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<blockquote data-quote="kigmatzomat" data-source="post: 3247431" data-attributes="member: 9254"><p>I'm not too sure. Oh, there's no doubt that unless they wound up with lots of overlapping effects (e.g. three +1 morale bonuses to attack) that the group will be competent at lots of tasks but it will be fairly low in <em>excellence.</em> IME the biggest gains in buffs tends to be making the individual who is good become awesome, rather than making a competent one be good. The mega-buff cleric may seem to be at odds but IMO putting the same buffs on the fighter gets more bang for the buck, if for no other reason than the fighter's damage output would ramp up as the buffs arrive. </p><p></p><p>This group would get around some of that as the buffs affect everyone but I'm thinking that AE spells will slaughter the closely-packed party (most of those effects have defined ranges) or battlefield control powers (entangle, Wall of X, bullrush even) will nerf them pretty hard. Barring some serious healing power I'm unaware of, I think the Marshall will find themselves starting the 2nd or 3rd fight of the day at half hitpoints.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3247431, member: 9254"] I'm not too sure. Oh, there's no doubt that unless they wound up with lots of overlapping effects (e.g. three +1 morale bonuses to attack) that the group will be competent at lots of tasks but it will be fairly low in [i]excellence.[/i] IME the biggest gains in buffs tends to be making the individual who is good become awesome, rather than making a competent one be good. The mega-buff cleric may seem to be at odds but IMO putting the same buffs on the fighter gets more bang for the buck, if for no other reason than the fighter's damage output would ramp up as the buffs arrive. This group would get around some of that as the buffs affect everyone but I'm thinking that AE spells will slaughter the closely-packed party (most of those effects have defined ranges) or battlefield control powers (entangle, Wall of X, bullrush even) will nerf them pretty hard. Barring some serious healing power I'm unaware of, I think the Marshall will find themselves starting the 2nd or 3rd fight of the day at half hitpoints. [/QUOTE]
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