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Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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<blockquote data-quote="arwink" data-source="post: 1294126" data-attributes="member: 2292"><p>The dwarven maze is hidden deep beneath the earth, a chamber hundreds of feet wide with a complex maze cut within. Yip and Blarth both pause as they enter, looking at the vast array of full seating set in place around the edges of the maze. Dwarves fill the area, a horde of bearded faces leading off into the dark recesses of the cavern.</p><p></p><p>“Lots of people watching,” Blarth says. </p><p>“A couple of thousand,” Ogath says. “All the popular games are held here – tunnel fighting, Bhally, goblinsquash.”</p><p>“Nothing like having a home-side advantage,” Geoffrey mutters.</p><p>“Set yourselves up around your goal,” Ogath reminds them. “The game starts when the balls dropped into the centre of the maze.”</p><p>“Thanks,” Geoffrey says. </p><p>With a wary look, he drops into the maze with the rest of the Copperheads and takes his position around the wide tunnel that serves as the goal.</p><p></p><p>There is a brief roar of approval as the Fellhammer team takes positions on the far side of the complex. Blarth and Yip stand ready, looking down one of the long corridors that leads towards the far side of the maze, mentally marking off the side passages that can be used to reach the ball. Halgo stands by Yip’s side, watching the faint flicker of movement at the end that shows there’s Fellhammer dwarves down there. Halgo mentally counts off the distance, figures its only a hundred and fifty feet.</p><p></p><p>Everyone breaks out into a cold sweat, listening to the sound of a thousand dwarves screaming encouragement to the opposition.</p><p></p><p>Then the sound of a gong echoes throughout the chamber, and a stone ball drops from the roof of the chamber.</p><p></p><p>Everyone seems to react at once, Halgo webbing those members of the opposition he sees as everyone else scrambles for the ball. Only Amarin seems to be immobile, the young psion standing by the goals and staring intently as he sculpts a winged construct in the air before him. He listens to the sound of combat in the distance, hears Yip let out a fearsome yell as he stuns one of the enemy players, and then the winged construct appears in the air before him. There’s a roar from the crowd, and Amarin assumes this means someone has been hurt. Another roar sounds a few seconds later, following after Blarth’s war cry and the sound of a dwarf screaming in pain.</p><p></p><p>The construct appears in the air before Amarin, a shimmering form shaped like a winged kobold.</p><p></p><p>“Fly up, and look for a ball,” Amarin thinks, forcing his thoughts onto the construct. “Then go get it.”</p><p></p><p>The construct shoots off to obey, and Amarin manifests spider climb and scales the goals to get an overview of the playing field. He sees the flying construct shoot down over Yip’s head, scooping up the ball before taking to the air. A billowing cloud of mist fills the cavern, a dwarven wizard grinning confidently from the far side. Yip smiles back, diving through the obscuring cloud to lay the wizard low with a single blow to the head. Halgo is manifesting strangely colored lights that render the opposition slack-jawed and awestruck, and Geoffrey is trailing behind the group with a grin on his face.</p><p></p><p>There is little opposition as the construct flies through the goals.</p><p></p><p>“I think we have a tactic,” Amarin thinks to himself with a smile. He manifests a second winged construct, and has it in place at the central chamber by the time the second ball comes into play. In the distance, he can hear Yip and Blarth screaming as they scramble for opponents.</p></blockquote><p></p>
[QUOTE="arwink, post: 1294126, member: 2292"] The dwarven maze is hidden deep beneath the earth, a chamber hundreds of feet wide with a complex maze cut within. Yip and Blarth both pause as they enter, looking at the vast array of full seating set in place around the edges of the maze. Dwarves fill the area, a horde of bearded faces leading off into the dark recesses of the cavern. “Lots of people watching,” Blarth says. “A couple of thousand,” Ogath says. “All the popular games are held here – tunnel fighting, Bhally, goblinsquash.” “Nothing like having a home-side advantage,” Geoffrey mutters. “Set yourselves up around your goal,” Ogath reminds them. “The game starts when the balls dropped into the centre of the maze.” “Thanks,” Geoffrey says. With a wary look, he drops into the maze with the rest of the Copperheads and takes his position around the wide tunnel that serves as the goal. There is a brief roar of approval as the Fellhammer team takes positions on the far side of the complex. Blarth and Yip stand ready, looking down one of the long corridors that leads towards the far side of the maze, mentally marking off the side passages that can be used to reach the ball. Halgo stands by Yip’s side, watching the faint flicker of movement at the end that shows there’s Fellhammer dwarves down there. Halgo mentally counts off the distance, figures its only a hundred and fifty feet. Everyone breaks out into a cold sweat, listening to the sound of a thousand dwarves screaming encouragement to the opposition. Then the sound of a gong echoes throughout the chamber, and a stone ball drops from the roof of the chamber. Everyone seems to react at once, Halgo webbing those members of the opposition he sees as everyone else scrambles for the ball. Only Amarin seems to be immobile, the young psion standing by the goals and staring intently as he sculpts a winged construct in the air before him. He listens to the sound of combat in the distance, hears Yip let out a fearsome yell as he stuns one of the enemy players, and then the winged construct appears in the air before him. There’s a roar from the crowd, and Amarin assumes this means someone has been hurt. Another roar sounds a few seconds later, following after Blarth’s war cry and the sound of a dwarf screaming in pain. The construct appears in the air before Amarin, a shimmering form shaped like a winged kobold. “Fly up, and look for a ball,” Amarin thinks, forcing his thoughts onto the construct. “Then go get it.” The construct shoots off to obey, and Amarin manifests spider climb and scales the goals to get an overview of the playing field. He sees the flying construct shoot down over Yip’s head, scooping up the ball before taking to the air. A billowing cloud of mist fills the cavern, a dwarven wizard grinning confidently from the far side. Yip smiles back, diving through the obscuring cloud to lay the wizard low with a single blow to the head. Halgo is manifesting strangely colored lights that render the opposition slack-jawed and awestruck, and Geoffrey is trailing behind the group with a grin on his face. There is little opposition as the construct flies through the goals. “I think we have a tactic,” Amarin thinks to himself with a smile. He manifests a second winged construct, and has it in place at the central chamber by the time the second ball comes into play. In the distance, he can hear Yip and Blarth screaming as they scramble for opponents. [/QUOTE]
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