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Copper Merchant
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<blockquote data-quote="chronoplasm" data-source="post: 4519539" data-attributes="member: 73795"><p><img src="http://img.photobucket.com/albums/v614/otakucyborg/merchant.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p> </p><p><strong>Copper Merchant</strong> Level 5 Solo Lurker</p><p><em>Merchant monsters loot the bodies of dead adventurers to sell their items to other adventurers. They are normally peaceful unless you try to rip them off. They have no problem ripping you off though. Merchant monsters are quite annoying, and their prices are... MONSTROUS! Players can simply purchase items from the copper merchant, but they might find it more satisfying to simply kill the stupid thing and take its stuff.</em></p><p> </p><p><strong>Initiative</strong> +2, <strong>Senses</strong> Perception +2</p><p><strong>HP</strong> (48+CON)4; Bloodied</p><p><strong>AC </strong>21, <strong>Fortitude</strong> 19, <strong>Reflex</strong> 17, <strong>Will</strong> 19</p><p><strong>Saves</strong> +2</p><p><strong>Action Points</strong> 2</p><p><strong>Speed</strong> 6</p><p> </p><p><strong>Free Sample</strong> (standard; at-will). Chance.</p><p>Ranged 10; +10 vs. AC; 1d6 damage.</p><p>If the copper merchant rolls a 1 on damage, it can make a thievery check against the target with a +10 bonus.</p><p>If the copper merchant rolls a 2 on damage, the target is slowed.</p><p>If the copper merchant rolls a 3 on damage, the target takes 3 ongoing poison damage (save ends.)</p><p>If the copper merchant rolls a 4 on damage, the damage is fire damage.</p><p>If the copper merchant rolls a 5 on damage, the target falls asleep.</p><p>If the copper merchant rolls a 6 on damage, the target takes on the appearance of a chicken until the end of the encounter (see change shape.) If the target is already turned into a chicken, it turns back. If the target is normally a chicken, no effect.</p><p> </p><p><strong>Shell Game </strong>(standard; recharge 5/6). Illusion</p><p>The copper merchant takes on the appearance of a treasure chest and makes two illusionary treasure chests appear within 5 squares. The copper merchant may switch places with either of those chests.</p><p>The effect ends when the copper merchant attacks or becomes attacked.</p><p>When either of the illusionary treasure chests is attacked, it makes a close burst 2 attack; +8 vs. Reflex; 1d6+3 fire damage.</p><p> </p><p><strong>Languages</strong> Common</p><p><strong>Alignment</strong> Neutral</p><p><strong>Skills</strong> +2 Thievery, +2 Diplomacy</p><p> </p><p> </p><p> </p><p>OK, so as you can tell, this is a work in progress. I'm fishing for critique here!</p><p>Also, I want to make two versions of this; a Silver Merchant at level 15 and a Gold Merchant at level 25.</p></blockquote><p></p>
[QUOTE="chronoplasm, post: 4519539, member: 73795"] [IMG]http://img.photobucket.com/albums/v614/otakucyborg/merchant.jpg[/IMG] [B]Copper Merchant[/B] Level 5 Solo Lurker [I]Merchant monsters loot the bodies of dead adventurers to sell their items to other adventurers. They are normally peaceful unless you try to rip them off. They have no problem ripping you off though. Merchant monsters are quite annoying, and their prices are... MONSTROUS! Players can simply purchase items from the copper merchant, but they might find it more satisfying to simply kill the stupid thing and take its stuff.[/I] [B]Initiative[/B] +2, [B]Senses[/B] Perception +2 [B]HP[/B] (48+CON)4; Bloodied [B]AC [/B]21, [B]Fortitude[/B] 19, [B]Reflex[/B] 17, [B]Will[/B] 19 [B]Saves[/B] +2 [B]Action Points[/B] 2 [B]Speed[/B] 6 [B]Free Sample[/B] (standard; at-will). Chance. Ranged 10; +10 vs. AC; 1d6 damage. If the copper merchant rolls a 1 on damage, it can make a thievery check against the target with a +10 bonus. If the copper merchant rolls a 2 on damage, the target is slowed. If the copper merchant rolls a 3 on damage, the target takes 3 ongoing poison damage (save ends.) If the copper merchant rolls a 4 on damage, the damage is fire damage. If the copper merchant rolls a 5 on damage, the target falls asleep. If the copper merchant rolls a 6 on damage, the target takes on the appearance of a chicken until the end of the encounter (see change shape.) If the target is already turned into a chicken, it turns back. If the target is normally a chicken, no effect. [B]Shell Game [/B](standard; recharge 5/6). Illusion The copper merchant takes on the appearance of a treasure chest and makes two illusionary treasure chests appear within 5 squares. The copper merchant may switch places with either of those chests. The effect ends when the copper merchant attacks or becomes attacked. When either of the illusionary treasure chests is attacked, it makes a close burst 2 attack; +8 vs. Reflex; 1d6+3 fire damage. [B]Languages[/B] Common [B]Alignment[/B] Neutral [B]Skills[/B] +2 Thievery, +2 Diplomacy OK, so as you can tell, this is a work in progress. I'm fishing for critique here! Also, I want to make two versions of this; a Silver Merchant at level 15 and a Gold Merchant at level 25. [/QUOTE]
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