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Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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<blockquote data-quote="arwink" data-source="post: 1122723" data-attributes="member: 2292"><p>And I'm back. Insert excuses as to why the updates went away here at your leisure. I won't bore you with the real ones <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><em>Tuesday, October 17th</em></p><p></p><p>Halgo, Geoffrey and Blarth file out of Y'Dey's office, each of them eager to return to their lodgings and pack for the journey. Yip is still absent, Y'Dey simply explaining that he is on church business, but after weeks spent in grueling training or endless waiting the Copperheads are ready to be on the move once more.</p><p></p><p>"Bor," Halgo says, eyes gleaming with the very thought of it. "I can't believe they're willing to let us go."</p><p>"Yday not make it sound like reward," Blarth grumbles. "Blarth not sure Halgo should be so happy."</p><p>"She called it a wild and dangerous land," Halgo grins back. "That just means there's all sorts of opportunity there."</p><p>"And any land with that kind of description is sure to full of not-puny challenges," Geoffrey assures the half-orc. </p><p>"Blarth guess," Blarth says. "But still have to find Justicar before we go."</p><p></p><p>"Ex-Justicar," Geoffrey reminds him. "Selandar has gone rogue, it is an affront to the church to call him by his former title."</p><p>"Know anything about him?" Halgo asks.</p><p></p><p>Geoffrey's brow furrows as he dredges up the scraps of rumor and history he's been slaving over for the past few weeks.</p><p></p><p>"He's a veteran of the Trollmists," Geoffrey says eventually. "One of the lower-ranking commanders who served as a chaplain for an imperial company. Skilled warrior, well respected for his strength and his wisdom before he went rogue."</p><p>"Anything else?" </p><p>"Not really. Selandar was no different than a half-dozen other justicars in the area. A good man whose been led astray, and taken his servants with him."</p><p>"Blarth not want to fight Yip."</p><p>"It's not our Yip," Geoffrey reminds him. "It's other Yips. Evil ones."</p><p>"How Blarth know difference?"</p><p>"You'll know," Halgo says with a grin. "They'll be the ones trying to kill you."</p><p></p><p>Blarth thinks about this for a few moments.</p><p></p><p>"That make sense," he says eventually.</p><p></p><p>"If anyone's got any business to do in town, get it done today," Geoffrey orders. "We leave at first light. If he's still at The Attu Watch, we should stand a good chance of catching up with him."</p><p></p><p>He doesn't register the exasperated glares that Halgo and Blarth give him.</p></blockquote><p></p>
[QUOTE="arwink, post: 1122723, member: 2292"] And I'm back. Insert excuses as to why the updates went away here at your leisure. I won't bore you with the real ones :) [i]Tuesday, October 17th[/i] Halgo, Geoffrey and Blarth file out of Y'Dey's office, each of them eager to return to their lodgings and pack for the journey. Yip is still absent, Y'Dey simply explaining that he is on church business, but after weeks spent in grueling training or endless waiting the Copperheads are ready to be on the move once more. "Bor," Halgo says, eyes gleaming with the very thought of it. "I can't believe they're willing to let us go." "Yday not make it sound like reward," Blarth grumbles. "Blarth not sure Halgo should be so happy." "She called it a wild and dangerous land," Halgo grins back. "That just means there's all sorts of opportunity there." "And any land with that kind of description is sure to full of not-puny challenges," Geoffrey assures the half-orc. "Blarth guess," Blarth says. "But still have to find Justicar before we go." "Ex-Justicar," Geoffrey reminds him. "Selandar has gone rogue, it is an affront to the church to call him by his former title." "Know anything about him?" Halgo asks. Geoffrey's brow furrows as he dredges up the scraps of rumor and history he's been slaving over for the past few weeks. "He's a veteran of the Trollmists," Geoffrey says eventually. "One of the lower-ranking commanders who served as a chaplain for an imperial company. Skilled warrior, well respected for his strength and his wisdom before he went rogue." "Anything else?" "Not really. Selandar was no different than a half-dozen other justicars in the area. A good man whose been led astray, and taken his servants with him." "Blarth not want to fight Yip." "It's not our Yip," Geoffrey reminds him. "It's other Yips. Evil ones." "How Blarth know difference?" "You'll know," Halgo says with a grin. "They'll be the ones trying to kill you." Blarth thinks about this for a few moments. "That make sense," he says eventually. "If anyone's got any business to do in town, get it done today," Geoffrey orders. "We leave at first light. If he's still at The Attu Watch, we should stand a good chance of catching up with him." He doesn't register the exasperated glares that Halgo and Blarth give him. [/QUOTE]
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