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Cooperative Dungeon IV: Update
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<blockquote data-quote="Wycen" data-source="post: 1556902" data-attributes="member: 13732"><p><strong>Room 7 Funerary Preparations Room</strong> (Chad Barr “Wycen” )</p><p></p><p><strong>Door:</strong> A wooden door covered in plaster, perhaps to match it with the surrounding walls, stands open and ajar, nearly split in half down the middle. A latticework design outlines the door. A Knowledge Religion check, DC 15 reveals the design indicates the transit from this world to the afterlife. (Break DC 8, Hardness 5, HP 7)</p><p></p><p><strong>Room:</strong> </p><p></p><p><strong>Features:</strong> The table, designed to flow dripping blood into canals along the side, is covered with a carcass, possibly porcine in nature, tools used for embalming the dead, a dusty book, its pages now yellow from time and a single canopic jar sitting precariously on the northwest corner of the table. A single iron torch sconce, resembling a raft, is lit in the center of the eastern wall. Eregash (from Room 8) angrily battered the door in after the disaster in Room 14. The wall opposite the door has a crude or perhaps unfinished fresco of a bird, (actually a phoenix) alighting atop a prone (dead) figure. A Knowledge Religion check DC 18 will reveal this represents resurrection in the afterlife.</p><p></p><p>The cabinets, utilitarian but of good quality have drawers on the bottom and doors with inlaid colored glass on top. Inside are 12 empty urns, 3 hour long white candles and holders, a set of bronze false teeth, several dozen sticks of pungent smelling incense, a small wooden box with strips of bandage inside and a set of sutures.</p><p></p><p><strong>Encounter:</strong> Magnix the cook is currently hacking hunks of meat to be prepared elsewhere, using his hand axe as a cleaver and is behind the table, facing the door. </p><p></p><p>Nazgra is a young freshly trained shamaness who was ordered here by Eregash after the shaman, her superior, was killed in Room 14, <strong> Gnoll Tunnel Disaster </strong>. Her animal companion, a viper, was also killed in the incident and she hasn’t had an opportunity to find a replacement yet. She isn’t excited about being here. Her back is to the door. If battles ensue in rooms 3 or 8 a DC 10 Listen check will alert them to intruders.</p><p></p><p>Magnix the cook, male Gnoll War1: CR 1; Medium humanoid; HD 2d8+2 (gnoll) plus 1d8+1 (War); hp 15; Init +0; Spd 30 ft.; AC 14 (+1 natural, +3 studded leather armor), touch 10, flat-footed 14; Base Atk + 2; Grp +4; Atk hand axe +5 melee (1d6+2/x3); Full Atk (same); Space/Reach 5 ft./5 ft.; SA none; SQ darkvision 60 ft.; AL CE; SV Fort +6, Ref +0, Will +0; Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8.</p><p>Languages: Gnoll</p><p>Skills: Intimidation +1, Listen +2, Spot +3 </p><p>Feats: Power Attack, Weapon Focus: Hand axe </p><p>Possessions: 2 hand axes, studded leather armor, bag of spices, 10 gold pieces</p><p></p><p>Nazgra, female Gnoll Drd 1: CR 2; Medium humanoid; HD 2d8+2 (gnoll) plus 1d8+1 (Drd); hp 15; Init +1; Spd 20 ft.; AC 15 (+3 hide armor, +1 natural, +1 Dex), touch 10, flat-footed 14; Base Atk +1; Grp +3; Atk Quarter staff +3 melee (1d6+2/x2); Full Atk (same); Space/Reach 5 ft./5 ft.; SA none; SQ darkvision 60 ft., Nature Sense, Wild Empathy, AL CE; SV Fort +6, Ref +1, Will +4; Str 15, Dex 13, Con 13, Int 8, Wis 14, Cha 12.</p><p>Languages: Gnoll, Druidic</p><p>Skills: Listen + 6, Spot +6</p><p>Feats: Power Attack, Dodge</p><p></p><p>Druid Spells Prepared: (3/2; save DC 12 + spell level): 0- detect magic, Cure Minor Wounds, Light; 1- shillelagh, Obscuring Mist</p><p></p><p>Possessions: Quarterstaff, hide armor, sling, 10 bullets, scroll of cure light wounds x2, potion of bear's endurance, tiger eye turquoise (12 gp)</p><p></p><p><strong>Tactics:</strong> If they hear battle Magnix will peer past the door to see the commotion while Nazgra will first drink her potion of bear’s endurance and then cast shillelagh on her staff, if time permits. Nazgra is willing to negotiate if enemies appear particularly tough, and can understand her. She will try to use obscuring mist to keep foes away.</p><p></p><p><strong>Notes:</strong> The canopic jar is the same as those found in Room 8, however Magnix and Nazgra aren't aware they can be used as weapons. If the jar or table is toppled, the jar will break. The table is constructed of hardwood with granite legs, thus a STR check DC 23 is needed to topple it.</p><p></p><p>Poison: Inhaled, Fortitude DC 15, initial and secondary damage 1d4 Str. </p><p></p><p>When broken, the gas spreads into a 10 foot cube and anyone within the cloud must succeed at a Fortitude save (DC 15) or become poisoned. The cloud only lasts 1 round before dissipating. Intact, each Canopic Jar is worth 25 gp to a collector of art.</p><p></p><p>The book, Vespers of the Duat, details the rituals used for embalming, however Magnix has haphazardly used it to wipe blood and grime from his axe. Remaining relatively legible in the final pages of the book are some handwritten scripts useful in translating Hieratic and Hieroglyphs and would provide a +2 circumstance bonus to Decipher Script rolls within the tomb.</p><p></p><p>The left cabinet's bottom most drawer will not open completely. A DC 20 Search check reveals a whalebone comb has fallen between the runners, jamming the drawer when opened. The comb was used to groom the hair of the dead and is worth 50 gp.</p><p></p><p>The bronze false teeth could be worth 100 gp if a buyer could be found.</p></blockquote><p></p>
[QUOTE="Wycen, post: 1556902, member: 13732"] [B]Room 7 Funerary Preparations Room[/B] (Chad Barr “Wycen” ) [B]Door:[/B] A wooden door covered in plaster, perhaps to match it with the surrounding walls, stands open and ajar, nearly split in half down the middle. A latticework design outlines the door. A Knowledge Religion check, DC 15 reveals the design indicates the transit from this world to the afterlife. (Break DC 8, Hardness 5, HP 7) [B]Room:[/B] [B]Features:[/B] The table, designed to flow dripping blood into canals along the side, is covered with a carcass, possibly porcine in nature, tools used for embalming the dead, a dusty book, its pages now yellow from time and a single canopic jar sitting precariously on the northwest corner of the table. A single iron torch sconce, resembling a raft, is lit in the center of the eastern wall. Eregash (from Room 8) angrily battered the door in after the disaster in Room 14. The wall opposite the door has a crude or perhaps unfinished fresco of a bird, (actually a phoenix) alighting atop a prone (dead) figure. A Knowledge Religion check DC 18 will reveal this represents resurrection in the afterlife. The cabinets, utilitarian but of good quality have drawers on the bottom and doors with inlaid colored glass on top. Inside are 12 empty urns, 3 hour long white candles and holders, a set of bronze false teeth, several dozen sticks of pungent smelling incense, a small wooden box with strips of bandage inside and a set of sutures. [B]Encounter:[/B] Magnix the cook is currently hacking hunks of meat to be prepared elsewhere, using his hand axe as a cleaver and is behind the table, facing the door. Nazgra is a young freshly trained shamaness who was ordered here by Eregash after the shaman, her superior, was killed in Room 14, [B] Gnoll Tunnel Disaster [/B]. Her animal companion, a viper, was also killed in the incident and she hasn’t had an opportunity to find a replacement yet. She isn’t excited about being here. Her back is to the door. If battles ensue in rooms 3 or 8 a DC 10 Listen check will alert them to intruders. Magnix the cook, male Gnoll War1: CR 1; Medium humanoid; HD 2d8+2 (gnoll) plus 1d8+1 (War); hp 15; Init +0; Spd 30 ft.; AC 14 (+1 natural, +3 studded leather armor), touch 10, flat-footed 14; Base Atk + 2; Grp +4; Atk hand axe +5 melee (1d6+2/x3); Full Atk (same); Space/Reach 5 ft./5 ft.; SA none; SQ darkvision 60 ft.; AL CE; SV Fort +6, Ref +0, Will +0; Str 15, Dex 10, Con 13, Int 8, Wis 11, Cha 8. Languages: Gnoll Skills: Intimidation +1, Listen +2, Spot +3 Feats: Power Attack, Weapon Focus: Hand axe Possessions: 2 hand axes, studded leather armor, bag of spices, 10 gold pieces Nazgra, female Gnoll Drd 1: CR 2; Medium humanoid; HD 2d8+2 (gnoll) plus 1d8+1 (Drd); hp 15; Init +1; Spd 20 ft.; AC 15 (+3 hide armor, +1 natural, +1 Dex), touch 10, flat-footed 14; Base Atk +1; Grp +3; Atk Quarter staff +3 melee (1d6+2/x2); Full Atk (same); Space/Reach 5 ft./5 ft.; SA none; SQ darkvision 60 ft., Nature Sense, Wild Empathy, AL CE; SV Fort +6, Ref +1, Will +4; Str 15, Dex 13, Con 13, Int 8, Wis 14, Cha 12. Languages: Gnoll, Druidic Skills: Listen + 6, Spot +6 Feats: Power Attack, Dodge Druid Spells Prepared: (3/2; save DC 12 + spell level): 0- detect magic, Cure Minor Wounds, Light; 1- shillelagh, Obscuring Mist Possessions: Quarterstaff, hide armor, sling, 10 bullets, scroll of cure light wounds x2, potion of bear's endurance, tiger eye turquoise (12 gp) [B]Tactics:[/B] If they hear battle Magnix will peer past the door to see the commotion while Nazgra will first drink her potion of bear’s endurance and then cast shillelagh on her staff, if time permits. Nazgra is willing to negotiate if enemies appear particularly tough, and can understand her. She will try to use obscuring mist to keep foes away. [B]Notes:[/B] The canopic jar is the same as those found in Room 8, however Magnix and Nazgra aren't aware they can be used as weapons. If the jar or table is toppled, the jar will break. The table is constructed of hardwood with granite legs, thus a STR check DC 23 is needed to topple it. Poison: Inhaled, Fortitude DC 15, initial and secondary damage 1d4 Str. When broken, the gas spreads into a 10 foot cube and anyone within the cloud must succeed at a Fortitude save (DC 15) or become poisoned. The cloud only lasts 1 round before dissipating. Intact, each Canopic Jar is worth 25 gp to a collector of art. The book, Vespers of the Duat, details the rituals used for embalming, however Magnix has haphazardly used it to wipe blood and grime from his axe. Remaining relatively legible in the final pages of the book are some handwritten scripts useful in translating Hieratic and Hieroglyphs and would provide a +2 circumstance bonus to Decipher Script rolls within the tomb. The left cabinet's bottom most drawer will not open completely. A DC 20 Search check reveals a whalebone comb has fallen between the runners, jamming the drawer when opened. The comb was used to groom the hair of the dead and is worth 50 gp. The bronze false teeth could be worth 100 gp if a buyer could be found. [/QUOTE]
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