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Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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<blockquote data-quote="arwink" data-source="post: 1021719" data-attributes="member: 2292"><p><em>Friday, September 22nd, continued</em> </p><p></p><p>Blarth keeps his sword between the creature and himself, struggling to his feet despite the awkward fit of his armour. Halgo is still firing, bolts striking the undead creatures body but doing little to hinder its movements. Worth, Blarth can feel a stiffness settling into his limbs, slowing him down and leaving his reflexes sluggish. With a snarl he attacks, leaving aside finesse and skill in favour of hacking at the corpse as though it were a tree. His blade cuts through the decaying flesh, but the creature stands firm in the face of the assault.</p><p></p><p>Fighting the Kenku on the far side of chapel, Yip and Geoffrey have greater success. Yip hammers precise shots into the creatures stomach, another into the chest hard enough to rupture its heart. The creature gasps, the first noise it's made since the combat started, and falls to the ground. Without pausing both Yip and Geoffrey move to aid Blarth. </p><p></p><p>Geoffrey runs along the side of the church, holding his holy-symbol aloft and channelling the will of his god. He can feel the warm energy of St Cuthbert's blessing running through, but the undead creature holds firm. Yip is more direct, the small monk dancing over the tops of the pews in order to aid Blarth. He clears the last three in a leap, hitting the creature with a flying kick. The blow would have killed a normal man, driving the jaw up into the brain, but on the undead abomination it merely causes the jaw to hang at a ghastly angle as its elongated claw reaches out and rips a bloody line up Yip's scaly arm. Yip tries to drop into a defensive posture, but already he can feel the cold chill that leaves his movements sluggish.</p><p></p><p>Blarth takes the opportunity presented by Yip's arrival to strike the distracted undead. His blade flashes, digging deep into the creatures chest, and for a moment it seems to stagger. Another of Halgo's bolts strike it as it stumbles. Geoffrey takes a position behind the alter, using the advantage of height and cover to hammer a blow down on the creature with his mace. Red eyes turn towards him, flaring with anger, but the alter blocks the corpses attacks. </p><p></p><p>With everyone clustered around it, the undead has little room to manoeuvre. Geoffrey and Blarth hammer away at it, heavy blows designed to snap bone and tear flesh. Yip's skills are less useful, designed to disable and target the weaknesses of a living body, but he makes up for a lack of brute force with a furious assault that lands two attack for every one of his companions. Halgo starts launching cantrips at the creature, using magic to disrupt the very essence of unlife that animates the corpse. The undead beast flails back at everyone, its claws opening grievous wounds and drawing shreds of life essence out of its opponents, but it has little chance of standing under the combined assault and falls in a mater of seconds.</p><p></p><p>"What was that?" Blarth asks, leaning against the alter as Geoffrey starts binding wounds.</p><p>"A ghoul," Geoffrey explains. "Created by guantian necromancers, and much more dangerous than normal. It's touch doesn't paralyse, but it steals the very quickness from your limbs."</p><p>"Blarth not like it," Blarth mutters. "But it fight good."</p><p></p><p>As soon as the wounds are bound, Blarth uses his blade to cut the ghouls head free of its body.</p><p></p><p>"Prize for Drakkar," he tells the other. "Blarth make offering. Prove Blarth skill."</p><p></p><p>When the wounds are healed as best they can manage, the Copperheads gather around the trapdoor the Gauntian Ghoul emerged from. It is a rough shaft leading down, recently tunnelled. Whatever creating the passage has left ropes dangling down, leading into the darkness.</p><p></p><p>"Gauntian undead, guantian mutates. I'm guessing this means there's Guantian magic-users nearby then?" Halgo says. Geoffrey nods.</p><p>"I don't suppose they'd be tunnelling under a church for recreation either?" Halgo says.</p><p>"No," Geoffrey sighs. "We have to go down."</p><p>"Can you make it in your armour?"</p><p>"I think so, but I'll have to take it slow," Geoffrey says. "Yip and Blarth, you go down first. Halgo will come down as backup, so start scouting the tunnel as soon as he's there. It may take me a few minutes to get down safely, so try and have some idea of what we're facing before I get there. Got it?"</p><p></p><p>Everyone nods.</p><p></p><p>"Then lets go."</p></blockquote><p></p>
[QUOTE="arwink, post: 1021719, member: 2292"] [I]Friday, September 22nd, continued[/I] Blarth keeps his sword between the creature and himself, struggling to his feet despite the awkward fit of his armour. Halgo is still firing, bolts striking the undead creatures body but doing little to hinder its movements. Worth, Blarth can feel a stiffness settling into his limbs, slowing him down and leaving his reflexes sluggish. With a snarl he attacks, leaving aside finesse and skill in favour of hacking at the corpse as though it were a tree. His blade cuts through the decaying flesh, but the creature stands firm in the face of the assault. Fighting the Kenku on the far side of chapel, Yip and Geoffrey have greater success. Yip hammers precise shots into the creatures stomach, another into the chest hard enough to rupture its heart. The creature gasps, the first noise it's made since the combat started, and falls to the ground. Without pausing both Yip and Geoffrey move to aid Blarth. Geoffrey runs along the side of the church, holding his holy-symbol aloft and channelling the will of his god. He can feel the warm energy of St Cuthbert's blessing running through, but the undead creature holds firm. Yip is more direct, the small monk dancing over the tops of the pews in order to aid Blarth. He clears the last three in a leap, hitting the creature with a flying kick. The blow would have killed a normal man, driving the jaw up into the brain, but on the undead abomination it merely causes the jaw to hang at a ghastly angle as its elongated claw reaches out and rips a bloody line up Yip's scaly arm. Yip tries to drop into a defensive posture, but already he can feel the cold chill that leaves his movements sluggish. Blarth takes the opportunity presented by Yip's arrival to strike the distracted undead. His blade flashes, digging deep into the creatures chest, and for a moment it seems to stagger. Another of Halgo's bolts strike it as it stumbles. Geoffrey takes a position behind the alter, using the advantage of height and cover to hammer a blow down on the creature with his mace. Red eyes turn towards him, flaring with anger, but the alter blocks the corpses attacks. With everyone clustered around it, the undead has little room to manoeuvre. Geoffrey and Blarth hammer away at it, heavy blows designed to snap bone and tear flesh. Yip's skills are less useful, designed to disable and target the weaknesses of a living body, but he makes up for a lack of brute force with a furious assault that lands two attack for every one of his companions. Halgo starts launching cantrips at the creature, using magic to disrupt the very essence of unlife that animates the corpse. The undead beast flails back at everyone, its claws opening grievous wounds and drawing shreds of life essence out of its opponents, but it has little chance of standing under the combined assault and falls in a mater of seconds. "What was that?" Blarth asks, leaning against the alter as Geoffrey starts binding wounds. "A ghoul," Geoffrey explains. "Created by guantian necromancers, and much more dangerous than normal. It's touch doesn't paralyse, but it steals the very quickness from your limbs." "Blarth not like it," Blarth mutters. "But it fight good." As soon as the wounds are bound, Blarth uses his blade to cut the ghouls head free of its body. "Prize for Drakkar," he tells the other. "Blarth make offering. Prove Blarth skill." When the wounds are healed as best they can manage, the Copperheads gather around the trapdoor the Gauntian Ghoul emerged from. It is a rough shaft leading down, recently tunnelled. Whatever creating the passage has left ropes dangling down, leading into the darkness. "Gauntian undead, guantian mutates. I'm guessing this means there's Guantian magic-users nearby then?" Halgo says. Geoffrey nods. "I don't suppose they'd be tunnelling under a church for recreation either?" Halgo says. "No," Geoffrey sighs. "We have to go down." "Can you make it in your armour?" "I think so, but I'll have to take it slow," Geoffrey says. "Yip and Blarth, you go down first. Halgo will come down as backup, so start scouting the tunnel as soon as he's there. It may take me a few minutes to get down safely, so try and have some idea of what we're facing before I get there. Got it?" Everyone nods. "Then lets go." [/QUOTE]
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