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Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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<blockquote data-quote="arwink" data-source="post: 1413838" data-attributes="member: 2292"><p>Yurgar pauses to let the full import of his words sink in, but the Copperheads are more resistant to the gravity of the situation than most. Their minds quickly process what he has said, looking for information that may become necessary to survive the upcoming mission.</p><p></p><p>“So you want us to go in and kill the violators,” Halgo asks, his tone reasonable. “I can see a problem with your logic there. Won’t we be violating the caves as soon as we put foot in there.”</p><p></p><p>Yurgar nods solemnly.</p><p></p><p>“This is true,” he admits. “But we have communed with Durkannan and learned that you are his choice – even if this were not so, there could be no other. The doors to the caves can only be opened by the divine power manifested by a true cleric, and the trespass of any dwarf of the city would be far greater – Durkannan’s Shame is ours by birthright, and the secret hidden within may be far less grave if learned by outsiders. We hope that your position as emissaries of the church will protect you, and we are certain that those that intrude upon the sacred caves are engaging in far worse crimes than you would break in following them. To leave the violation unanswered would be unpardonable, and we have faith that they have not yet reached the inner chambers of the caves, and the grief bourn by a dwarf of the faith would certainly result in his death should he learn the truth’s hidden behind the portals.”</p><p></p><p>“How do you know they haven’t broken the inner chamber?” Geoffrey asks.</p><p></p><p>Yurgar can only shrug.</p><p></p><p>“We are still alive,” he says. “If such violation had occurred, then certainly we would be doomed. The shame of a god is a terrible thing, and our lives are but a trifling when compared to keeping Durkannan’s secret. You would, of course, be required to submit to a geas upon returning from this mission, for to leave you with free knowledge to speak of what you might find would be to dangerous to allow.”</p><p></p><p>“This gets better and better,” Halgo mutters. Yurgar watches the dwarven mage carefully, but his confused expression makes it obvious he hasn’t heard Halgo’s comment. </p><p></p><p>“So essentially we go in and kill everyone we find,” Halgo says. “That’s it? That’s all we need to do to save everyone?”</p><p>“And remove their corpses,” Yurgar says. “To leave them within the caves would be unpardonable.”</p><p>“Quite.”</p><p></p><p>Everyone considers things for a few moments, trying to find any other points to question.</p><p></p><p>“Okay, lets go,” Geoffrey says. “No time to waste.”</p><p></p><p>Yurgar pulls the hammer from his belt and offers a quick blessing to the group, then summons a small group of warriors dressed in the livery of the church – Steel Grey togas over burnished black breastplates, with axes and shields at the ready.</p><p></p><p>“These men are some of the churches finest warriors,” Yurgar explains. “They know the path to the caves, and they were comrades to those who were slain. They will guide you, but the trip will be hard – it two days march to the caves, and you will attempt to make it in one. They have been provided with potions that will enhance your endurance for the trip, as well as a small supply of healing to assist you in your purge of the caves. May Durkannan’s Eye be on you, and may you walk safely on the paths we cannot travel.”</p></blockquote><p></p>
[QUOTE="arwink, post: 1413838, member: 2292"] Yurgar pauses to let the full import of his words sink in, but the Copperheads are more resistant to the gravity of the situation than most. Their minds quickly process what he has said, looking for information that may become necessary to survive the upcoming mission. “So you want us to go in and kill the violators,” Halgo asks, his tone reasonable. “I can see a problem with your logic there. Won’t we be violating the caves as soon as we put foot in there.” Yurgar nods solemnly. “This is true,” he admits. “But we have communed with Durkannan and learned that you are his choice – even if this were not so, there could be no other. The doors to the caves can only be opened by the divine power manifested by a true cleric, and the trespass of any dwarf of the city would be far greater – Durkannan’s Shame is ours by birthright, and the secret hidden within may be far less grave if learned by outsiders. We hope that your position as emissaries of the church will protect you, and we are certain that those that intrude upon the sacred caves are engaging in far worse crimes than you would break in following them. To leave the violation unanswered would be unpardonable, and we have faith that they have not yet reached the inner chambers of the caves, and the grief bourn by a dwarf of the faith would certainly result in his death should he learn the truth’s hidden behind the portals.” “How do you know they haven’t broken the inner chamber?” Geoffrey asks. Yurgar can only shrug. “We are still alive,” he says. “If such violation had occurred, then certainly we would be doomed. The shame of a god is a terrible thing, and our lives are but a trifling when compared to keeping Durkannan’s secret. You would, of course, be required to submit to a geas upon returning from this mission, for to leave you with free knowledge to speak of what you might find would be to dangerous to allow.” “This gets better and better,” Halgo mutters. Yurgar watches the dwarven mage carefully, but his confused expression makes it obvious he hasn’t heard Halgo’s comment. “So essentially we go in and kill everyone we find,” Halgo says. “That’s it? That’s all we need to do to save everyone?” “And remove their corpses,” Yurgar says. “To leave them within the caves would be unpardonable.” “Quite.” Everyone considers things for a few moments, trying to find any other points to question. “Okay, lets go,” Geoffrey says. “No time to waste.” Yurgar pulls the hammer from his belt and offers a quick blessing to the group, then summons a small group of warriors dressed in the livery of the church – Steel Grey togas over burnished black breastplates, with axes and shields at the ready. “These men are some of the churches finest warriors,” Yurgar explains. “They know the path to the caves, and they were comrades to those who were slain. They will guide you, but the trip will be hard – it two days march to the caves, and you will attempt to make it in one. They have been provided with potions that will enhance your endurance for the trip, as well as a small supply of healing to assist you in your purge of the caves. May Durkannan’s Eye be on you, and may you walk safely on the paths we cannot travel.” [/QUOTE]
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