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Cooperative World Building Rules?
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<blockquote data-quote="gamerprinter" data-source="post: 6259643" data-attributes="member: 50895"><p>Well the <a href="http://www.cartographersguild.com/cooperative-worldbuilding-project/" target="_blank">Cartographers' Guild</a> has an ongoing Community World Building Project that has been going on for a few years, though it kind of petered out over the last year or so. A world map was generated with some auto-software, and various cartographers/setting developers picked or were assigned a given square of region to specifically map with detail - cities, towns, rivers, lakes, interesting sites, even developing races, governments, societies, histories - once a given area was assigned to one person, that person developed all they wanted to whatever detail level they wanted. Meaning that some areas were more developed than others. I designed a region of four squares on the map fitting the western terminus of a spice road (think Samarkand).</p><p></p><p>Anyway, new interest with new members of the CG are looking to reinvigorate the project with a CWBP2, and I believe they are going to generate an entire new world and start over.</p><p></p><p>While I did develop some regions in the first version, I learned that I'd much rather not be involved in a collaboration project for several reasons, its difficult to reach a consensus on many issues. Some people have genre issues of what they want in their version of the world. I think its a "too many cooks will spoil the broth" scenario, so I've opted to not get involved with the CWBP2.</p><p></p><p>Actually it was a good practice, as I began the development of my published Kaidan setting of Japanese horror, because of the CWBP and my development of one area there. I find I'm better off doing the whole job on my own, rather than sharing design responsibilities.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6259643, member: 50895"] Well the [URL="http://www.cartographersguild.com/cooperative-worldbuilding-project/"]Cartographers' Guild[/URL] has an ongoing Community World Building Project that has been going on for a few years, though it kind of petered out over the last year or so. A world map was generated with some auto-software, and various cartographers/setting developers picked or were assigned a given square of region to specifically map with detail - cities, towns, rivers, lakes, interesting sites, even developing races, governments, societies, histories - once a given area was assigned to one person, that person developed all they wanted to whatever detail level they wanted. Meaning that some areas were more developed than others. I designed a region of four squares on the map fitting the western terminus of a spice road (think Samarkand). Anyway, new interest with new members of the CG are looking to reinvigorate the project with a CWBP2, and I believe they are going to generate an entire new world and start over. While I did develop some regions in the first version, I learned that I'd much rather not be involved in a collaboration project for several reasons, its difficult to reach a consensus on many issues. Some people have genre issues of what they want in their version of the world. I think its a "too many cooks will spoil the broth" scenario, so I've opted to not get involved with the CWBP2. Actually it was a good practice, as I began the development of my published Kaidan setting of Japanese horror, because of the CWBP and my development of one area there. I find I'm better off doing the whole job on my own, rather than sharing design responsibilities. [/QUOTE]
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