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Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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<blockquote data-quote="arwink" data-source="post: 1650704" data-attributes="member: 2292"><p>For a demon who promised power and wealth, looting Dagrus' mangled corpse proves an unsatisfying experience. The warped body is trapped between that of a sphinx and a man, making it difficult to pry free his belongings, and when Halgo and Blarth check the assorted belongings for magic they uncover only one item of interest - a set of silver bracers shaped like coiled snakes, radiating faint abjuration magic. They're given to Yip, and even though he's warned of their function (<em>bracers of armor</em>), the kobold is still faintly disturbed when the silver creatures coil tight around his forearms.</p><p></p><p>Everything else in Dagrus possession is simple jewelry, well crafted depections of serpents and fangs, and his finely-crafted falchion.</p><p></p><p>"Almost not worth killing him," Blarth comments, drawing a glare of anger from Geoffrey.</p><p></p><p>Everyone is battered and tired after the melee, and a camp is quickly set up in Dagrus chamber. No-one is pleased with the idea of sharing a room with the demon's corpse, but Halgo quickly points out that it's likely the other Sulrathi forces fear the creature enough to leave it alone.</p><p></p><p>"We're less likely to be attacked here," he says. "Uncontrolled demons tend not to be the most reliable allies."</p><p></p><p>Yip glances down the tunnel, towards the chamber where the necromancer and his minions fell.</p><p></p><p>"No kidding," he thinks.</p><p></p><p>Dinner consists of the few food supplies the group had time to grab before being whisked away. It isn't much, but it fills the stomach and keeps people from searching through the small sack that contains Dagrus' supplies. As they eat, Geoffrey brings up the possibility of a rogue basilisk, loose in the tunnels and hunting prey.</p><p></p><p>"Anyone got any thoughts on how we can stop it?"</p><p></p><p>"Blarth can hit," Blarth suggests. "Puny basilisk die."</p><p>"That's an option," Geoffrey says. "Now, does anyone have any thoughts that don't involve getting turned into a stone statue?"</p><p>"I have a crystal with a power encoded in it," Amarin says. "It was a present from my brother before I left home - it lets me transform sound into light."</p><p>"How is that useful?" Geoffrey asks, frowning. There are still aspects of Amarin's mind-magic that trouble him, and he doesn't like not knowing the Charosian's capabilities.</p><p></p><p>"I see with my ears, not my eyes," Amarin says cheerfully. "Khynal used to use it when he was hunting rats - he'd chase them into dark tunnels and hunt by sound."</p><p>"Doesn't sound like much of an advantage against rats," Halgo says. </p><p>Amarin shrugs.</p><p>"I don't think he was looking for an advantage," he says. "I think he just did it to give the rats a sporting chance. And to keep in practice, you know, in case he ever had to hunt people in the dark."</p><p>"Your brother make good Yip," Yip announces. "Yip train like that in sewers."</p><p>"Really?" Amarin asks. "I think Khynal used to able to shoot a rat at 30 paces. What could you do - it'd be fascinating to compare the differing results. It could give us some insight into the differing physiologies of..."</p><p>Yip gives a quick, sheepish grin.</p><p>"Yip not very good at it. Not like other Yip. Yip never got knack."</p><p>"Oh."</p><p></p><p>"With the stone...You still see, even if its by sound," Geoffrey says. A deep frown creases his forehead as he thinks through the tactic. "So you'll still see the basilisk, yes?."</p><p>Amarin shrugs.</p><p>"I guess so."</p><p>"So it wont stop you from being turned to stone on sight," Halgo finishes. "It might work, but it probably shouldn't be our favored tactic."</p><p></p><p>"I could give it to Blarth and let him use the stone," Amarin suggests. "The pattern is a simple one, and it shouldn't take long to teach him to unravel it."</p><p>"Puny stone."</p><p>"We'll keep it in mind," Geoffrey says. "The real problem isn't fighting it - we can use blindfolds if we need to. It'll be tricky, but it's doable. My concern is in tracking the beast down, if we come across it without being prepared. With all the mercenaries out there, I'd prefer not to go out permanently blindfolded if we can avoid it."</p><p>"What about badger?" Blarth asks. He points at Wraith, rusting inside a small cage at Halgo's belt. "He scout, tell Halgo what in room."</p><p>"I'd prefer not to risk him," Halgo says. </p><p></p><p>Suddenly a large grin comes over Amarin's face.</p><p></p><p>"I've got it," he says. "I know how we can scout it out..."</p></blockquote><p></p>
[QUOTE="arwink, post: 1650704, member: 2292"] For a demon who promised power and wealth, looting Dagrus' mangled corpse proves an unsatisfying experience. The warped body is trapped between that of a sphinx and a man, making it difficult to pry free his belongings, and when Halgo and Blarth check the assorted belongings for magic they uncover only one item of interest - a set of silver bracers shaped like coiled snakes, radiating faint abjuration magic. They're given to Yip, and even though he's warned of their function ([i]bracers of armor[/i]), the kobold is still faintly disturbed when the silver creatures coil tight around his forearms. Everything else in Dagrus possession is simple jewelry, well crafted depections of serpents and fangs, and his finely-crafted falchion. "Almost not worth killing him," Blarth comments, drawing a glare of anger from Geoffrey. Everyone is battered and tired after the melee, and a camp is quickly set up in Dagrus chamber. No-one is pleased with the idea of sharing a room with the demon's corpse, but Halgo quickly points out that it's likely the other Sulrathi forces fear the creature enough to leave it alone. "We're less likely to be attacked here," he says. "Uncontrolled demons tend not to be the most reliable allies." Yip glances down the tunnel, towards the chamber where the necromancer and his minions fell. "No kidding," he thinks. Dinner consists of the few food supplies the group had time to grab before being whisked away. It isn't much, but it fills the stomach and keeps people from searching through the small sack that contains Dagrus' supplies. As they eat, Geoffrey brings up the possibility of a rogue basilisk, loose in the tunnels and hunting prey. "Anyone got any thoughts on how we can stop it?" "Blarth can hit," Blarth suggests. "Puny basilisk die." "That's an option," Geoffrey says. "Now, does anyone have any thoughts that don't involve getting turned into a stone statue?" "I have a crystal with a power encoded in it," Amarin says. "It was a present from my brother before I left home - it lets me transform sound into light." "How is that useful?" Geoffrey asks, frowning. There are still aspects of Amarin's mind-magic that trouble him, and he doesn't like not knowing the Charosian's capabilities. "I see with my ears, not my eyes," Amarin says cheerfully. "Khynal used to use it when he was hunting rats - he'd chase them into dark tunnels and hunt by sound." "Doesn't sound like much of an advantage against rats," Halgo says. Amarin shrugs. "I don't think he was looking for an advantage," he says. "I think he just did it to give the rats a sporting chance. And to keep in practice, you know, in case he ever had to hunt people in the dark." "Your brother make good Yip," Yip announces. "Yip train like that in sewers." "Really?" Amarin asks. "I think Khynal used to able to shoot a rat at 30 paces. What could you do - it'd be fascinating to compare the differing results. It could give us some insight into the differing physiologies of..." Yip gives a quick, sheepish grin. "Yip not very good at it. Not like other Yip. Yip never got knack." "Oh." "With the stone...You still see, even if its by sound," Geoffrey says. A deep frown creases his forehead as he thinks through the tactic. "So you'll still see the basilisk, yes?." Amarin shrugs. "I guess so." "So it wont stop you from being turned to stone on sight," Halgo finishes. "It might work, but it probably shouldn't be our favored tactic." "I could give it to Blarth and let him use the stone," Amarin suggests. "The pattern is a simple one, and it shouldn't take long to teach him to unravel it." "Puny stone." "We'll keep it in mind," Geoffrey says. "The real problem isn't fighting it - we can use blindfolds if we need to. It'll be tricky, but it's doable. My concern is in tracking the beast down, if we come across it without being prepared. With all the mercenaries out there, I'd prefer not to go out permanently blindfolded if we can avoid it." "What about badger?" Blarth asks. He points at Wraith, rusting inside a small cage at Halgo's belt. "He scout, tell Halgo what in room." "I'd prefer not to risk him," Halgo says. Suddenly a large grin comes over Amarin's face. "I've got it," he says. "I know how we can scout it out..." [/QUOTE]
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