Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Cooperative Dungeon IV: Update
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="John Q. Mayhem" data-source="post: 1560826" data-attributes="member: 13525"><p><strong>Room 16 - The Crypt of Aris </strong>(Ben Tiefenback [John Q. Mayhem])</p><p><strong>Door:</strong> A metal-bound wooden door. The door is locked, but most of the wood has rotted away, leaving it fragile and easily breakable. Locked (DC 25) Break DC 13. Hardness 5, Hit points 5.</p><p></p><p><strong>Traps :</strong> When someone moves the sarcophagus lid. Poison Needle Trap: CR 2; mechanical; touch trigger; repair reset; lock bypass (Open Lock DC 30); Atk +17 melee (1 plus poison, needle); poison (Ghoul fever, Fortitude DC 15, incubation period 1 day, damage 1d3 Con and 1d3 Dex. An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul.); Search DC 22; Disable Device DC 17. Market Price: 4,720 gp.</p><p><strong>Features :</strong> This small room is lined with columns. The sarcophagus occupies a central location, against the far wall. Flanking it are two statues of the jackal-creatures that have become a familiar sight to you.</p><p><strong>Encounter :</strong> The sarcophagus contains the body of a wife of Toth Nekamek, punished with eternity as an undead beast for her imagined unfaithfulness. </p><p></p><p>Aris Jeal su Nekamek</p><p>Medium Undead</p><p>Hit Dice: 4d12+3 (29 hp)</p><p>Initiative: +3</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 17 (+3 Dex, +4 natural), touch 12, flat-footed 14</p><p>Base Attack/Grapple: +2/+5</p><p>Attack: Bite +5 melee (1d8+3 plus paralysis)</p><p>Full Attack: Bite +5 melee (1d8+3 plus paralysis) and 2 claws +3 melee (1d4+1 plus paralysis)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Ghoul fever, paralyis, stench</p><p>Special Qualities: Darkvision 60 ft., undead traits, +2 turn resistance</p><p>Saves:Fort 1, Ref 1+3, Will 4+2</p><p>Abilities: Str 17, Dex 17, Con —, Int 13, Wis 14, Cha 16</p><p>Skills: Balance 4+3, Climb 6+3, Hide 5+3, Jump 6+3, Move Silently 5+3, Spot 6+2</p><p>Feats: Multiattack, Toughness</p><p>Climate/Terrain: Any</p><p>Organization: Solitary, gang (2–4), or pack (2–4 plus 7–12 ghouls)</p><p>Challange Rating: 3</p><p>Treasure: Standard</p><p>Alignment: Always chaotic evil</p><p>Advancement: 5–8 HD (Medium)</p><p>Level Adjustment: —</p><p></p><p>Combat</p><p></p><p>Ghoul Fever (Su): Disease—bite, Fortitude DC 15, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based. An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul.</p><p></p><p>Paralysis (Ex): Those hit by a ghast’s bite or claw attack must succeed on a DC 15 Fortitude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based.</p><p></p><p>Stench (Ex): The stink of death and corruption surrounding these creatures is overwhelming. Living creatures within 10 feet must succeed on a DC 15 Fortitude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same ghast’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Charisma-based.</p><p></p><p>Aris su Nekamek has been terribly warped, both by the ghoul poison and the centuries alone in darkness. She will attempt to grapple the first person who opens the sarcophagus, perhaps in the belief that she is taking revenge upon Toth Nekamek. If this fails, she will continue attacking one person until they are paralyzed, then attack another. If half of the party is paralyzed, she will begin to coup de gras paralyzed characters, starting with the first one paralyzed.</p><p></p><p><strong>Other Features :</strong> Aris su Nekamek has torn off her ceremonial jewelry. It lies in the bottom of the sarcophagus. This jewelry is worth about 800 gp, but much more to a collector of such things.</p><p><strong>Notes :</strong> Aris su Nekamek was the most favoured wife of Toth Nekamek. She was unfairly accused of infidelity by some of the lesser wives, who planted evidence against her. Aris was exposed to ghoul fever, a hideous supernatural disease that animates those who die from it as undead. She was then buried alive, and a trap set in hopes that the (fictional) paramour would attempt go to her crypt.</p></blockquote><p></p>
[QUOTE="John Q. Mayhem, post: 1560826, member: 13525"] [b]Room 16 - The Crypt of Aris [/b](Ben Tiefenback [John Q. Mayhem]) [b]Door:[/b] A metal-bound wooden door. The door is locked, but most of the wood has rotted away, leaving it fragile and easily breakable. Locked (DC 25) Break DC 13. Hardness 5, Hit points 5. [b]Traps :[/b] When someone moves the sarcophagus lid. Poison Needle Trap: CR 2; mechanical; touch trigger; repair reset; lock bypass (Open Lock DC 30); Atk +17 melee (1 plus poison, needle); poison (Ghoul fever, Fortitude DC 15, incubation period 1 day, damage 1d3 Con and 1d3 Dex. An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul.); Search DC 22; Disable Device DC 17. Market Price: 4,720 gp. [b]Features :[/b] This small room is lined with columns. The sarcophagus occupies a central location, against the far wall. Flanking it are two statues of the jackal-creatures that have become a familiar sight to you. [b]Encounter :[/b] The sarcophagus contains the body of a wife of Toth Nekamek, punished with eternity as an undead beast for her imagined unfaithfulness. Aris Jeal su Nekamek Medium Undead Hit Dice: 4d12+3 (29 hp) Initiative: +3 Speed: 30 ft. (6 squares) Armor Class: 17 (+3 Dex, +4 natural), touch 12, flat-footed 14 Base Attack/Grapple: +2/+5 Attack: Bite +5 melee (1d8+3 plus paralysis) Full Attack: Bite +5 melee (1d8+3 plus paralysis) and 2 claws +3 melee (1d4+1 plus paralysis) Space/Reach: 5 ft./5 ft. Special Attacks: Ghoul fever, paralyis, stench Special Qualities: Darkvision 60 ft., undead traits, +2 turn resistance Saves:Fort 1, Ref 1+3, Will 4+2 Abilities: Str 17, Dex 17, Con —, Int 13, Wis 14, Cha 16 Skills: Balance 4+3, Climb 6+3, Hide 5+3, Jump 6+3, Move Silently 5+3, Spot 6+2 Feats: Multiattack, Toughness Climate/Terrain: Any Organization: Solitary, gang (2–4), or pack (2–4 plus 7–12 ghouls) Challange Rating: 3 Treasure: Standard Alignment: Always chaotic evil Advancement: 5–8 HD (Medium) Level Adjustment: — Combat Ghoul Fever (Su): Disease—bite, Fortitude DC 15, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based. An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul. Paralysis (Ex): Those hit by a ghast’s bite or claw attack must succeed on a DC 15 Fortitude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based. Stench (Ex): The stink of death and corruption surrounding these creatures is overwhelming. Living creatures within 10 feet must succeed on a DC 15 Fortitude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same ghast’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Charisma-based. Aris su Nekamek has been terribly warped, both by the ghoul poison and the centuries alone in darkness. She will attempt to grapple the first person who opens the sarcophagus, perhaps in the belief that she is taking revenge upon Toth Nekamek. If this fails, she will continue attacking one person until they are paralyzed, then attack another. If half of the party is paralyzed, she will begin to coup de gras paralyzed characters, starting with the first one paralyzed. [b]Other Features :[/b] Aris su Nekamek has torn off her ceremonial jewelry. It lies in the bottom of the sarcophagus. This jewelry is worth about 800 gp, but much more to a collector of such things. [b]Notes :[/b] Aris su Nekamek was the most favoured wife of Toth Nekamek. She was unfairly accused of infidelity by some of the lesser wives, who planted evidence against her. Aris was exposed to ghoul fever, a hideous supernatural disease that animates those who die from it as undead. She was then buried alive, and a trap set in hopes that the (fictional) paramour would attempt go to her crypt. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cooperative Dungeon IV: Update
Top