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Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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<blockquote data-quote="arwink" data-source="post: 743641" data-attributes="member: 2292"><p><em>Friday, August 25th, 508 AF, continued </em> </p><p></p><p>The decision is quickly made to take the tunnel on the other side of the intersection, with Yip sent forward to scout once again. The kobold crawls quietly forward along the short corridor, pausing at the entry to a huge room that extends beyond the range of his vision. He peers around cautiously, taking note of the thin veins of copper ore that appear in the walls, and the aging support beams that keep the huge rooms ceiling from collapsing. He can see no intruders, but there's a large pool in the centre of the room.</p><p></p><p>"Blarth bring others forward. Seem safe," Yip whispers. At the intersection behind him, Blarth hears and nods to the others. Yip stays still as the rest of the group comes up behind him, wary for any sign of danger. As the light approaches, he can make out small rats and beetles scurrying towards the piles of rubble scattered about the room. Slick patches of slime and mould become noticable, seeming to cover a vast amoung of the room. Most distubing, however, is the sudden realisation that darkvision has at least one drawback. With horror yip realises that in color the pool in the rooms centre takes on a slightly ominous tone - the bright and unnatural blue of the water lends it's stillness sending a sudden shiver up his spine.</p><p></p><p>Geoffrey arrives at Yip's shoulder.</p><p>"What is that?" he damands, pointing towards the pool.</p><p>"Blue water," Yip tells him. "Yip not go closer."</p><p>"Right."</p><p></p><p>Everyone looks at Halgo for some explanation, but the dwarven wizard simply shrugs.</p><p></p><p>"Do we go in?" Geoffrey asks the others. Everyone starts whispering quietly, discussing the pros and cons of the situation. Eventually it's decided that there may be something valueable in the room, and the pool is strange enough to merit investigation.</p><p></p><p>"Blarth test waters," Blarth states. He picks up a fist sized chunk of rock and tosses it accross the room. It lands in the water with a loud splash. Everyone waits in baited breath for some reaction, but apart from the ripples in the water, nothing seems to occur.</p><p></p><p>"Blarth try again, see if pool harm skin," Blarth says. There's a sudden tension among the group, nervous that the halforc intends to dip his toe in the water or throw one of them in place of the next stone. Instead he reaches into his pack and pulls out the screaming elfs head. He quickly removes his sock from it's mouth and tosses it overhand towards the water. The elf-heads scream echoes out over the cavern. It hits the water, bobs below the surface then reappears for a few moments. The screaming continues until the head become waterloged and sinks below the surface. </p><p></p><p>"What does that tell us?" Halgo asks. "It did the same as the rock."</p><p>"You hear sizzle?" Blarth asks. "See smoke?"</p><p>"No, I just heard a splash."</p><p>"Then pool not strong acid," Blarth says, grinning. "Blarth go check head isn't dissolving to be sure. </p><p>"Good enough," Geoffrey says. He peers into the darkness beyond their light. "This is a big cavern. Blarth, take Yip and scout out the parts we can't see. Halgo and I will take a closer look at the water."</p><p></p><p>Everyone splits up, Blarth and Yip circling around the lake cautiously. They've not gone far when Blarth feels his foot squelch into a patch of slime, going in as far as the heel. He pays no attention to it, simply lifts his leg free and flicks it to rid his boots of the residue.</p><p></p><p>It doesn't come off.</p><p></p><p>He quickly realises that he can hear a faint his, and that the slime encrusting his boot seems to be creeping up his leg. SEconds later, he can feel the sharp burn of something acidic coming through his boot and biting into his leg.</p><p></p><p>"Ow," Blarth mutters. He frowns and scrapes at the slime with hs dagger. </p><p></p><p>Then the pain starts in earnest. Blarth's entire foot suddenly feels like it's on fire, and he can literally feel the slime dissolving his flesh and muscle.</p><p></p><p>"Aaaarghhh!" Blarth screams. "Help!"</p></blockquote><p></p>
[QUOTE="arwink, post: 743641, member: 2292"] [I]Friday, August 25th, 508 AF, continued [/I] The decision is quickly made to take the tunnel on the other side of the intersection, with Yip sent forward to scout once again. The kobold crawls quietly forward along the short corridor, pausing at the entry to a huge room that extends beyond the range of his vision. He peers around cautiously, taking note of the thin veins of copper ore that appear in the walls, and the aging support beams that keep the huge rooms ceiling from collapsing. He can see no intruders, but there's a large pool in the centre of the room. "Blarth bring others forward. Seem safe," Yip whispers. At the intersection behind him, Blarth hears and nods to the others. Yip stays still as the rest of the group comes up behind him, wary for any sign of danger. As the light approaches, he can make out small rats and beetles scurrying towards the piles of rubble scattered about the room. Slick patches of slime and mould become noticable, seeming to cover a vast amoung of the room. Most distubing, however, is the sudden realisation that darkvision has at least one drawback. With horror yip realises that in color the pool in the rooms centre takes on a slightly ominous tone - the bright and unnatural blue of the water lends it's stillness sending a sudden shiver up his spine. Geoffrey arrives at Yip's shoulder. "What is that?" he damands, pointing towards the pool. "Blue water," Yip tells him. "Yip not go closer." "Right." Everyone looks at Halgo for some explanation, but the dwarven wizard simply shrugs. "Do we go in?" Geoffrey asks the others. Everyone starts whispering quietly, discussing the pros and cons of the situation. Eventually it's decided that there may be something valueable in the room, and the pool is strange enough to merit investigation. "Blarth test waters," Blarth states. He picks up a fist sized chunk of rock and tosses it accross the room. It lands in the water with a loud splash. Everyone waits in baited breath for some reaction, but apart from the ripples in the water, nothing seems to occur. "Blarth try again, see if pool harm skin," Blarth says. There's a sudden tension among the group, nervous that the halforc intends to dip his toe in the water or throw one of them in place of the next stone. Instead he reaches into his pack and pulls out the screaming elfs head. He quickly removes his sock from it's mouth and tosses it overhand towards the water. The elf-heads scream echoes out over the cavern. It hits the water, bobs below the surface then reappears for a few moments. The screaming continues until the head become waterloged and sinks below the surface. "What does that tell us?" Halgo asks. "It did the same as the rock." "You hear sizzle?" Blarth asks. "See smoke?" "No, I just heard a splash." "Then pool not strong acid," Blarth says, grinning. "Blarth go check head isn't dissolving to be sure. "Good enough," Geoffrey says. He peers into the darkness beyond their light. "This is a big cavern. Blarth, take Yip and scout out the parts we can't see. Halgo and I will take a closer look at the water." Everyone splits up, Blarth and Yip circling around the lake cautiously. They've not gone far when Blarth feels his foot squelch into a patch of slime, going in as far as the heel. He pays no attention to it, simply lifts his leg free and flicks it to rid his boots of the residue. It doesn't come off. He quickly realises that he can hear a faint his, and that the slime encrusting his boot seems to be creeping up his leg. SEconds later, he can feel the sharp burn of something acidic coming through his boot and biting into his leg. "Ow," Blarth mutters. He frowns and scrapes at the slime with hs dagger. Then the pain starts in earnest. Blarth's entire foot suddenly feels like it's on fire, and he can literally feel the slime dissolving his flesh and muscle. "Aaaarghhh!" Blarth screams. "Help!" [/QUOTE]
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