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<blockquote data-quote="arwink" data-source="post: 559896" data-attributes="member: 2292"><p><em>Wednesday, August 23rd, 508 AF</em></p><p></p><p>Bellhold is a wide, pleasant looking town. The four companions drive through in their wagon, through streets lit by flickering torches. There are people everywhere on the street despite the late hour, trading back and forth in the small stores. All of them look tired and on edge, their voices slightly sharper than normal. Every now and then, they can hear the sound of an arguement breaking out in the distance. As they pass through the streets, they notice that perhaps one building in three has the apperance of being abandoned, it's doors locked and curtains drawn. Some stores have closed signs that look like they haven't moved in days, and Yip spots one that has a small spiderweb growing over the corner of it's doorway.</p><p></p><p>Othic has given them directions to the Bell and Clapper, and they quickly follow them. Down the main road towards the town square, where Halgo is forced to slow the cart down. The crowd is thicker here, clustered in clumps around various speakers or merchants. The largest seems to be a group of elderly folk, standing in a large cluster near the bell-tower in the centre of the square. A stone plaque midway up the towers length proclaims the square Wyrmcall Plaza. Everyone remembers Othics explanation.</p><p></p><p>"Named after the bell," Othic had said. "Big 'un, it is. Used to ring it to warn the folk the dragon was commin'. Calls folk to the meetings now, in the town square. Ye should hear it rung, if ye're in town long enough. Is an experience, to be sure."</p><p></p><p>Looking up at Wyrmcall's copper expanse, none of the group has any doubt. The bell is huge, easily a good fifteen feet across.</p><p></p><p>"Left?" Halgo asks, remembering Othic's directions. Geoffery nods and the dwarven illusionist edges the wagon slowly through the crowd.</p><p></p><p>They find the Bell and Clapper on the southern edge of the square. It's an impressive building, looming over the two story buildings that surround it in the square and the small houses that make up the rest of the village. A yawning boy leans against the door to a nearby stable.</p><p></p><p>"You the stable-boy?" Geoffery asks.</p><p>"Aye."</p><p>"Can you store this in there?" Geoffery nodds down at the wagon, then points to the Stables.</p><p>"Aye, just. Ye'll have to pay Tokket extra for the stablin."</p><p>Geoffery just nods and gestures to his comrades. They quickly retrieve their packs and climb down from the wagon, handing the reigns over the the youth. The boy yawns again as he climbs onto the driving seat.</p><p></p><p>"Tired?" Halgo asks.</p><p>The boy nods.</p><p>"Nightmares. Ain't slept right for days" he says, then shrugs. "Just like everyone else."</p><p>He snaps the reigns and coaxes the wagon through the stable doors. </p><p></p><p>Geoffery stares up at the Inn, then over at Yip and Blarth.</p><p>"Well," he says, "Do you think they'll have problems serving kobolds?"</p></blockquote><p></p>
[QUOTE="arwink, post: 559896, member: 2292"] [i]Wednesday, August 23rd, 508 AF[/i] Bellhold is a wide, pleasant looking town. The four companions drive through in their wagon, through streets lit by flickering torches. There are people everywhere on the street despite the late hour, trading back and forth in the small stores. All of them look tired and on edge, their voices slightly sharper than normal. Every now and then, they can hear the sound of an arguement breaking out in the distance. As they pass through the streets, they notice that perhaps one building in three has the apperance of being abandoned, it's doors locked and curtains drawn. Some stores have closed signs that look like they haven't moved in days, and Yip spots one that has a small spiderweb growing over the corner of it's doorway. Othic has given them directions to the Bell and Clapper, and they quickly follow them. Down the main road towards the town square, where Halgo is forced to slow the cart down. The crowd is thicker here, clustered in clumps around various speakers or merchants. The largest seems to be a group of elderly folk, standing in a large cluster near the bell-tower in the centre of the square. A stone plaque midway up the towers length proclaims the square Wyrmcall Plaza. Everyone remembers Othics explanation. "Named after the bell," Othic had said. "Big 'un, it is. Used to ring it to warn the folk the dragon was commin'. Calls folk to the meetings now, in the town square. Ye should hear it rung, if ye're in town long enough. Is an experience, to be sure." Looking up at Wyrmcall's copper expanse, none of the group has any doubt. The bell is huge, easily a good fifteen feet across. "Left?" Halgo asks, remembering Othic's directions. Geoffery nods and the dwarven illusionist edges the wagon slowly through the crowd. They find the Bell and Clapper on the southern edge of the square. It's an impressive building, looming over the two story buildings that surround it in the square and the small houses that make up the rest of the village. A yawning boy leans against the door to a nearby stable. "You the stable-boy?" Geoffery asks. "Aye." "Can you store this in there?" Geoffery nodds down at the wagon, then points to the Stables. "Aye, just. Ye'll have to pay Tokket extra for the stablin." Geoffery just nods and gestures to his comrades. They quickly retrieve their packs and climb down from the wagon, handing the reigns over the the youth. The boy yawns again as he climbs onto the driving seat. "Tired?" Halgo asks. The boy nods. "Nightmares. Ain't slept right for days" he says, then shrugs. "Just like everyone else." He snaps the reigns and coaxes the wagon through the stable doors. Geoffery stares up at the Inn, then over at Yip and Blarth. "Well," he says, "Do you think they'll have problems serving kobolds?" [/QUOTE]
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