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Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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<blockquote data-quote="arwink" data-source="post: 1385087" data-attributes="member: 2292"><p>The goblins are upon them before anyone can comment on Brind’s observation. There are dozens of the creatures, being led by a trio of warriors that seem to glow with mystic strength and speed. Halgo’s vision is prepared to see magic auras, and he quickly identifies several <em>bull’s strengths</em>, an <em>entropic shield</em> and an <em>aid</em> effect among the attackers, in addition to the leader wielding a magic blade that blazes with power.</p><p></p><p>For a second it appears that the goblins may have numbers and magic on their side, giving them an edge over the party. Then the goblins realise that the party has bottlenecked the tunnel that leads into the chamber, limiting the front line to but two goblins at a time. Sword, mace and fists flash, spells are cast, and hovering constructs let loose among the first goblins to arrive, and the goblin ranks are quickly whittled to the point where the goblin leaders are forced to try and bull-rush their way into the chamber. Blood, blades and goblin drool flies in all directions, and both side inflict grievous wounds upon one another. </p><p></p><p>Then the sound of a distant bell or gong being struck echoes through the chamber, a sound so soft that only the keenest of ears pick it up. Amarin pauses in the midst of ordering his constructs, his keen intellect racing as he tries to work out where the sound is coming from. Yip simply registers it, and dismisses it as less important than the raging goblin barbarian trying to carve off his face. Halgo squints at the goblins, vaguely concerned that this could be the manifestation of some new magical trick he doesn’t recognise. Everyone else fights, barely giving the matter a second thought if they hear the sound at all.</p><p></p><p>Until the floor of the cavern starts shaking, knocking Copperhead and Goblin alike off their feet. The deep wrenching noise of grinding stone can be heard all around them, and large cracks start to appear in the ceiling of the cavern as the shaking continues. Dust trickles down from the cracks, suddenly followed by pebbles and stones as the shaking gets worse. A stalactite </p><p>crashes to the floor, crushing a goblin skull as it falls.</p><p></p><p>Halgo barely has the time to yell “Earthquake” before it hits in full force. Everyone reels on the shaking floor as stone crumbles and breaks, throwing people about as if they were toys. The ceiling collapses in places, filling the chamber with debris. Copperhead and Goblin alike scream as they are crushed by the onslaught of stones, and only the most nimble manage to avoid being sucked into the deep cracks that form in the floor.</p><p></p><p>When it’s over, Yip is the only person who seems to have escaped harm, the nimble kobold’s training let him run and dodge despite the churning stone. His nostrils flare as he tries to snort out the scent of stone dust, his small eyes squinted as he scampers back and forth across the rubble to find survivors. His first discovery is a goblin, trapped under a pile of rubble and quickly dispatched by a sharp blow to the temple. Next are Geoffrey and Brind, both men pushing their way free from heavy piles of debris that trap their arms and legs. Halgo and Amarin require more effort, both scholar and wizard trapped deep within the rubble, and Amarin is barely breathing when he is eventually dug free.</p><p></p><p>Geoffrey takes command immediately.</p><p></p><p>“Brind, keep searching. Take out any goblins, and recover the magic sword if it’s possible. Yip, try and find us a way out of here. An earthquake that bad, I’m betting its closed off a lot of the caverns, right?”</p><p>Geoffrey looks at Halgo, who nods.</p><p>“Make it fast – you haven’t found anything in five minutes, get back here. With any luck, we should have Amarin awake and the rest of us in something that resembles a condition to move.”</p><p></p><p>Yip scampers, and he quickly discovers that Geoffrey is right. The way they came is closed off within a couple of dozen feet from the chamber, although there is a large rent in the ceiling that may well lead to the surface. He retreats back to the chamber and searches down the remaining passageways that survived the quake. Two of them close off quickly, ending in a pile of rubble. The last narrows to the width of a crack, little more than a foot wide in parts. Yip squeezes in sideways, his lithe frame barely halted by the narrow conditions. </p><p></p><p>Then he sense something wedged in the passage ahead of him, something large and green and holding a dagger in one hand at around the kobolds head height.</p><p></p><p>“Hello little Yip,” a guttural voice says, its imperial common accented. Yip looks up at the sight of a half-orc, obviously easing its frame through the crack and trying to maintain a defensive stance. As Yip takes a half step forward, the half-orc eases backwards through the crack to a point where its movements are a little less constrained. Yip notes that the humanoids chest still brushes against the cavern walls when it breathes in, but the dagger-point is still held at the ready.</p><p></p><p>“So, little Yip,” the half-orc says simply. “I’m guessing if you’re here, you’ve got yourself a Justicar here somewhere two. You got the kind of authority to make a deal, or did ‘e manage to survive the cave in?”</p></blockquote><p></p>
[QUOTE="arwink, post: 1385087, member: 2292"] The goblins are upon them before anyone can comment on Brind’s observation. There are dozens of the creatures, being led by a trio of warriors that seem to glow with mystic strength and speed. Halgo’s vision is prepared to see magic auras, and he quickly identifies several [I]bull’s strengths[/I], an [I]entropic shield[/I] and an [I]aid[/I] effect among the attackers, in addition to the leader wielding a magic blade that blazes with power. For a second it appears that the goblins may have numbers and magic on their side, giving them an edge over the party. Then the goblins realise that the party has bottlenecked the tunnel that leads into the chamber, limiting the front line to but two goblins at a time. Sword, mace and fists flash, spells are cast, and hovering constructs let loose among the first goblins to arrive, and the goblin ranks are quickly whittled to the point where the goblin leaders are forced to try and bull-rush their way into the chamber. Blood, blades and goblin drool flies in all directions, and both side inflict grievous wounds upon one another. Then the sound of a distant bell or gong being struck echoes through the chamber, a sound so soft that only the keenest of ears pick it up. Amarin pauses in the midst of ordering his constructs, his keen intellect racing as he tries to work out where the sound is coming from. Yip simply registers it, and dismisses it as less important than the raging goblin barbarian trying to carve off his face. Halgo squints at the goblins, vaguely concerned that this could be the manifestation of some new magical trick he doesn’t recognise. Everyone else fights, barely giving the matter a second thought if they hear the sound at all. Until the floor of the cavern starts shaking, knocking Copperhead and Goblin alike off their feet. The deep wrenching noise of grinding stone can be heard all around them, and large cracks start to appear in the ceiling of the cavern as the shaking continues. Dust trickles down from the cracks, suddenly followed by pebbles and stones as the shaking gets worse. A stalactite crashes to the floor, crushing a goblin skull as it falls. Halgo barely has the time to yell “Earthquake” before it hits in full force. Everyone reels on the shaking floor as stone crumbles and breaks, throwing people about as if they were toys. The ceiling collapses in places, filling the chamber with debris. Copperhead and Goblin alike scream as they are crushed by the onslaught of stones, and only the most nimble manage to avoid being sucked into the deep cracks that form in the floor. When it’s over, Yip is the only person who seems to have escaped harm, the nimble kobold’s training let him run and dodge despite the churning stone. His nostrils flare as he tries to snort out the scent of stone dust, his small eyes squinted as he scampers back and forth across the rubble to find survivors. His first discovery is a goblin, trapped under a pile of rubble and quickly dispatched by a sharp blow to the temple. Next are Geoffrey and Brind, both men pushing their way free from heavy piles of debris that trap their arms and legs. Halgo and Amarin require more effort, both scholar and wizard trapped deep within the rubble, and Amarin is barely breathing when he is eventually dug free. Geoffrey takes command immediately. “Brind, keep searching. Take out any goblins, and recover the magic sword if it’s possible. Yip, try and find us a way out of here. An earthquake that bad, I’m betting its closed off a lot of the caverns, right?” Geoffrey looks at Halgo, who nods. “Make it fast – you haven’t found anything in five minutes, get back here. With any luck, we should have Amarin awake and the rest of us in something that resembles a condition to move.” Yip scampers, and he quickly discovers that Geoffrey is right. The way they came is closed off within a couple of dozen feet from the chamber, although there is a large rent in the ceiling that may well lead to the surface. He retreats back to the chamber and searches down the remaining passageways that survived the quake. Two of them close off quickly, ending in a pile of rubble. The last narrows to the width of a crack, little more than a foot wide in parts. Yip squeezes in sideways, his lithe frame barely halted by the narrow conditions. Then he sense something wedged in the passage ahead of him, something large and green and holding a dagger in one hand at around the kobolds head height. “Hello little Yip,” a guttural voice says, its imperial common accented. Yip looks up at the sight of a half-orc, obviously easing its frame through the crack and trying to maintain a defensive stance. As Yip takes a half step forward, the half-orc eases backwards through the crack to a point where its movements are a little less constrained. Yip notes that the humanoids chest still brushes against the cavern walls when it breathes in, but the dagger-point is still held at the ready. “So, little Yip,” the half-orc says simply. “I’m guessing if you’re here, you’ve got yourself a Justicar here somewhere two. You got the kind of authority to make a deal, or did ‘e manage to survive the cave in?” [/QUOTE]
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