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Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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<blockquote data-quote="arwink" data-source="post: 1159452" data-attributes="member: 2292"><p>Everyone looks blank.</p><p></p><p>“No-one?” Halgo demands. “None of us are carrying around torches these days?”</p><p>“I thought you guys could see in the dark,” Geoffrey says defensively. “And I picked up a burning stone back in Petrev.”</p><p>Halgo blinks for a few moments, biting back frustration. In the background, Yip is still hammering his fists into the troll. Thwack, thwack. Thwack.</p><p>“Do something,” the kobold urges. “Yip getting tired.”</p><p>“Heal Blarth,” Halgo suggests, then turns towards Gunnar. “You carrying firewood?”</p><p>“Yes,” Gunnar says warily. “But if we use it here, we won’t have enough for another nights fire.”</p><p>“If we don’t use it now, we’ll have to deal with this thing on the way home,” Halgo says. </p><p>“It’ll be a cold night,” Gunnar insists. “Colder than we can handle unless you’ve got some magic besides that there whistle.”</p><p>“That thing just about killed Blarth,” Halgo insists. “You really want to face it again?”</p><p></p><p>Yip listens to the argument, letting out a sign even as he grinds the point of his paw into the trolls eye socket. The eye pops with a sickening squelch.</p><p></p><p>“Help,” he demands. “Yip fix.”</p><p>Yip starts rolling the troll’s body, a slow process made worse by the fact that he stops heaving every few seconds to strike the body or re-open some of its wounds.</p><p>“What are you doing?” Halgo demands.</p><p>“Throw over edge,” Yip grunts, straining his small limbs against the trolls weight. “Big fall. Cold water.”</p><p>“It’ll still come back,” Halgo grumbles.</p><p>“Not for a while,” Gunnar says with a grin. “I’ve seen men turn blue the moment they dove into the Streel, and that was down near the coastline where the water’s not so cold.”</p><p></p><p>The lanky hunter runs over and starts helping Yip, slowly rolling the body towards the lip of the ledge. Halgo shrugs and goes to join them, and they quickly send the troll bouncing down the rocky cliff. There's a few meaty splats as it rebounds off random rocks.</p><p></p><p>The screams of pain and terror don't start until a few seconds before the splash.</p><p></p><p>“That had better work,” Halgo grumbles.</p><p></p><p>Geoffrey sits by Blarth, casting healing spell after healing spell. The Half-orc is moving again after the first, but it takes the bulk of Geoffrey’s spells to get him to the point where he can move without pain. The trolls claws had bitten deep, and the psi-warrior had lost a lot of blood.</p><p></p><p>The troll’s snowdrift has been built up around the entrance to a cave, obviously the creatures lair. Yip is sent in to investigate, and he returns with a small pile of treasure and some human bones. Scattered among the silver and gold are several potions, some marked with imperial runes, and among the bones are several rings and tattered scraps of cloth that identify the former owners as Reldanfolk. </p><p></p><p>“The other diplomats,” Gunnar says quietly, examining one of the rings. “This bears the mark of Oleg’s House, probably the warrior that was leading the last mission.”</p><p></p><p>The hunter swears softly.</p><p></p><p>“You knew him?” Geoffrey asks.</p><p>“No,” Gunnar admits. “But I was still hoping that they’d made it through somehow. Take the pressure off, that kind of thing. I don’t like being the last hope.”</p><p></p><p>The Hunter swears again, gathering together the various personal effects and stowing them in his pack.</p><p></p><p>“Let’s get going,” he says.</p></blockquote><p></p>
[QUOTE="arwink, post: 1159452, member: 2292"] Everyone looks blank. “No-one?” Halgo demands. “None of us are carrying around torches these days?” “I thought you guys could see in the dark,” Geoffrey says defensively. “And I picked up a burning stone back in Petrev.” Halgo blinks for a few moments, biting back frustration. In the background, Yip is still hammering his fists into the troll. Thwack, thwack. Thwack. “Do something,” the kobold urges. “Yip getting tired.” “Heal Blarth,” Halgo suggests, then turns towards Gunnar. “You carrying firewood?” “Yes,” Gunnar says warily. “But if we use it here, we won’t have enough for another nights fire.” “If we don’t use it now, we’ll have to deal with this thing on the way home,” Halgo says. “It’ll be a cold night,” Gunnar insists. “Colder than we can handle unless you’ve got some magic besides that there whistle.” “That thing just about killed Blarth,” Halgo insists. “You really want to face it again?” Yip listens to the argument, letting out a sign even as he grinds the point of his paw into the trolls eye socket. The eye pops with a sickening squelch. “Help,” he demands. “Yip fix.” Yip starts rolling the troll’s body, a slow process made worse by the fact that he stops heaving every few seconds to strike the body or re-open some of its wounds. “What are you doing?” Halgo demands. “Throw over edge,” Yip grunts, straining his small limbs against the trolls weight. “Big fall. Cold water.” “It’ll still come back,” Halgo grumbles. “Not for a while,” Gunnar says with a grin. “I’ve seen men turn blue the moment they dove into the Streel, and that was down near the coastline where the water’s not so cold.” The lanky hunter runs over and starts helping Yip, slowly rolling the body towards the lip of the ledge. Halgo shrugs and goes to join them, and they quickly send the troll bouncing down the rocky cliff. There's a few meaty splats as it rebounds off random rocks. The screams of pain and terror don't start until a few seconds before the splash. “That had better work,” Halgo grumbles. Geoffrey sits by Blarth, casting healing spell after healing spell. The Half-orc is moving again after the first, but it takes the bulk of Geoffrey’s spells to get him to the point where he can move without pain. The trolls claws had bitten deep, and the psi-warrior had lost a lot of blood. The troll’s snowdrift has been built up around the entrance to a cave, obviously the creatures lair. Yip is sent in to investigate, and he returns with a small pile of treasure and some human bones. Scattered among the silver and gold are several potions, some marked with imperial runes, and among the bones are several rings and tattered scraps of cloth that identify the former owners as Reldanfolk. “The other diplomats,” Gunnar says quietly, examining one of the rings. “This bears the mark of Oleg’s House, probably the warrior that was leading the last mission.” The hunter swears softly. “You knew him?” Geoffrey asks. “No,” Gunnar admits. “But I was still hoping that they’d made it through somehow. Take the pressure off, that kind of thing. I don’t like being the last hope.” The Hunter swears again, gathering together the various personal effects and stowing them in his pack. “Let’s get going,” he says. [/QUOTE]
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Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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