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Cooperative, hybrid ability generation
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<blockquote data-quote="kaomera" data-source="post: 3192489" data-attributes="member: 38357"><p>I'm currently looking ahead to the next campaign I will run, and I've been thinking about character creation a bit. I'm expecting to have largely the same group I'm currently DMing for, and I want to address a bit of an issue that has come up regarding the party. Specifically, while I brought the group together for a character creation session, and tried to get them working together, most of the players already had a very solid idea of what character they where going to be playing, and as a result there was little real cooperation or thought about party roles, etc.</p><p></p><p>I'm going to ask the players not to show up for the next character creation session with such specific ideas. I may even try to spring the session on them without prior notice, I'm not sure if that's a good idea or not. I plan to hand out 3 x 5 index cards for each player to write down any specific limits on what they'd be willing to play, and then work with the group so that each player at least knows what each other player is doing, and I don't want to start working with actual character sheets until that is done.</p><p></p><p>Having gotten those preliminaries out of the way, here is the system I'm currently thinking of using to generate ability scores:</p><p></p><p>1) Each player rolls two sets of ability scores; 3d6 six times in order (Str, Int, Wis, Dex, Con Cha).</p><p>2) Players may swap both their sets of ability scores with any other player, as desired.</p><p>3) Each player chooses one set of ability scores for their character.</p><p>4) Each player has 15 BP with which to customize their character's ability scores. Scores are increased as follows:</p><p>[CODE] Score Cost</p><p> 3 - 7 1 BP per +2</p><p> 8 - 13 1 BP per +1</p><p> 14 - 15 2 BP per +1</p><p> 16 - 17 3 BP per +1</p><p> 18 (max value)[/CODE]</p><p>5) Racial modifiers, etc. are applied. Proceed with character creation.</p><p></p><p>I'm hoping this will create more dialog between the players, if only in terms of who gets what set of scores. Also it will possibly open some of the players up to different character concepts. If we need to generate a single character (or a pair), I'd have the player roll three sets of scores in step 1, since there wouldn't be the opportunity to swap with another player.</p><p></p><p>Thoughts? I'm thinking setting "n" (as in "roll + n") to 15 BP should result in characters that would be around 28 BP by normal points-buy. There should be the opportunity for most characters to have at least one "18" and/or two 16+ scores. I'm also expecting with the dynamics of the group that there will be some players who will want to swap for the highest total scores, others who will favor particular abilities, and those who will be willing to play whatever they get and are liable to swap away a "better" set of scores to make another player happy.</p></blockquote><p></p>
[QUOTE="kaomera, post: 3192489, member: 38357"] I'm currently looking ahead to the next campaign I will run, and I've been thinking about character creation a bit. I'm expecting to have largely the same group I'm currently DMing for, and I want to address a bit of an issue that has come up regarding the party. Specifically, while I brought the group together for a character creation session, and tried to get them working together, most of the players already had a very solid idea of what character they where going to be playing, and as a result there was little real cooperation or thought about party roles, etc. I'm going to ask the players not to show up for the next character creation session with such specific ideas. I may even try to spring the session on them without prior notice, I'm not sure if that's a good idea or not. I plan to hand out 3 x 5 index cards for each player to write down any specific limits on what they'd be willing to play, and then work with the group so that each player at least knows what each other player is doing, and I don't want to start working with actual character sheets until that is done. Having gotten those preliminaries out of the way, here is the system I'm currently thinking of using to generate ability scores: 1) Each player rolls two sets of ability scores; 3d6 six times in order (Str, Int, Wis, Dex, Con Cha). 2) Players may swap both their sets of ability scores with any other player, as desired. 3) Each player chooses one set of ability scores for their character. 4) Each player has 15 BP with which to customize their character's ability scores. Scores are increased as follows: [CODE] Score Cost 3 - 7 1 BP per +2 8 - 13 1 BP per +1 14 - 15 2 BP per +1 16 - 17 3 BP per +1 18 (max value)[/CODE] 5) Racial modifiers, etc. are applied. Proceed with character creation. I'm hoping this will create more dialog between the players, if only in terms of who gets what set of scores. Also it will possibly open some of the players up to different character concepts. If we need to generate a single character (or a pair), I'd have the player roll three sets of scores in step 1, since there wouldn't be the opportunity to swap with another player. Thoughts? I'm thinking setting "n" (as in "roll + n") to 15 BP should result in characters that would be around 28 BP by normal points-buy. There should be the opportunity for most characters to have at least one "18" and/or two 16+ scores. I'm also expecting with the dynamics of the group that there will be some players who will want to swap for the highest total scores, others who will favor particular abilities, and those who will be willing to play whatever they get and are liable to swap away a "better" set of scores to make another player happy. [/QUOTE]
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