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Cooperative Spellcasting
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<blockquote data-quote="lichmaster" data-source="post: 9220392" data-attributes="member: 6683330"><p>I've been thinking about this for a while.</p><p>I really love the idea of collective and collective ritual casting, is great both for worldbuilding and as a tool for interesting encounters.</p><p></p><p>I'd add a couple of considerations:</p><ul> <li data-xf-list-type="ul">creatures with 0 MAG can still provide 1 MP each per day. This allows farmers, commoners, and general non magically skilled npcs to contribute to a spell. I like the idea that towns can engage in public holidays and rituals to protect the village, improve crop yields, etc, and everyone can actively contribute. On the other hand, a group of cultists without any spellcasting training could still participate in a demon summoning ritual.</li> <li data-xf-list-type="ul">I'd like to reintroduce material components, maybe in a semi freeform fashion: the component must be somehow linked to the spell, and it's value (in GP for inanimate parts, or in terms of MDP of the creature that supplied it) adds MPs thus making the spell cheaper to cast</li> <li data-xf-list-type="ul">Maybe it could be fun to have collaborative casting to not fail because one member is stopped or incapacitated. Maybe the others will have to strain even more in order to maintain control of the spell, or maybe a new leader will have to kick.</li> </ul><p></p><p>For how to combine I'll need to give some more thought, as well for the balancing. </p><p>I guess a lot of the balancing will also depend on what kind of feel one wants to give to this casting fashion. I'd love collaborative and ritual casting to be powerful, so that mythical/high fantasy feats of magic can be performed.</p><p></p><p>Since it seems we're going in quite the same direction, would you like to collaborate or brainstorm a bit more?</p></blockquote><p></p>
[QUOTE="lichmaster, post: 9220392, member: 6683330"] I've been thinking about this for a while. I really love the idea of collective and collective ritual casting, is great both for worldbuilding and as a tool for interesting encounters. I'd add a couple of considerations: [LIST] [*]creatures with 0 MAG can still provide 1 MP each per day. This allows farmers, commoners, and general non magically skilled npcs to contribute to a spell. I like the idea that towns can engage in public holidays and rituals to protect the village, improve crop yields, etc, and everyone can actively contribute. On the other hand, a group of cultists without any spellcasting training could still participate in a demon summoning ritual. [*]I'd like to reintroduce material components, maybe in a semi freeform fashion: the component must be somehow linked to the spell, and it's value (in GP for inanimate parts, or in terms of MDP of the creature that supplied it) adds MPs thus making the spell cheaper to cast [*]Maybe it could be fun to have collaborative casting to not fail because one member is stopped or incapacitated. Maybe the others will have to strain even more in order to maintain control of the spell, or maybe a new leader will have to kick. [/LIST] For how to combine I'll need to give some more thought, as well for the balancing. I guess a lot of the balancing will also depend on what kind of feel one wants to give to this casting fashion. I'd love collaborative and ritual casting to be powerful, so that mythical/high fantasy feats of magic can be performed. Since it seems we're going in quite the same direction, would you like to collaborate or brainstorm a bit more? [/QUOTE]
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