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Cooperative Dungeon II: Halls of Anarchy NOW AVAILABLE !
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<blockquote data-quote="Mark" data-source="post: 1551087" data-attributes="member: 5"><p>I ran a group through it on Sunday. We had fun and I know the players found it challenging.</p><p></p><p>We had thought we were only going to have three players, so I brought a bunch of pre-generated 10th level characters to offset the shorthanded group, but we lucked out and a fourth player showed up. Given we wanted to get through it in just one session, we felt taking the time to put together seventh level characters would cut into the day too much so we forged ahead with four tenth level PCs and I adjusted the difficulty level on the fly. The group had an overview of what they were getting into, and they were allowed to make adjustments to the characters' spells and gear prior to us beginning the game.</p><p></p><p>I plan to put together a Story Hour on it sometime next week. If you have any specific questions, please ask away and I'll summarize here based on Sunday's experience.</p><p></p><p></p><p></p><p>1 & 2 are both available as FREE downloads through RPGNow.com (<a href="http://www.rpgnow.com/product_info.php?products_id=2500" target="_blank">here</a> and <a href="http://www.rpgnow.com/product_info.php?products_id=2781" target="_blank">here</a>), 4 is in the pre-planning stages, 3 is under construction as we speak.</p></blockquote><p></p>
[QUOTE="Mark, post: 1551087, member: 5"] I ran a group through it on Sunday. We had fun and I know the players found it challenging. We had thought we were only going to have three players, so I brought a bunch of pre-generated 10th level characters to offset the shorthanded group, but we lucked out and a fourth player showed up. Given we wanted to get through it in just one session, we felt taking the time to put together seventh level characters would cut into the day too much so we forged ahead with four tenth level PCs and I adjusted the difficulty level on the fly. The group had an overview of what they were getting into, and they were allowed to make adjustments to the characters' spells and gear prior to us beginning the game. I plan to put together a Story Hour on it sometime next week. If you have any specific questions, please ask away and I'll summarize here based on Sunday's experience. 1 & 2 are both available as FREE downloads through RPGNow.com ([url=http://www.rpgnow.com/product_info.php?products_id=2500]here[/url] and [url=http://www.rpgnow.com/product_info.php?products_id=2781]here[/url]), 4 is in the pre-planning stages, 3 is under construction as we speak. [/QUOTE]
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