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Coordinated char backgrounds vs save the world....again!
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<blockquote data-quote="Psion" data-source="post: 868789" data-attributes="member: 172"><p>It seems to me you are looking at it rather superficially. Their final goals may be along a different line, but that does not mean that along the path to their goals they find common cause. Or, in instances where their causes aren't common, they find that they need one-another's abilities and it comes down to trading favors.</p><p></p><p>A rather quick example, lets say that the ideal city for this haven of half-elves is a small city along the border between a human and elven kingdom that has a high population of half elves... but the local duke has a thing about racial purity and relegates all halfbreeds to slave status, and has also imprisoned members of the rogue's old gangs. The area is infested with undead, but along the way, the characters find out that the undead presence was manufactured by the duke as an excuse to get more money from the king to field his army of opporession, and the duke is in league with a necromancer or death cult.</p><p></p><p>Now the trick here is to make this carefully constructed plotline last. Later on, after the PCs have established their power bases and know each other well, it might make sense that they trade favors. But to make it seem less contrived, make this carefully contructed foe one that takes a long time to take down, with many intervening obstacles.</p></blockquote><p></p>
[QUOTE="Psion, post: 868789, member: 172"] It seems to me you are looking at it rather superficially. Their final goals may be along a different line, but that does not mean that along the path to their goals they find common cause. Or, in instances where their causes aren't common, they find that they need one-another's abilities and it comes down to trading favors. A rather quick example, lets say that the ideal city for this haven of half-elves is a small city along the border between a human and elven kingdom that has a high population of half elves... but the local duke has a thing about racial purity and relegates all halfbreeds to slave status, and has also imprisoned members of the rogue's old gangs. The area is infested with undead, but along the way, the characters find out that the undead presence was manufactured by the duke as an excuse to get more money from the king to field his army of opporession, and the duke is in league with a necromancer or death cult. Now the trick here is to make this carefully constructed plotline last. Later on, after the PCs have established their power bases and know each other well, it might make sense that they trade favors. But to make it seem less contrived, make this carefully contructed foe one that takes a long time to take down, with many intervening obstacles. [/QUOTE]
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