color: White"><strong>Skills </strong>Arcane + 11, Dungeoneering +12, Henchwoman + 12*, Intimidate (Boss) +12**, Stealth + 8</span></p><p><span style="color: White">* Henchwoman skill is used to handle the skills of an expert butler/flunky/combat assistant, such as cooking, cleaning, managing a budget, always having the right implement on hand to hand to your boss, and in general, anything Alfred does for Batman or Jeeves does for Bernie Wooster. </span></p><p><span style="color: White">** Coopa can only use this skill to intimidate whoever employs her; against anyone else, she only has Intimidate +7. </span></p><p><span style="color: White"><strong>Str </strong>16 (+6) <strong>Dex</strong> 10 (+3) <strong>Wis</strong> 19 (+7)</span></p><p><span style="color: White"><strong>Con </strong>14 (+5) <strong>Int</strong> 16 (+6) <strong>Cha</strong> 16 (+6)</span></p><p><span style="color: White"><strong>Equipment</strong> Hair Ribbon, Black Dress, Travelling Cloak, Implement Caddy Case, <strong><em>Heward's Handy Cooking Set +2*</em></strong></span></p><p><span style="color: White"></span></p><p><span style="color: White">*<em><strong>Heward's Handy Cooking Set</strong></em> contains whatever utensils and spices you need to cook a hearty meal. It adds +2 to your Henchwoman skill to cook food. <strong>Once a day</strong>, it can be used to allow the use of Henchwoman skill to substitute for Heal in substituting for Endurance rolls to recover from disease. </span></p><p><span style="color: White"></span></p><p><span style="color: White">Coopa comes from a long line of Wizard and Warlock serving Implement Caddies, whose job it is to follow their boss around, keep him from starving to death or running away, tote heavy things, and provide the master's implements on demand. It is hard to tell if Coopa is an unusually competent young girl, an overgrown halfling, or a remarkably slender female dwarf. Those asking will simply get an angry stare and possibly a use of her Intimidate Boss skill. </span></p><p><span style="color: White"></span></p><p><span style="color: White">Coopa is generally friendly to everyone, except if her boss is being lazy, ill-kempt, sexist, etc, at which point it's time to use Intimidate Boss-skill. She is sensible enough to avoid the front lines of combat, but brave enough to risk herself to aid/protect her boss. In battles, she will remain adjacent to her boss whenever possible. In diplomatic situations, she generally lurks in the back and lets others do the talking, though she usually can't resist an occasional zinger if her boss is in the fray of the talking and making a fool of himself.</span></p><p><span style="color: White"></span></p><p><span style="color: White">Coopa is attuned to practical issues; she is the person who ensures everyone's weapon is cleaned after the battle, that they don't attend the King's court in rags, that they get three meals a day, and so on. </span></p><p><span style="color: White"></span></p><p><span style="color: White">Coopa's boss in the show is a wizard named Melt, but she can be easily used as a flunky for any wizard or warlock. </span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span></p></blockquote><p></p>
[QUOTE="JohnBiles, post: 4338281, member: 63128"] [COLOR=White]Character creation based upon Coopa from Tower of Druaga. (I made Coopa a minion because she strikes me as someone likely to get one-shotted if anyone ever hit her, though she's got more skills/powers than a normal minion. One could argue for her being a Controller (Leader) too.) [IMG]http://www.thekeep.org/%7Ewombat/Greyhawk/CoopaSalute.jpg[/IMG] [B] Coopa[/B], [/COLOR][COLOR=White]Implement Caddy [/COLOR][COLOR=White]Level 6 Minion Small Natural Humanoid XP 63 [B]Initiative[/B] +3 [B]Senses[/B] Perception +7 [B]HP[/B]; [B]Bloodied [/B] [B]AC [/B]20; [B]Fortitude[/B] 18, [B]Reflex[/B] 18, [B]Will[/B] 19 Speed 6 :bmelee: [B]Implement Caddy Case[/B] (standard; at-will) | [B]Weapon[/B] +11 vs. AC; 9 points :ranged:[/COLOR][COLOR=White][B]Hurled Rock[/B] (standard; at-will) | [B]Weapon[/B][/COLOR] [COLOR=White]+8 vs. AC; 7 points, [B]Range[/B]: 5/10 [B]:close:Wand Caddy[/B] (Minor; at-will once/round) [B]Close[/B] Burst 1 The target of this effect may swap weapons or implements from storage to hand and back as a Free Action so long as they remain adjacent to Coopa until the end of her next action. [B]:close:Tag-Along [/B](Move; at-will) Close Burst 1 Coopa tags one chosen ally within the burst. When that ally moves, Coopa may shift to remain adjacent to them. This lasts until the start of her next turn. :close:[B]Do Something!!! [/B](standard; at-will) [B]Close[/B] Burst 5 One allied target within range takes a ranged or basic melee attack against a target of their choice, adding Coopa's Charisma bonus (+3) to damage. [/COLOR][COLOR=White]:close:[B]Help!!!! [/B](Immediate Interrupt; Refresh 5-6) [B]Close[/B] Burst 5 When someone attacks Coopa, one allied target within range [/COLOR][COLOR=White]can take a ranged or basic melee attack against the person attacking Coopa, adding Coopa's Charisma bonus (+3) to damage. [/COLOR][COLOR=White]:close:[B]You can do it! [/B](Immediate Interrupt; Encounter) [B]Close[/B] Burst 5 When one of Coopa's allies within range misses with an attack, they may immediately reroll, taking the second result. They also may take a healing surge. [IMG]http://www.thekeep.org/%7Ewombat/Greyhawk/CoopaTeach.jpg[/IMG] :ranged:[B]Monster Lecture [/B](Immediate Interrupt, Daily) [B]Ranged[/B] 10 When an ally hits a monster within range of this power, Coopa gets to attack that monster with +11 vs. Will; 7 damage and all allies now get to add +3 to hit and +3 to damage until the end of the encounter against that monster. [/COLOR][COLOR=White][B]Alignment[/B] Good [B]Languages[/B] Common [B]Skills [/B]Arcane + 11, Dungeoneering +12, Henchwoman + 12*, Intimidate (Boss) +12**, Stealth + 8 * Henchwoman skill is used to handle the skills of an expert butler/flunky/combat assistant, such as cooking, cleaning, managing a budget, always having the right implement on hand to hand to your boss, and in general, anything Alfred does for Batman or Jeeves does for Bernie Wooster. ** Coopa can only use this skill to intimidate whoever employs her; against anyone else, she only has Intimidate +7. [B]Str [/B]16 (+6) [B]Dex[/B] 10 (+3) [B]Wis[/B] 19 (+7) [B]Con [/B]14 (+5) [B]Int[/B] 16 (+6) [B]Cha[/B] 16 (+6) [B]Equipment[/B] Hair Ribbon, Black Dress, Travelling Cloak, Implement Caddy Case, [B][I]Heward's Handy Cooking Set +2*[/I][/B] *[I][B]Heward's Handy Cooking Set[/B][/I] contains whatever utensils and spices you need to cook a hearty meal. It adds +2 to your Henchwoman skill to cook food. [B]Once a day[/B], it can be used to allow the use of Henchwoman skill to substitute for Heal in substituting for Endurance rolls to recover from disease. Coopa comes from a long line of Wizard and Warlock serving Implement Caddies, whose job it is to follow their boss around, keep him from starving to death or running away, tote heavy things, and provide the master's implements on demand. It is hard to tell if Coopa is an unusually competent young girl, an overgrown halfling, or a remarkably slender female dwarf. Those asking will simply get an angry stare and possibly a use of her Intimidate Boss skill. Coopa is generally friendly to everyone, except if her boss is being lazy, ill-kempt, sexist, etc, at which point it's time to use Intimidate Boss-skill. She is sensible enough to avoid the front lines of combat, but brave enough to risk herself to aid/protect her boss. In battles, she will remain adjacent to her boss whenever possible. In diplomatic situations, she generally lurks in the back and lets others do the talking, though she usually can't resist an occasional zinger if her boss is in the fray of the talking and making a fool of himself. Coopa is attuned to practical issues; she is the person who ensures everyone's weapon is cleaned after the battle, that they don't attend the King's court in rags, that they get three meals a day, and so on. Coopa's boss in the show is a wizard named Melt, but she can be easily used as a flunky for any wizard or warlock. [/COLOR] [/QUOTE]
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