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Cooperative Spellcasting
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<blockquote data-quote="Suskeyhose" data-source="post: 9220410" data-attributes="member: 6840540"><p>Yes, I'd love to brainstorm more together.</p><p></p><p>Also I don't think a whole city would be able to do all that much more than a small church or something would be able to do, because part of the idea is even if they can contribute 1 mana, it's still a simple additive task, so adding 0 to the score isn't gonna help beating the spellcasting DC. So if there is a soft cap to be added, then it only applies to e.g. a city of grand elves or gnomes or something where <em>everyone</em> has a notable magic score.</p><p></p><p>That said, I was more or less thinking that the soft cap would be created by the GM's choice of how mana is contributed. If all the participants have to touch the caster then you can only fit so many people around the caster at once. Your listed soft cap would just be a limit for your choice of how MP is contributed.</p><p></p><p>Also while I'm thinking about it, there's also kinda a soft cap on spellcasting in general because eventually the amount of score increase you need for a die increase is so great that you'll never be able to cast anything close to a spell that's actually at a level equal to the sum of all the magic scores.</p><p></p><p>The hierarchy thing was also something I wanted to do somewhat with simple additive tasks being used to do the checks for the extended task.</p></blockquote><p></p>
[QUOTE="Suskeyhose, post: 9220410, member: 6840540"] Yes, I'd love to brainstorm more together. Also I don't think a whole city would be able to do all that much more than a small church or something would be able to do, because part of the idea is even if they can contribute 1 mana, it's still a simple additive task, so adding 0 to the score isn't gonna help beating the spellcasting DC. So if there is a soft cap to be added, then it only applies to e.g. a city of grand elves or gnomes or something where [I]everyone[/I] has a notable magic score. That said, I was more or less thinking that the soft cap would be created by the GM's choice of how mana is contributed. If all the participants have to touch the caster then you can only fit so many people around the caster at once. Your listed soft cap would just be a limit for your choice of how MP is contributed. Also while I'm thinking about it, there's also kinda a soft cap on spellcasting in general because eventually the amount of score increase you need for a die increase is so great that you'll never be able to cast anything close to a spell that's actually at a level equal to the sum of all the magic scores. The hierarchy thing was also something I wanted to do somewhat with simple additive tasks being used to do the checks for the extended task. [/QUOTE]
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