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Cooperative Dungeon IV: Update
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<blockquote data-quote="Trainz" data-source="post: 1607907" data-attributes="member: 2122"><p>The funny thing is, originally I never intended Cooperative Dungeons to be what it has become.</p><p> </p><p>One day I was at my computer trying to create an adventure for my group's next game session. All I knew is that it had to be level 14 and I wanted to have demons in it. I hit a writer's block, and if I had proceeded at the time, I would have just created an "open the door-kill the critter" dungeon. Sometimes I admit I do that, but I hate it, and although my players still have fun killing critts, I strive for a better gaming experience.</p><p> </p><p>And then it hit me.</p><p> </p><p>I have access to this great ressource that is ENworld, so, hell, why not give it a shot. I post the darn thing with the map, and I think "even if only a few rooms get filled by the ENpeeps, at least I'm going to have a few rooms that will help me making the rest".</p><p> </p><p>Next thing you know, the adventure is done, and I only did 3 rooms (out of about 30 ! ! !). Then these amazing guys want to help me collate and edit the thing. Speechless. And then Mark comes along and offers to distribute it under the Creative Mountain Game banner. Flat on my arse.</p><p> </p><p>And then, ENworlders start asking "That was fun ! When's the next one ?"</p><p> </p><p>THE NEXT ONE ? <img src="http://www.creativemountaingames.com/images/smiles/icon_eek.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p>So there you have it. It's a lot of work (a LOT more than I initially intended to put in), but what a great ride it is ! </p><p> </p><p>I said it before, but I'll say it again, it is a great honor for me to have so many people hop on my Crazy Trainz ! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Trainz, post: 1607907, member: 2122"] The funny thing is, originally I never intended Cooperative Dungeons to be what it has become. One day I was at my computer trying to create an adventure for my group's next game session. All I knew is that it had to be level 14 and I wanted to have demons in it. I hit a writer's block, and if I had proceeded at the time, I would have just created an "open the door-kill the critter" dungeon. Sometimes I admit I do that, but I hate it, and although my players still have fun killing critts, I strive for a better gaming experience. And then it hit me. I have access to this great ressource that is ENworld, so, hell, why not give it a shot. I post the darn thing with the map, and I think "even if only a few rooms get filled by the ENpeeps, at least I'm going to have a few rooms that will help me making the rest". Next thing you know, the adventure is done, and I only did 3 rooms (out of about 30 ! ! !). Then these amazing guys want to help me collate and edit the thing. Speechless. And then Mark comes along and offers to distribute it under the Creative Mountain Game banner. Flat on my arse. And then, ENworlders start asking "That was fun ! When's the next one ?" THE NEXT ONE ? [img]http://www.creativemountaingames.com/images/smiles/icon_eek.gif[/img] So there you have it. It's a lot of work (a LOT more than I initially intended to put in), but what a great ride it is ! I said it before, but I'll say it again, it is a great honor for me to have so many people hop on my Crazy Trainz ! :D [/QUOTE]
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