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Cooperative Dungeons Feedback Requested.
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<blockquote data-quote="ruemere" data-source="post: 1752172" data-attributes="member: 5515"><p><strong>requested feedback...</strong></p><p></p><p></p><p></p><p>Cooperative dungeons are a very fine idea. Bringing strangers together and working over a single project is a rare occurrence... well, may be not that rare but still worth a lot appraisal in itself.</p><p>Kudos to all involved.</p><p></p><p>However, I am rather unwilling to use Dungeons (most of them, anyway) due to reasons pertaining to my gaming style - an underground complex without privies, ventillation shafts and other elements allowing for complicated ecology is not my cup of tea. </p><p></p><p>In other words, as a collection of encounters (aka Book of Challenges) the series shines. </p><p></p><p>In an effort to add more value to my criticism, allow me to suggest this:</p><p>- appoint screen writer and director,</p><p>- screen writer (or writers) devise general plot and major twists,</p><p>- screen writer (or writers) devise linking elements, required for the above to be interlinked in a more dynamic way,</p><p>- director breaks it down into encounters, also ensuring that some items must be present</p><p></p><p>For example, if there is an pixie impostor king to be overthrown from a forest throne, the plot may call for a EL6 encounter with dying pixie courtier (vital information here) and EL7 encounter (bloodthirsty thugs in impostor service) which should occur if the PCs dally too long with EL6.</p><p></p><p>Regards,</p><p>Ruemere</p></blockquote><p></p>
[QUOTE="ruemere, post: 1752172, member: 5515"] [b]requested feedback...[/b] Cooperative dungeons are a very fine idea. Bringing strangers together and working over a single project is a rare occurrence... well, may be not that rare but still worth a lot appraisal in itself. Kudos to all involved. However, I am rather unwilling to use Dungeons (most of them, anyway) due to reasons pertaining to my gaming style - an underground complex without privies, ventillation shafts and other elements allowing for complicated ecology is not my cup of tea. In other words, as a collection of encounters (aka Book of Challenges) the series shines. In an effort to add more value to my criticism, allow me to suggest this: - appoint screen writer and director, - screen writer (or writers) devise general plot and major twists, - screen writer (or writers) devise linking elements, required for the above to be interlinked in a more dynamic way, - director breaks it down into encounters, also ensuring that some items must be present For example, if there is an pixie impostor king to be overthrown from a forest throne, the plot may call for a EL6 encounter with dying pixie courtier (vital information here) and EL7 encounter (bloodthirsty thugs in impostor service) which should occur if the PCs dally too long with EL6. Regards, Ruemere [/QUOTE]
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