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<blockquote data-quote="mseds99" data-source="post: 1759642" data-attributes="member: 5306"><p><strong>I ran CD2...great job.</strong></p><p></p><p>It was a great time and fit in perfectly with what I needed. I had to change all the humans to hobgoblins, as I did with Lord Anarchy, but beside that, I used it as it is. Oh, and Anarchy turned out to be an ancient enemy of one of the friends PC's. Considering one of players is the ultimate law-toting paladin, he heard the name anarchy and practically went in the dungeon by himself.</p><p></p><p>Notes** The first trap kicked the hell out of the PC's. They got zapped by the skulls and the burining oil. They almost went home crying before the adventure started.</p><p></p><p>The thieves were cannon fodder even when upped to hobgoblin status, and didn't do much of anything. The two kobolds(named Tot and Flot in my campaign) in the dining area were great RP'ing because one of the characters spoke draconic. The wizard (Shandurkul?) also got hit by a lucky shot and died quickly due to a seriously low amount of HP. The party saw the statue of the dwarf and knew something was up regarding the medusa. They only found the door into the thieves guild because the medusa told them it was there in exchange for her freedom. The paladin is still pissed at em about that. What can I say, it's tough to find secret doors with no rogue in the party! </p><p></p><p>Also the last battle with Anarachy and some vampire spawn was a helll of a fight. I had to pull some punches to not have a TPK. My biggest disappointment was the PC's completely avoiding the preacher ghost room, once they saw the evil idol on top of the platform. I was going to seriously screw with them in that room. </p><p></p><p>Oh, BTW, one of the PC's has adopted Barron, the human boy, as his apprentice. I didn't foresee that outcome happening!</p><p></p><p>Great job and thnaks for the help. Of course the PC's will eventually get to Terror and blashemy, but they aren't quite ready for that... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="mseds99, post: 1759642, member: 5306"] [b]I ran CD2...great job.[/b] It was a great time and fit in perfectly with what I needed. I had to change all the humans to hobgoblins, as I did with Lord Anarchy, but beside that, I used it as it is. Oh, and Anarchy turned out to be an ancient enemy of one of the friends PC's. Considering one of players is the ultimate law-toting paladin, he heard the name anarchy and practically went in the dungeon by himself. Notes** The first trap kicked the hell out of the PC's. They got zapped by the skulls and the burining oil. They almost went home crying before the adventure started. The thieves were cannon fodder even when upped to hobgoblin status, and didn't do much of anything. The two kobolds(named Tot and Flot in my campaign) in the dining area were great RP'ing because one of the characters spoke draconic. The wizard (Shandurkul?) also got hit by a lucky shot and died quickly due to a seriously low amount of HP. The party saw the statue of the dwarf and knew something was up regarding the medusa. They only found the door into the thieves guild because the medusa told them it was there in exchange for her freedom. The paladin is still pissed at em about that. What can I say, it's tough to find secret doors with no rogue in the party! Also the last battle with Anarachy and some vampire spawn was a helll of a fight. I had to pull some punches to not have a TPK. My biggest disappointment was the PC's completely avoiding the preacher ghost room, once they saw the evil idol on top of the platform. I was going to seriously screw with them in that room. Oh, BTW, one of the PC's has adopted Barron, the human boy, as his apprentice. I didn't foresee that outcome happening! Great job and thnaks for the help. Of course the PC's will eventually get to Terror and blashemy, but they aren't quite ready for that... :) [/QUOTE]
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