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Cooperative Dungeon IV: Update
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<blockquote data-quote="tarchon" data-source="post: 1566121" data-attributes="member: 5990"><p>It's a great tomb-room - just two things, first "magi" is plural - one is a "magus," and the other thing is that the QUOTE descriptions are the text designed to be read to the players when they enter the room, so they shouldn't contain anything that isn't fairly obvious to players entering the room and just looking around casually. Like, you have text that indicates what they would be able to read with a Comprehend Languages spell, which the players may or may not choose to cast. Definitely avoid giving away anything important that players would have to do investigation to figure out.</p><p>What several other people and I have done with inscriptions is to give their meanings in the text for the DM with a Decipher Script difficulty. The convention that's slowly evolved in the previous rooms is that there's a Hieroglyphic script which is DC 30 and a second script, Hieratic, which is DC 20.</p><p>Historically, those are Egyptian writing forms. Hieroglyphics are the familiar picture writing that was (after a very early initial period) used mainly for formal and religious inscriptions. Hieratic is a simplified form of hieroglyphic writing that was used mainly for writing on wood and papyrus (in reality, it was very rarely used for inscriptions), but it encodes the same language, just with simpler symbols and more streamlined rules. Additionally, there was a 3rd script in that family called Demotic which was developed very late in Egyptian history and actually was used in inscriptions, but sticking with a two-tier system of hard Hieroglyphics and easier Hieratic in this dungeon makes sense. My feeling on it is that things that you really want to be read should be in the DC 20 category (or perhaps even less), since a DC 30 is going to require real effort for PCs in the 3rd-5th level range.</p></blockquote><p></p>
[QUOTE="tarchon, post: 1566121, member: 5990"] It's a great tomb-room - just two things, first "magi" is plural - one is a "magus," and the other thing is that the QUOTE descriptions are the text designed to be read to the players when they enter the room, so they shouldn't contain anything that isn't fairly obvious to players entering the room and just looking around casually. Like, you have text that indicates what they would be able to read with a Comprehend Languages spell, which the players may or may not choose to cast. Definitely avoid giving away anything important that players would have to do investigation to figure out. What several other people and I have done with inscriptions is to give their meanings in the text for the DM with a Decipher Script difficulty. The convention that's slowly evolved in the previous rooms is that there's a Hieroglyphic script which is DC 30 and a second script, Hieratic, which is DC 20. Historically, those are Egyptian writing forms. Hieroglyphics are the familiar picture writing that was (after a very early initial period) used mainly for formal and religious inscriptions. Hieratic is a simplified form of hieroglyphic writing that was used mainly for writing on wood and papyrus (in reality, it was very rarely used for inscriptions), but it encodes the same language, just with simpler symbols and more streamlined rules. Additionally, there was a 3rd script in that family called Demotic which was developed very late in Egyptian history and actually was used in inscriptions, but sticking with a two-tier system of hard Hieroglyphics and easier Hieratic in this dungeon makes sense. My feeling on it is that things that you really want to be read should be in the DC 20 category (or perhaps even less), since a DC 30 is going to require real effort for PCs in the 3rd-5th level range. [/QUOTE]
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