Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Cooperative World's Largest Dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Trainz" data-source="post: 1437439" data-attributes="member: 2122"><p>Hi Blackshirt !</p><p> </p><p>Has the originator of the cooperative dungeon concept on ENW, I'd like to share a few things with you, that might help out, or that you can simply ignore.</p><p> </p><p>Hope you don't mind !</p><p> </p><p>First of all, I hope you're bracing yourself, because you're putting yourself in overwork mode. The first CD we did (and the only one published so far) has only 30 rooms, but it took a LOT of work to get it done. Not even counting the work of the contributors (which took many weeks, if not months, to get 30 rooms done), there was a developing and editing team comprising more or less 6 people, a few of which are professional editors that edit and proof-read for a living, and of course Mark Clover from Creative Mountain Games, who with editing, did the layout, PDF conversion, and is publishing it. And it took us months to achieve that.</p><p> </p><p>30 rooms.</p><p> </p><p>Delivering a product with hundreads of rooms would take... MANY man-hours to produce, usually in the scope that only a profit based gaming company can deliver.</p><p> </p><p>Coordinating the room submission process would also be quite an endeavour. It's taken me a lot of time with CD1, CD2, and CD3. Granted, with each new CDx, the process is more refined and elegant.</p><p> </p><p>All that said, I think that all projects of passion are worth doing. I just want you to realise that you will have to really brace yourself for a lot of work for many months to come.</p><p> </p><p>If you don't intend to deliver a polished product, and don't really care about the layout and spelling mistakes, but just want to do a compilation of rooms in a file with maps, then it would be much easier to do the post-compilation, and maybe this is just what you want to do. In that case, your project might be more possible. </p><p> </p><p>But to get people to give you hundreads of rooms, still this would take quite a while. For example, for CD1, I produced a detailed map with room numbers, and it took well over a month just to get 30 submissions. Granted, CD2 and CD3's rooms were ammassed within one week each, at 15 rooms per dungeon.</p><p> </p><p>I know that this may come down like I'm trying to rain on your parade, but that would be far from the thruth: having done the process myself, I'm sharing with you my experience so that you get an idea of the project you're getting yourself into, so maybe those pointers will help you out better prepare yourself, and make you more likely to succeed.</p><p> </p><p>[Han Solo] Good luck, you're gonna need it ! [/Han Solo] <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Trainz, post: 1437439, member: 2122"] Hi Blackshirt ! Has the originator of the cooperative dungeon concept on ENW, I'd like to share a few things with you, that might help out, or that you can simply ignore. Hope you don't mind ! First of all, I hope you're bracing yourself, because you're putting yourself in overwork mode. The first CD we did (and the only one published so far) has only 30 rooms, but it took a LOT of work to get it done. Not even counting the work of the contributors (which took many weeks, if not months, to get 30 rooms done), there was a developing and editing team comprising more or less 6 people, a few of which are professional editors that edit and proof-read for a living, and of course Mark Clover from Creative Mountain Games, who with editing, did the layout, PDF conversion, and is publishing it. And it took us months to achieve that. 30 rooms. Delivering a product with hundreads of rooms would take... MANY man-hours to produce, usually in the scope that only a profit based gaming company can deliver. Coordinating the room submission process would also be quite an endeavour. It's taken me a lot of time with CD1, CD2, and CD3. Granted, with each new CDx, the process is more refined and elegant. All that said, I think that all projects of passion are worth doing. I just want you to realise that you will have to really brace yourself for a lot of work for many months to come. If you don't intend to deliver a polished product, and don't really care about the layout and spelling mistakes, but just want to do a compilation of rooms in a file with maps, then it would be much easier to do the post-compilation, and maybe this is just what you want to do. In that case, your project might be more possible. But to get people to give you hundreads of rooms, still this would take quite a while. For example, for CD1, I produced a detailed map with room numbers, and it took well over a month just to get 30 submissions. Granted, CD2 and CD3's rooms were ammassed within one week each, at 15 rooms per dungeon. I know that this may come down like I'm trying to rain on your parade, but that would be far from the thruth: having done the process myself, I'm sharing with you my experience so that you get an idea of the project you're getting yourself into, so maybe those pointers will help you out better prepare yourself, and make you more likely to succeed. [Han Solo] Good luck, you're gonna need it ! [/Han Solo] ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cooperative World's Largest Dungeon
Top