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Cooperative Dungeon IV: Update
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<blockquote data-quote="Conaill" data-source="post: 1573829" data-attributes="member: 1264"><p>The story sounds great. There's a lot of rooms with interesting background that the players otherwise may never even get to know, so it's nice to have some sort of "narrator" who can tell the players what's the story behind all of it.</p><p></p><p>Of course, you still need to get rid of the Elhoriad creature and replace it by something else - preferably something from the SRD - maybe a Wight (or do we already have one of those?).</p><p></p><p>I would also tone down the number of cursed items a bit. Maybe just the Robe of Powerlessness, plus one more. Any more than that, and they start to count as "loot": the players will assume they're *all* cursed items, carefully collect them, and either sell them or use them as a weapon against some future opponent. You've got more than 10,000 gp in cursed items here, and that seems a bit much as "treasure" for what would be a very easy encounter...</p></blockquote><p></p>
[QUOTE="Conaill, post: 1573829, member: 1264"] The story sounds great. There's a lot of rooms with interesting background that the players otherwise may never even get to know, so it's nice to have some sort of "narrator" who can tell the players what's the story behind all of it. Of course, you still need to get rid of the Elhoriad creature and replace it by something else - preferably something from the SRD - maybe a Wight (or do we already have one of those?). I would also tone down the number of cursed items a bit. Maybe just the Robe of Powerlessness, plus one more. Any more than that, and they start to count as "loot": the players will assume they're *all* cursed items, carefully collect them, and either sell them or use them as a weapon against some future opponent. You've got more than 10,000 gp in cursed items here, and that seems a bit much as "treasure" for what would be a very easy encounter... [/QUOTE]
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