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Story Hour
Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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<blockquote data-quote="arwink" data-source="post: 1296496" data-attributes="member: 2292"><p>Problems? Well, i didn't get to assassinate anyone for the subplot I'd worked out...</p><p></p><p>Seriously, if I had a chance to run this again, I'd probably change a few things. One would be the inclusion of slightly more plot elements and NPC interaction to break up the sporting action. While we enjoyed the session, it tended to be carried by the excitement of new thing (sporting events) which gradually wore down as they became less new. </p><p></p><p>The three big things I have written down in my notes after this session were these:</p><p></p><p>* Bhally games are very timeconsuming to play out. I'd made a few changes to the rules ont he fly to make it more dwarvish, and one of those considerably lowered the timeframe of the game and eliminated the use of substitutes, but it still took quite a while to get through a three point match. In many respects it's like a combat, but with more rules added in. Next time we do something like this, I'm making copies of the rules and handing them out before the game. </p><p></p><p>* The players are much sneakier than me. In terms of doing sneaky things with the powers and generally being able to rough up the opposition, they had it all over most of the dwarven teams for the competition. There wasn't really much point in playing out the entire festival's worth of games, because it'd largely come down to six rounds of "I chase him, I do something weird, Blarth and Yip beat him into a pulp..."</p><p></p><p>In the end I used the law of averages to work out who won what, and we only played out the really important matches. For Bhally, that essentially came down to the first match and the last one - because the usual tactic of beating the opposition into the ground wouldn't have worked on the Laughing Stones.</p><p></p><p>* The only other problem lay with me not really knowing what the group was capable of. In Bhally, this turned out to be a good thing. In the obstacle course, not so good - it was essentially put in as an event that Yip could really shine at (being a monk-rogue with better speed than the opposing dwarven monks and rogues), but I failed to take into account that everyone's favorite kobold doesn't have climb ranks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="arwink, post: 1296496, member: 2292"] Problems? Well, i didn't get to assassinate anyone for the subplot I'd worked out... Seriously, if I had a chance to run this again, I'd probably change a few things. One would be the inclusion of slightly more plot elements and NPC interaction to break up the sporting action. While we enjoyed the session, it tended to be carried by the excitement of new thing (sporting events) which gradually wore down as they became less new. The three big things I have written down in my notes after this session were these: * Bhally games are very timeconsuming to play out. I'd made a few changes to the rules ont he fly to make it more dwarvish, and one of those considerably lowered the timeframe of the game and eliminated the use of substitutes, but it still took quite a while to get through a three point match. In many respects it's like a combat, but with more rules added in. Next time we do something like this, I'm making copies of the rules and handing them out before the game. * The players are much sneakier than me. In terms of doing sneaky things with the powers and generally being able to rough up the opposition, they had it all over most of the dwarven teams for the competition. There wasn't really much point in playing out the entire festival's worth of games, because it'd largely come down to six rounds of "I chase him, I do something weird, Blarth and Yip beat him into a pulp..." In the end I used the law of averages to work out who won what, and we only played out the really important matches. For Bhally, that essentially came down to the first match and the last one - because the usual tactic of beating the opposition into the ground wouldn't have worked on the Laughing Stones. * The only other problem lay with me not really knowing what the group was capable of. In Bhally, this turned out to be a good thing. In the obstacle course, not so good - it was essentially put in as an event that Yip could really shine at (being a monk-rogue with better speed than the opposing dwarven monks and rogues), but I failed to take into account that everyone's favorite kobold doesn't have climb ranks :) [/QUOTE]
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Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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