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Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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<blockquote data-quote="arwink" data-source="post: 752823" data-attributes="member: 2292"><p><em>Friday, August 25th, 508 AF, continued </em> </p><p></p><p>Yip scampers through the tunnel, ready for anything. It ends in a small, cramped looking room containing a rotting desk and a dragon-headed copper statue laying on the floor. Yip freezes when he first spots the fallen statue, alert for any signs of animation. The statue is badly chipped and dented, and when it shows no sign of movement the kobold quickly scans the room for other danger and whispers to Blarth that everyone can come forward. </p><p></p><p>The group fans out and scours the office, searching for clues and treasure. Several rusting manacles attached to an iron ring behind the desk attest to the dark purpose the mines once had, and a cursory examination by Halgo determines that the dragon-statue was, at one time, an animated golem. Yip swells with pride at having thought of the possibility on his own.</p><p></p><p>A search of the desk finds a small hand mirror made of polished copper, and a locked drawer that has held up suprisingly well against the ravages of time.</p><p>"Valuables?" Blarth asks. Geoffrey nods solemly, eyeing the lock carefully. For the first time, he wishes the church had thought to send some rehabilitated theif to help him.</p><p>"Blarth will open." Blarth says cheerfully. A longsword is pulled from its sheath, drawing looks of alarm from Geoffrey and Halgo.</p><p>"It might be trapped," Halgo warns, wincing as the Half-orc sizes the drawer up for his first blow.</p><p>"No problem," Blarth says. He adjusts his strike and hammers down on the top of the desk, smashing a small hole through to the drawer. "Yip have small paws, he reach through."</p><p></p><p>The kobold wastes no time scrambling onto the desk top, and with a nod of approval from Geoffrey spends several minutes playing lucky-dip with the drawers contents. He drawers out several thumb-sized chunks of crystal, a small jar of copper polish, and a copper statue dressed in the uniform of an archaic Empirial Soldier that stands six inches tall. The items are spread accross the undamaged part of the desk, and subjected to quick examination of detect magic and detect psionics.</p><p></p><p>"Crystal's magic," Blarth says. "Blarth can hear them talking to him. Offering to make him smart at mining."</p><p>"So's the Soldier," Halgo adds. He picks the small figure up and examines it, quickly finding a small command word written in common on the back. "Faint transmutation magic. This should activate it."</p><p>"What does it do?" Geoffrey asks.</p><p>"Who knows," Halgo says. "There's a quick way to find out. It shouldn't be dangerous with the amont of magic it's radiating."</p><p>Goeffrey nods and backs away, gesturing for everone else to do the same. Halgo rests the soldier on the desk-top and says the command word. Instantly, the small figure draws a copper longsword but an inch and a half long and marches along the desk-top with stiff legs. It completes it's patrol four times before coming to a halt.</p><p></p><p>"A childs toy," Halgo says. "We can probably sell it without difficulty."</p><p></p><p>Geoffrey nods. The toy and crystal mining shards are scooped into a large sack.</p><p></p><p>"Anything else?" he asks. Blarth lifts the desk on one side, shaking it and listening for a rattle in the drawer. He hears nothing.</p><p>"Think that it," he says.</p><p>"Right then, lets get back to that main passage. Everyone stay close to the light on the way back. I don't want anyone walking into a patch of slime again, and I'm not sure we got them all."</p><p></p><p>They main tunnel of the mine proves to be nearly three hundred feet long, with numerous short tunnels and rifts where ore has been ripped free from the earth. It takes the better part of two hours to make their way along it's length, peering into every side-tunnel to avoid ambush. It ends in a large coppor door, it's corrosion so bad the portal looks like it's been weeping green tears. Everyone picks up the smell of musk as they approach, and the smell is bad enough that Geoffrey is soon trembling and weak with nausea. </p><p></p><p>"Something is rotting behind that door," he mutters, swallowing several times to keep down a mouth full of bile.</p><p>Before anyone can reply, they hear a sharp, silibant whisper from the other side of the door.</p><p></p><p>"You! You hass come back to finissssh the jobbs, yesss? To killssss the ressts of usss off? Comess to killsss me too, if you can. Ssssssss."</p></blockquote><p></p>
[QUOTE="arwink, post: 752823, member: 2292"] [I]Friday, August 25th, 508 AF, continued [/I] Yip scampers through the tunnel, ready for anything. It ends in a small, cramped looking room containing a rotting desk and a dragon-headed copper statue laying on the floor. Yip freezes when he first spots the fallen statue, alert for any signs of animation. The statue is badly chipped and dented, and when it shows no sign of movement the kobold quickly scans the room for other danger and whispers to Blarth that everyone can come forward. The group fans out and scours the office, searching for clues and treasure. Several rusting manacles attached to an iron ring behind the desk attest to the dark purpose the mines once had, and a cursory examination by Halgo determines that the dragon-statue was, at one time, an animated golem. Yip swells with pride at having thought of the possibility on his own. A search of the desk finds a small hand mirror made of polished copper, and a locked drawer that has held up suprisingly well against the ravages of time. "Valuables?" Blarth asks. Geoffrey nods solemly, eyeing the lock carefully. For the first time, he wishes the church had thought to send some rehabilitated theif to help him. "Blarth will open." Blarth says cheerfully. A longsword is pulled from its sheath, drawing looks of alarm from Geoffrey and Halgo. "It might be trapped," Halgo warns, wincing as the Half-orc sizes the drawer up for his first blow. "No problem," Blarth says. He adjusts his strike and hammers down on the top of the desk, smashing a small hole through to the drawer. "Yip have small paws, he reach through." The kobold wastes no time scrambling onto the desk top, and with a nod of approval from Geoffrey spends several minutes playing lucky-dip with the drawers contents. He drawers out several thumb-sized chunks of crystal, a small jar of copper polish, and a copper statue dressed in the uniform of an archaic Empirial Soldier that stands six inches tall. The items are spread accross the undamaged part of the desk, and subjected to quick examination of detect magic and detect psionics. "Crystal's magic," Blarth says. "Blarth can hear them talking to him. Offering to make him smart at mining." "So's the Soldier," Halgo adds. He picks the small figure up and examines it, quickly finding a small command word written in common on the back. "Faint transmutation magic. This should activate it." "What does it do?" Geoffrey asks. "Who knows," Halgo says. "There's a quick way to find out. It shouldn't be dangerous with the amont of magic it's radiating." Goeffrey nods and backs away, gesturing for everone else to do the same. Halgo rests the soldier on the desk-top and says the command word. Instantly, the small figure draws a copper longsword but an inch and a half long and marches along the desk-top with stiff legs. It completes it's patrol four times before coming to a halt. "A childs toy," Halgo says. "We can probably sell it without difficulty." Geoffrey nods. The toy and crystal mining shards are scooped into a large sack. "Anything else?" he asks. Blarth lifts the desk on one side, shaking it and listening for a rattle in the drawer. He hears nothing. "Think that it," he says. "Right then, lets get back to that main passage. Everyone stay close to the light on the way back. I don't want anyone walking into a patch of slime again, and I'm not sure we got them all." They main tunnel of the mine proves to be nearly three hundred feet long, with numerous short tunnels and rifts where ore has been ripped free from the earth. It takes the better part of two hours to make their way along it's length, peering into every side-tunnel to avoid ambush. It ends in a large coppor door, it's corrosion so bad the portal looks like it's been weeping green tears. Everyone picks up the smell of musk as they approach, and the smell is bad enough that Geoffrey is soon trembling and weak with nausea. "Something is rotting behind that door," he mutters, swallowing several times to keep down a mouth full of bile. Before anyone can reply, they hear a sharp, silibant whisper from the other side of the door. "You! You hass come back to finissssh the jobbs, yesss? To killssss the ressts of usss off? Comess to killsss me too, if you can. Ssssssss." [/QUOTE]
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