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Community
Playing the Game
Story Hour
Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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<blockquote data-quote="Lela" data-source="post: 1296888" data-attributes="member: 1216"><p>I've always found that to be a problem for me too. The players know their charactes so well it's very difficult to pull one over on them. Be it in battle, political situations, or competitions. They just have a major advantage in that one character against my 5, 10, or 15. I think it might be a lot closer if two teams of players faced off. Each would have that special advantage and the game would be much more a spectator sport.</p><p> </p><p> Hmmm, I wonder if a General forum discussion could turn up some good tactics and teams. Might be interesting to find out. I'd post the opener but I don't have the book (yet). Anyone else care to make a go?</p><p> </p><p> This is one of those things that could turn into a fun RPA style minigame. You know, fun at first but it can get old fast. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> As a thought, has Halgo considered starting a team back home? Might be great for relations and could very well be excellent for magic use among the local dwarves. All that gawking and hero worship. You'll have new magic recruits signing up by the dozen (and one or two might even have talent).</p><p> </p><p> Hold a compitition between the clans and see about pumping some life back into the languishing dwarves.</p><p> </p><p> A lot of it may be dreams, I admit. But isn't that what D&D is made of?</p></blockquote><p></p>
[QUOTE="Lela, post: 1296888, member: 1216"] I've always found that to be a problem for me too. The players know their charactes so well it's very difficult to pull one over on them. Be it in battle, political situations, or competitions. They just have a major advantage in that one character against my 5, 10, or 15. I think it might be a lot closer if two teams of players faced off. Each would have that special advantage and the game would be much more a spectator sport. Hmmm, I wonder if a General forum discussion could turn up some good tactics and teams. Might be interesting to find out. I'd post the opener but I don't have the book (yet). Anyone else care to make a go? This is one of those things that could turn into a fun RPA style minigame. You know, fun at first but it can get old fast. ;) As a thought, has Halgo considered starting a team back home? Might be great for relations and could very well be excellent for magic use among the local dwarves. All that gawking and hero worship. You'll have new magic recruits signing up by the dozen (and one or two might even have talent). Hold a compitition between the clans and see about pumping some life back into the languishing dwarves. A lot of it may be dreams, I admit. But isn't that what D&D is made of? [/QUOTE]
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Community
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Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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