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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cooperative Spell - one effect or more than one?
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<blockquote data-quote="ThoughtfulOwl" data-source="post: 946666" data-attributes="member: 11563"><p>I always intended it to pull off only a single spell; otherwise you could have a high level caster with DCs already pumped through the roof "lend" it to his gang of lower level goons and even have it additionally improved at no cost other than the fact that all must cast the same spell.</p><p></p><p>If you think that a single spell makes it too weak, consider that fireball is a poor example (better if each casts it on his own); where Cooperative Spell is useful is with all-or-nothing effects against enemies with high saves or high spell resistance.</p><p></p><p>Think about the Tarrasque, or many dragons; a bunch of not-so-high-level casters, who ordinarily would be squished, could petrify one of those critters with <em>Flesh to Stone</em> and worry only about a natural 20 on the saving throw.</p></blockquote><p></p>
[QUOTE="ThoughtfulOwl, post: 946666, member: 11563"] I always intended it to pull off only a single spell; otherwise you could have a high level caster with DCs already pumped through the roof "lend" it to his gang of lower level goons and even have it additionally improved at no cost other than the fact that all must cast the same spell. If you think that a single spell makes it too weak, consider that fireball is a poor example (better if each casts it on his own); where Cooperative Spell is useful is with all-or-nothing effects against enemies with high saves or high spell resistance. Think about the Tarrasque, or many dragons; a bunch of not-so-high-level casters, who ordinarily would be squished, could petrify one of those critters with [I]Flesh to Stone[/I] and worry only about a natural 20 on the saving throw. [/QUOTE]
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Cooperative Spell - one effect or more than one?
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