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<blockquote data-quote="Trainz" data-source="post: 1758232" data-attributes="member: 2122"><p>Thanks.</p><p> </p><p> What you suggest is optimal. However, given the ressources we have, and the goal I set out for these adventures, unpractical.</p><p> </p><p> Ressources: It is quite mind-bending to coordinate the whole process. What you suggest, while interesting, adds a new dimension of complexity. People are still waiting for CD03 to be out, and adding time and complexity will make that delay so much longer.</p><p> </p><p> Goal: My primary goal for these adventures is to be easilly dropped in any existing campaign. Many published adventures are quite complex and intriguing, but the more focused in scope they are, the less people will actually want to play THIS or THAT particular event.</p><p> </p><p> Let me give you an example:</p><p> </p><p> If we create a focused adventure that have the following elements/intrigues sewn into them: dark-elves, a traitorous baron, a dying old church leader, a peasant rebellion, and a messiah-like little girl. Sure, it can be a fascinating adventure, but it is so specific in scope that unless a particular DM is willing to make room for all those elements in his campaign (if there is indeed provision for them in the first place), and is willing to let those events shape his world in the adventure's specific way, he won't find use for the adventure and pass it for a different one.</p><p> </p><p> OTOH, if we propose a very simple and generic adventure, then it is quite simple for a DM to <em>graft</em> his world's elements to it. For example, CD-01 is a demon infested lair ruled by a marilith (Blasphemy). Perhaps the DM will actually make the location a sub-lair of a cult to an evil deity of his campaign, or have the demons serve one of the DM's recurring villains, or perhaps in that lair is a piece of an artifact that the whole campaign is based on.</p><p> </p><p> The more generic the adventure is, the easier it is for all the DM's out there to use them.</p></blockquote><p></p>
[QUOTE="Trainz, post: 1758232, member: 2122"] Thanks. What you suggest is optimal. However, given the ressources we have, and the goal I set out for these adventures, unpractical. Ressources: It is quite mind-bending to coordinate the whole process. What you suggest, while interesting, adds a new dimension of complexity. People are still waiting for CD03 to be out, and adding time and complexity will make that delay so much longer. Goal: My primary goal for these adventures is to be easilly dropped in any existing campaign. Many published adventures are quite complex and intriguing, but the more focused in scope they are, the less people will actually want to play THIS or THAT particular event. Let me give you an example: If we create a focused adventure that have the following elements/intrigues sewn into them: dark-elves, a traitorous baron, a dying old church leader, a peasant rebellion, and a messiah-like little girl. Sure, it can be a fascinating adventure, but it is so specific in scope that unless a particular DM is willing to make room for all those elements in his campaign (if there is indeed provision for them in the first place), and is willing to let those events shape his world in the adventure's specific way, he won't find use for the adventure and pass it for a different one. OTOH, if we propose a very simple and generic adventure, then it is quite simple for a DM to [i]graft[/i] his world's elements to it. For example, CD-01 is a demon infested lair ruled by a marilith (Blasphemy). Perhaps the DM will actually make the location a sub-lair of a cult to an evil deity of his campaign, or have the demons serve one of the DM's recurring villains, or perhaps in that lair is a piece of an artifact that the whole campaign is based on. The more generic the adventure is, the easier it is for all the DM's out there to use them. [/QUOTE]
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