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Cooperative Dungeon IV: Update
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<blockquote data-quote="The Forsaken One" data-source="post: 1562053" data-attributes="member: 799"><p><strong>Room 17 – A sinner’s tomb</strong> (Kris Hulsen "The Forsaken One")</p><p></p><p><strong>Door:</strong> A heavy stone slab is set in front of an entrance blocking the way into the room beyond. It requires a DC 24 Strength check to move and is locked. (Strength DC 28 to break; Hardness 8; hp 60; Unlock DC 30) </p><p></p><p></p><p></p><p></p><p></p><p><strong>Features:</strong> Conceiled in the mist the northern, southern and eastern wall are lined with elaborately decorated colums. The coloms depict all kinds of laughing people pointing at the western wall. A sarcophagus occupies a central location against the western wall, lid thrown off, flanked on each side by a statue depicting a laughing jackal-creature.</p><p></p><p><strong>Encounter (EL 4):</strong> Now imprisoned and bearing the curse of undeath, Nyovne is a former rogue, and a charming one at that. So charming that even though she was a female human she still was one of the suitors of Toth's wife... She was heartbroken when Toth took her beloved and she set out to break into his tomb and destroy his body and take his gifts ment for the afterlife so he would remain in the afterlife with a mutilated body and no posessions which he treasured in life as revenge.</p><p></p><p>But before she reached the final chamber she was lured into a devious trap by Yinepu, the Awakened Jackal Cleric. The battle was fierce but when Yinepu stepped back Nyovne fell into the soul trap Yinepu had prepared and was stuck down by the Curse of the Pharao. Nyovne found her soul stuck in her now decaying body, feeling her strengh drain away, mind go numb and her beauty peel away as her skin fell off. The last thing she saw with her almost powerless body was Yinepu sealing her into a tomb with a great stone slab and the last thing she heard was that her beloved wasn't dead. But that her soul was locked just a few yards away from Nyove. Both doomed to rot and scream forever in this forsaken crypt, bound to be lost and forgotten forever... Two lovers, cursed, doomed and withering undead souls forever kept just a few feet from each other. Never to be found..</p><p></p><p></p><p><strong>Tactics:</strong> Trapped here ages ago as a last twist of fate by Toth Nekamek, Nyovne isn’t really in the condition for a heavy fight nor is she feeling like it. This and the fact that her cursed robe has dulled her mind causes her initial attitude to be indifferent to any who enter her tomb. Waiting in the mist she will hold her attack and wait for the intruders to come into view. If they aren’t immediately hostile or Nyovne draws initiative she will attempt to parley with them. She will try to convince them of her plight and that she wants to exact some kind of revenge on the one entombed here and rescue the remains of her beloved to properly bury them so her soul may finally find rest in the afterlife. If the adventurers agree to accept her aid and help her out she will share some details about traps in the dungeon and reveal some information about the puzzle trap that guards the final door that grants entrance to Toth Nekamek’s tomb.</p><p></p><p>Because the curse on her robe dulls her mind, Nyovne won’t use the mist to her maximum advantage. Robbed of all her strength and wits she hides in the mist untill someone comes into her sight. If the intruder bares any marks of Toth Nekamek or his evil jackal god she will attack immediately hitting them once and then retreating into the mist. There she will try to move around the room towards the exit in an attempt to escape. If the exit is blocked she will focus all her attacks on the one blocking the exit in an attempt to get out. If she gets out of her tomb she will flee the crypt as fast as she can.</p><p></p><p>If her attackers are otherwise immediatly hostile she will defend herself for three rounds while trying to parley with them. This in an attempt to convince them that she can help them gain acces to the final chamber containing the tomb of Toth Nekamek and that this cannot be done without her knowledge. If her attackers agree to give her a chance and have Nyovne accompagny them to Toth Nekamek’s tomb she won’t share any details with them. If her “rescuers” turn hostile again she will attempt to escape the tomb.</p><p></p><p><strong>Nyovne Sindweller</strong>, advanced intelligent black skelleton (former human female) Rog 5: CR 4; medium undead; HD 5d12 plus 5d6; hp 51; Init +4; Spd 15 ft.; AC 14 (+5 natural, +4 chain shirt, -5 bracers of defenselessness), touch 5, flat-footed 14; Base Atk +5; Grp +2; Atk Masterwork Cold Iron Spiked Chain +7 melee (2d4 -3 plus aging, 20/x2) or claw +5 melee (1d4-3 plus aging); Full Atk Masterwork Cold Iron Spiked Chain +7 (2d4 -3 plus aging, 20/x2) or 2 claws +5 melee (1d4-3 plus aging); Space/Reach 5 ft./10 ft.; SA Aging, Sneak attack +3d6; SQ half damage from slashing or piercing, darkvision 60 ft., immunity to cold and electricity, undead traits, uncanny dodge, trapsense +1, evasion, trapfinding; AL CG; SV Fort +2, Ref +5, Will +5; Str 4, Dex 11, Con --, Int 5, Wis 10, Cha 16.</p><p>Languages: Common, Celestial, Abyssal</p><p>Skills: Bluff +17, Listen +8, Spot +8, Search +5, Disable Device +5, Open Lock +8, Sense Motive +13, Sleight of hand +8, Gather Information +11, Disguise +15, Intimidate +11</p><p>Feats: Improved Initiative, Weapon Finesse, Exotic weapon proficiency (Spiked Chain), Weapon Focus (Spiked Chain), Negotiator</p><p></p><p>Possessions: Chain Shirt, Masterwork Cold Iron Spiked Chain, <em>Golden Ring of clumsiness, Gold Nugget of weight, Golden Bracers of defenselessness, Leather Gloves of fumbling, Exquisite Robe of powerlessness, Golden Amulet of inescapable location</em>, Ceramic Ram figurine, Alabaster Cat figurine, Sandstone Hippo figurine.</p><p></p><p>Aging (Su): Nyovne's touch disrupts most living tissue. Whenever she successfully strikes an aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, or vermin with a claw or melee weapon attack, the creature struck must make a Fortitude save (DC 15) or immediately age 1d10 years. The save DC is Charisma based.</p><p></p><p>Undead Traits: Nyovne is immune to mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on objects or is harmless. She is not subject to critical hits, nonlethal damage, ability damage to her physical ability scores, ability drain, energy drain, fatigue, exhaustion, or death from massive damage. She cannot be raised, and resurrection works only if she is willing.</p><p></p><p></p><p></p><p></p><p></p><p><strong>Note</strong> Nyovne could function as a narrator for the tomb's history. Might be interesting and add flavor to the dungeon.</p></blockquote><p></p>
[QUOTE="The Forsaken One, post: 1562053, member: 799"] [B]Room 17 – A sinner’s tomb[/B] (Kris Hulsen "The Forsaken One") [B]Door:[/B] A heavy stone slab is set in front of an entrance blocking the way into the room beyond. It requires a DC 24 Strength check to move and is locked. (Strength DC 28 to break; Hardness 8; hp 60; Unlock DC 30) [B]Features:[/B] Conceiled in the mist the northern, southern and eastern wall are lined with elaborately decorated colums. The coloms depict all kinds of laughing people pointing at the western wall. A sarcophagus occupies a central location against the western wall, lid thrown off, flanked on each side by a statue depicting a laughing jackal-creature. [B]Encounter (EL 4):[/B] Now imprisoned and bearing the curse of undeath, Nyovne is a former rogue, and a charming one at that. So charming that even though she was a female human she still was one of the suitors of Toth's wife... She was heartbroken when Toth took her beloved and she set out to break into his tomb and destroy his body and take his gifts ment for the afterlife so he would remain in the afterlife with a mutilated body and no posessions which he treasured in life as revenge. But before she reached the final chamber she was lured into a devious trap by Yinepu, the Awakened Jackal Cleric. The battle was fierce but when Yinepu stepped back Nyovne fell into the soul trap Yinepu had prepared and was stuck down by the Curse of the Pharao. Nyovne found her soul stuck in her now decaying body, feeling her strengh drain away, mind go numb and her beauty peel away as her skin fell off. The last thing she saw with her almost powerless body was Yinepu sealing her into a tomb with a great stone slab and the last thing she heard was that her beloved wasn't dead. But that her soul was locked just a few yards away from Nyove. Both doomed to rot and scream forever in this forsaken crypt, bound to be lost and forgotten forever... Two lovers, cursed, doomed and withering undead souls forever kept just a few feet from each other. Never to be found.. [B]Tactics:[/B] Trapped here ages ago as a last twist of fate by Toth Nekamek, Nyovne isn’t really in the condition for a heavy fight nor is she feeling like it. This and the fact that her cursed robe has dulled her mind causes her initial attitude to be indifferent to any who enter her tomb. Waiting in the mist she will hold her attack and wait for the intruders to come into view. If they aren’t immediately hostile or Nyovne draws initiative she will attempt to parley with them. She will try to convince them of her plight and that she wants to exact some kind of revenge on the one entombed here and rescue the remains of her beloved to properly bury them so her soul may finally find rest in the afterlife. If the adventurers agree to accept her aid and help her out she will share some details about traps in the dungeon and reveal some information about the puzzle trap that guards the final door that grants entrance to Toth Nekamek’s tomb. Because the curse on her robe dulls her mind, Nyovne won’t use the mist to her maximum advantage. Robbed of all her strength and wits she hides in the mist untill someone comes into her sight. If the intruder bares any marks of Toth Nekamek or his evil jackal god she will attack immediately hitting them once and then retreating into the mist. There she will try to move around the room towards the exit in an attempt to escape. If the exit is blocked she will focus all her attacks on the one blocking the exit in an attempt to get out. If she gets out of her tomb she will flee the crypt as fast as she can. If her attackers are otherwise immediatly hostile she will defend herself for three rounds while trying to parley with them. This in an attempt to convince them that she can help them gain acces to the final chamber containing the tomb of Toth Nekamek and that this cannot be done without her knowledge. If her attackers agree to give her a chance and have Nyovne accompagny them to Toth Nekamek’s tomb she won’t share any details with them. If her “rescuers” turn hostile again she will attempt to escape the tomb. [B]Nyovne Sindweller[/B], advanced intelligent black skelleton (former human female) Rog 5: CR 4; medium undead; HD 5d12 plus 5d6; hp 51; Init +4; Spd 15 ft.; AC 14 (+5 natural, +4 chain shirt, -5 bracers of defenselessness), touch 5, flat-footed 14; Base Atk +5; Grp +2; Atk Masterwork Cold Iron Spiked Chain +7 melee (2d4 -3 plus aging, 20/x2) or claw +5 melee (1d4-3 plus aging); Full Atk Masterwork Cold Iron Spiked Chain +7 (2d4 -3 plus aging, 20/x2) or 2 claws +5 melee (1d4-3 plus aging); Space/Reach 5 ft./10 ft.; SA Aging, Sneak attack +3d6; SQ half damage from slashing or piercing, darkvision 60 ft., immunity to cold and electricity, undead traits, uncanny dodge, trapsense +1, evasion, trapfinding; AL CG; SV Fort +2, Ref +5, Will +5; Str 4, Dex 11, Con --, Int 5, Wis 10, Cha 16. Languages: Common, Celestial, Abyssal Skills: Bluff +17, Listen +8, Spot +8, Search +5, Disable Device +5, Open Lock +8, Sense Motive +13, Sleight of hand +8, Gather Information +11, Disguise +15, Intimidate +11 Feats: Improved Initiative, Weapon Finesse, Exotic weapon proficiency (Spiked Chain), Weapon Focus (Spiked Chain), Negotiator Possessions: Chain Shirt, Masterwork Cold Iron Spiked Chain, [I]Golden Ring of clumsiness, Gold Nugget of weight, Golden Bracers of defenselessness, Leather Gloves of fumbling, Exquisite Robe of powerlessness, Golden Amulet of inescapable location[/I], Ceramic Ram figurine, Alabaster Cat figurine, Sandstone Hippo figurine. Aging (Su): Nyovne's touch disrupts most living tissue. Whenever she successfully strikes an aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, or vermin with a claw or melee weapon attack, the creature struck must make a Fortitude save (DC 15) or immediately age 1d10 years. The save DC is Charisma based. Undead Traits: Nyovne is immune to mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, death effects, and any effect that requires a Fortitude save unless it also works on objects or is harmless. She is not subject to critical hits, nonlethal damage, ability damage to her physical ability scores, ability drain, energy drain, fatigue, exhaustion, or death from massive damage. She cannot be raised, and resurrection works only if she is willing. [B]Note[/B] Nyovne could function as a narrator for the tomb's history. Might be interesting and add flavor to the dungeon. [/QUOTE]
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