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Coordinated char backgrounds vs save the world....again!
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<blockquote data-quote="Herremann the Wise" data-source="post: 867843" data-attributes="member: 11300"><p>An interesting question - what keeps a party together?</p><p></p><p>Just because characters have a variety of aims does not mean that those long-term goals are going to remain static. Saving the world is actually quite a lot of fun and always feels very heroic. However, I can see your point in not wanting to always be in that position. </p><p></p><p>Perhaps a situation could happen a couple of levels down the track that truly brings the party together as one. For this you need motivation and the best motivation I've seen in-game is revenge. Righting a wrong inflicted upon the PC's will galvanize the group. Once they reach high enough levels, they might go back to their lofty 1st level aims but by then, they are most probably having too much fun getting even with their opponents.</p><p></p><p>As long as the DM looks after some of the smaller personal goals of the PC's, the longer term ones can normally get put on the back-burner.</p><p></p><p>However, the most basic thing you can do to help team harmony is maintaining that all characters must play characters inclined more towards good than evil. May seem childish but in reality it works. Party conflict is interesting and will happen anyway. If someone in the party's evil while the rest are good though, you'll find the conflict just goes too far. </p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 867843, member: 11300"] An interesting question - what keeps a party together? Just because characters have a variety of aims does not mean that those long-term goals are going to remain static. Saving the world is actually quite a lot of fun and always feels very heroic. However, I can see your point in not wanting to always be in that position. Perhaps a situation could happen a couple of levels down the track that truly brings the party together as one. For this you need motivation and the best motivation I've seen in-game is revenge. Righting a wrong inflicted upon the PC's will galvanize the group. Once they reach high enough levels, they might go back to their lofty 1st level aims but by then, they are most probably having too much fun getting even with their opponents. As long as the DM looks after some of the smaller personal goals of the PC's, the longer term ones can normally get put on the back-burner. However, the most basic thing you can do to help team harmony is maintaining that all characters must play characters inclined more towards good than evil. May seem childish but in reality it works. Party conflict is interesting and will happen anyway. If someone in the party's evil while the rest are good though, you'll find the conflict just goes too far. Best Regards Herremann the Wise [/QUOTE]
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