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Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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<blockquote data-quote="arwink" data-source="post: 1691465" data-attributes="member: 2292"><p>Freeing the psi-crystal takes some time, and everyone welcomes the rest as Blarth sets to work on the basilisk’s corpse.</p><p></p><p>“How many have we got left to go?” Geoffrey asks, handing Halgo the crude sulrathi map. Halgo looks the rough parchment over, trying to remember his original translation of the document. </p><p></p><p>“About seven,” he says finally. “Mostly mercenaries from the looks of things. Out here somewhere, probably hiding from the lizard.”</p><p></p><p>“Does it mention any kind of skills or abilities?”</p><p></p><p>Halgo scowls, annoyed.</p><p></p><p>“It didn’t last time, why would it now?”</p><p></p><p>“Because there’s something out there in the tunnels,” Geoffrey says quietly. “Something that smells like brimstone.”</p><p></p><p>It’s obvious that the dwarf has a quick retort at the ready, but it stops a moment before emerging from his lips as he too catches the distinctive whiff of hell-smoke.</p><p></p><p>“Damn,” he mutters. “Any idea what it could be?”</p><p>Geoffrey shrugs. </p><p>“How many things can you think of that would smell like that?”</p><p>“To many,” Halgo says. “And none of them are good.”</p><p>“That’s more or less what I was thinking,” Geoffrey says. “It’s not moving in on us, so it’s either afraid of us or afraid of the basilisk and doesn’t realize what it was. With any luck, it’ll just be some mercenary wizard who’s a bit to fond of his fireballs, but after that…thing…we encountered last night I’m not taking any chance.”</p><p>“So what do we do?”</p><p>“I’m going to stay here and see if I can work out what it’s doing,” Geoffrey says. “You’re going to get up, very naturally, and give everyone some warning that we’re probably going to get ambushed before to long. Stay calm, but stay alert.”</p><p></p><p>Halgo nods, folding the map and climbing to his feet. He’s about to walk towards Yip when Geoffrey clears his throat.</p><p></p><p>“What?” Halgo says.</p><p>“Don’t tell Amarin,” Geoffrey says. </p><p>“You don’t trust him?”</p><p>“No, not yet,” Geoffrey says. “But I’m more concerned by how he’s going to react if we tell him there’s a dangerous monster smelling of brimstone and hellfire out there. He doesn’t really have the ability to <em>act natural</em> at the best of times.”</p><p>“Right.”</p></blockquote><p></p>
[QUOTE="arwink, post: 1691465, member: 2292"] Freeing the psi-crystal takes some time, and everyone welcomes the rest as Blarth sets to work on the basilisk’s corpse. “How many have we got left to go?” Geoffrey asks, handing Halgo the crude sulrathi map. Halgo looks the rough parchment over, trying to remember his original translation of the document. “About seven,” he says finally. “Mostly mercenaries from the looks of things. Out here somewhere, probably hiding from the lizard.” “Does it mention any kind of skills or abilities?” Halgo scowls, annoyed. “It didn’t last time, why would it now?” “Because there’s something out there in the tunnels,” Geoffrey says quietly. “Something that smells like brimstone.” It’s obvious that the dwarf has a quick retort at the ready, but it stops a moment before emerging from his lips as he too catches the distinctive whiff of hell-smoke. “Damn,” he mutters. “Any idea what it could be?” Geoffrey shrugs. “How many things can you think of that would smell like that?” “To many,” Halgo says. “And none of them are good.” “That’s more or less what I was thinking,” Geoffrey says. “It’s not moving in on us, so it’s either afraid of us or afraid of the basilisk and doesn’t realize what it was. With any luck, it’ll just be some mercenary wizard who’s a bit to fond of his fireballs, but after that…thing…we encountered last night I’m not taking any chance.” “So what do we do?” “I’m going to stay here and see if I can work out what it’s doing,” Geoffrey says. “You’re going to get up, very naturally, and give everyone some warning that we’re probably going to get ambushed before to long. Stay calm, but stay alert.” Halgo nods, folding the map and climbing to his feet. He’s about to walk towards Yip when Geoffrey clears his throat. “What?” Halgo says. “Don’t tell Amarin,” Geoffrey says. “You don’t trust him?” “No, not yet,” Geoffrey says. “But I’m more concerned by how he’s going to react if we tell him there’s a dangerous monster smelling of brimstone and hellfire out there. He doesn’t really have the ability to [I]act natural[/I] at the best of times.” “Right.” [/QUOTE]
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Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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