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Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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<blockquote data-quote="arwink" data-source="post: 1449236" data-attributes="member: 2292"><p>Yip throws himself forward, the glyph erupting into a shower of blue energy behind him. He lands in a roll, spinning away from the glowing tower of energy. He becomes conscious of the itch in his scales, a sure sign that his reflexes have saved him by the barest of margins, and he quickly kicks himself to his feet once more as the glyph goes dark.</p><p></p><p>Then he hears the sound of the wizard chanting in the next room, alerted by the detonating trap, and Yip’s shrill, Chittering whistle ensures that even the less aware members of the group know that their plan won’t work. The sound of clanking armour echoes along the corridor as everyone charges, Yip scampering along in the lead with the fire-potion still cradled under one arm. In the back of his mind Yip is dimly aware of how lucky he is the vial didn’t break when the trap detonated, but such thoughts are quickly discarded once the tunnel empties out into a sizable chamber.</p><p></p><p>The Sulrathi necromancer is waiting for them, multiple mirror-images shifting back and forth in the middle of a small force of black-scaled kobolds that hiss in anger at the intrusion. Yip is filled with disgust when he notices the sharp fangs on the Sulrathi kobolds – a sure sign that their master has altered the creatures, and with a smooth throw he hurls the fire-potion at the small group. The vial arcs into the very centre, passing through one of the necromancer’s images before smashing against the floor and flowering into a burst of flame. The blast of heat is warm, even from the edge of the room, and in the fireball’s aftermath only the necromancer and his images remain standing. He looks at the charred corpses of his bodyguard, scattered about the room by the fiery blast, and a faint squeak of terror emerges from his throat.</p><p></p><p>Blarth, Geoffrey and one of Amarin’s constructs come charging into the room, and the sulrathi wizards squeak turns into a squeal of terror. He cries out a name in his native tongue as the enemies approach, pleading for Dagrus to come to his aid, then quickly rattles off some words in accented draconic. A shield of yellow energy suddenly appearing around him, throwing off the lighter jabs and thrusts of his attackers, but it does little against opponents with Blarth’s strength and Geoffrey’s skill. The Copperheads start work on his mirror images, quickly causing one after another to vanish, and it quickly becomes apparent to everyone that the Sulrathi will be lucky to get off a second spell. He dodges backwards as best he can, readying a scroll, but Blarth cuts him down when the words are halfway out his throat. A faint surge of energy passes through the room, but the magic is unfocused and incomplete, lucky to even carry enough force that non-spell casters noticed it being gathered.</p><p></p><p>“Bastard,” Halgo comments, prodding at the blank scrap of parchment with a crossbow bolt. “I probably could have used that.”</p><p></p><p>No-one else is listening, their attention focused on a set of stairs leading up from the far edge of the chamber. There are multiple tunnels leading off from here, but according to Yassam’s map the stairs will lead to Dagrus. The same Dagrus the wizard called for in his last moments of life.</p><p></p><p>Weapons clenched tightly in their hands, the group waits for the wizards aid to come.</p></blockquote><p></p>
[QUOTE="arwink, post: 1449236, member: 2292"] Yip throws himself forward, the glyph erupting into a shower of blue energy behind him. He lands in a roll, spinning away from the glowing tower of energy. He becomes conscious of the itch in his scales, a sure sign that his reflexes have saved him by the barest of margins, and he quickly kicks himself to his feet once more as the glyph goes dark. Then he hears the sound of the wizard chanting in the next room, alerted by the detonating trap, and Yip’s shrill, Chittering whistle ensures that even the less aware members of the group know that their plan won’t work. The sound of clanking armour echoes along the corridor as everyone charges, Yip scampering along in the lead with the fire-potion still cradled under one arm. In the back of his mind Yip is dimly aware of how lucky he is the vial didn’t break when the trap detonated, but such thoughts are quickly discarded once the tunnel empties out into a sizable chamber. The Sulrathi necromancer is waiting for them, multiple mirror-images shifting back and forth in the middle of a small force of black-scaled kobolds that hiss in anger at the intrusion. Yip is filled with disgust when he notices the sharp fangs on the Sulrathi kobolds – a sure sign that their master has altered the creatures, and with a smooth throw he hurls the fire-potion at the small group. The vial arcs into the very centre, passing through one of the necromancer’s images before smashing against the floor and flowering into a burst of flame. The blast of heat is warm, even from the edge of the room, and in the fireball’s aftermath only the necromancer and his images remain standing. He looks at the charred corpses of his bodyguard, scattered about the room by the fiery blast, and a faint squeak of terror emerges from his throat. Blarth, Geoffrey and one of Amarin’s constructs come charging into the room, and the sulrathi wizards squeak turns into a squeal of terror. He cries out a name in his native tongue as the enemies approach, pleading for Dagrus to come to his aid, then quickly rattles off some words in accented draconic. A shield of yellow energy suddenly appearing around him, throwing off the lighter jabs and thrusts of his attackers, but it does little against opponents with Blarth’s strength and Geoffrey’s skill. The Copperheads start work on his mirror images, quickly causing one after another to vanish, and it quickly becomes apparent to everyone that the Sulrathi will be lucky to get off a second spell. He dodges backwards as best he can, readying a scroll, but Blarth cuts him down when the words are halfway out his throat. A faint surge of energy passes through the room, but the magic is unfocused and incomplete, lucky to even carry enough force that non-spell casters noticed it being gathered. “Bastard,” Halgo comments, prodding at the blank scrap of parchment with a crossbow bolt. “I probably could have used that.” No-one else is listening, their attention focused on a set of stairs leading up from the far edge of the chamber. There are multiple tunnels leading off from here, but according to Yassam’s map the stairs will lead to Dagrus. The same Dagrus the wizard called for in his last moments of life. Weapons clenched tightly in their hands, the group waits for the wizards aid to come. [/QUOTE]
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Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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