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Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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<blockquote data-quote="arwink" data-source="post: 716834" data-attributes="member: 2292"><p><em>Thursday, August 24th, 508 AF, continued </em> </p><p></p><p>Back in town, there is some discussion about what to do next. Reporting to the mayor is set aside for a time, in favor of learning more about the problems facing the town. Halgo's sudden connection between the mind-controlling dragon and the shards from the horses head has everyone on edge, and finding a way to the old mine that once served as Copperdeath's layer is quickly named the first priority.</p><p></p><p>It's quickly discovered that asking the local townsfolk yeilds little. The young don't know the way, and the elders that worked the mine are unwilling to discuss it in any way. Even Tokket becomes tight lipped on the matter, for all his rambling about the dragon and it's slayers. </p><p></p><p>With few other leads, it's decided that they will talk with Utrish, the village seer who predicted a quick end to the troubles. They ask for directions and quickly discover the seer lives on the very outskirts of town.</p><p></p><p>They follow the narrow dirt lane out of town for perhaps fifteen minutes when they spot the cottage. It's built low, with a slight lean to it, and the exterior is covered with marks and symbols. Halgo frowns at them for a few seconds as they approach, then struggles to keep from laughing.</p><p></p><p>"What?" Geoffrey asks.</p><p>"Those symbols are meaningless," Halgo snorts. "It's like something an amature does, first year apprentices can do better."</p><p>"What she try to do?" Blarth asks.</p><p>"Ward off evil," Halgo says. "Mind affecting magic, specifically. If I remember right, they originated from a cult of Chuldurn serfs several centuries ago." The dwarf rubs his chin in comtemplation for a few seconds. "If the timing's right, probably during that psionic purge Blarth was talking about."</p><p>"So their no danger?" Geoffrey asks. "Not even to Blarth?"</p><p>"None."</p><p>"Good," Geoffrey says bluntly. They hear the sound of a donkey braying somewhere behind the house. A woman's voice curses softly.</p><p>"Yip," Geoffrey commands. "Go check it out."</p><p></p><p>The kobold dissapears into the fields of corn surrounding the cottage. The others watch the breif rustle of the corn stalks for a few seconds, charting the kobold's swift movement, then slowly walk the long way around the building.</p><p></p><p>Yip scurries quickly, then bursts into the area behind the cottage. He sees an elderly woman hurridly loading clothing into a donkey's saddlebags, her face flush from exhertion. Yip dismisses her as a threat, then coughs softly to catch her attention. The woman looks up, and her eyes get wide when she sees Yip standing politely, his paws held up a gesture of peace. The elderly woman screams. Loudly.</p><p></p><p>"Kobold," she cries in alarm.</p></blockquote><p></p>
[QUOTE="arwink, post: 716834, member: 2292"] [I]Thursday, August 24th, 508 AF, continued [/I] Back in town, there is some discussion about what to do next. Reporting to the mayor is set aside for a time, in favor of learning more about the problems facing the town. Halgo's sudden connection between the mind-controlling dragon and the shards from the horses head has everyone on edge, and finding a way to the old mine that once served as Copperdeath's layer is quickly named the first priority. It's quickly discovered that asking the local townsfolk yeilds little. The young don't know the way, and the elders that worked the mine are unwilling to discuss it in any way. Even Tokket becomes tight lipped on the matter, for all his rambling about the dragon and it's slayers. With few other leads, it's decided that they will talk with Utrish, the village seer who predicted a quick end to the troubles. They ask for directions and quickly discover the seer lives on the very outskirts of town. They follow the narrow dirt lane out of town for perhaps fifteen minutes when they spot the cottage. It's built low, with a slight lean to it, and the exterior is covered with marks and symbols. Halgo frowns at them for a few seconds as they approach, then struggles to keep from laughing. "What?" Geoffrey asks. "Those symbols are meaningless," Halgo snorts. "It's like something an amature does, first year apprentices can do better." "What she try to do?" Blarth asks. "Ward off evil," Halgo says. "Mind affecting magic, specifically. If I remember right, they originated from a cult of Chuldurn serfs several centuries ago." The dwarf rubs his chin in comtemplation for a few seconds. "If the timing's right, probably during that psionic purge Blarth was talking about." "So their no danger?" Geoffrey asks. "Not even to Blarth?" "None." "Good," Geoffrey says bluntly. They hear the sound of a donkey braying somewhere behind the house. A woman's voice curses softly. "Yip," Geoffrey commands. "Go check it out." The kobold dissapears into the fields of corn surrounding the cottage. The others watch the breif rustle of the corn stalks for a few seconds, charting the kobold's swift movement, then slowly walk the long way around the building. Yip scurries quickly, then bursts into the area behind the cottage. He sees an elderly woman hurridly loading clothing into a donkey's saddlebags, her face flush from exhertion. Yip dismisses her as a threat, then coughs softly to catch her attention. The woman looks up, and her eyes get wide when she sees Yip standing politely, his paws held up a gesture of peace. The elderly woman screams. Loudly. "Kobold," she cries in alarm. [/QUOTE]
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