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<blockquote data-quote="der_kluge" data-source="post: 1745869" data-attributes="member: 945"><p>I ran a highly modified CD1 for my players. I cut out some rooms completely, and altered some of the contents of some of the rooms. Mostly because I changed it from a demon's fortress to that of a vampire's fortress, but he had demonic ties, so it was all good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think, for what I paid for it ($0), it was an excellent resource! And I say that with all sincerity. Some of the rooms were clever, and in general, it saved me a lot of work. Obviously, not everyone will need a CR 14 dungeon, but I happened to need one, and it worked out great for me.</p><p></p><p>Some comments - I think the CDs have come a long way, and current contributors are purposefully working with each other now to create synergies and tie rooms together. This has the effect of creating a much more "alive" dungeon.</p><p></p><p>Some negatives: The dungeons themselves are kind of boring. Trainz has usually put them together, and they are all traditional, two-dimensional things with square/rectangular rooms. I realize this can be used with Trainz's Interactive dungeon program while, while neat, is really limited.</p><p></p><p>I prefer my dungeons to be far more complex affairs, with multiple levels, and odd-shaped rooms and corridors. That said, I'd like to see the next CDs to be much more elaborate - an ice cave, a volcanic fortress, or a limestone cavern complex. Those would all be far more interesting than just yet another dungeon.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1745869, member: 945"] I ran a highly modified CD1 for my players. I cut out some rooms completely, and altered some of the contents of some of the rooms. Mostly because I changed it from a demon's fortress to that of a vampire's fortress, but he had demonic ties, so it was all good. :) I think, for what I paid for it ($0), it was an excellent resource! And I say that with all sincerity. Some of the rooms were clever, and in general, it saved me a lot of work. Obviously, not everyone will need a CR 14 dungeon, but I happened to need one, and it worked out great for me. Some comments - I think the CDs have come a long way, and current contributors are purposefully working with each other now to create synergies and tie rooms together. This has the effect of creating a much more "alive" dungeon. Some negatives: The dungeons themselves are kind of boring. Trainz has usually put them together, and they are all traditional, two-dimensional things with square/rectangular rooms. I realize this can be used with Trainz's Interactive dungeon program while, while neat, is really limited. I prefer my dungeons to be far more complex affairs, with multiple levels, and odd-shaped rooms and corridors. That said, I'd like to see the next CDs to be much more elaborate - an ice cave, a volcanic fortress, or a limestone cavern complex. Those would all be far more interesting than just yet another dungeon. [/QUOTE]
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